machok
Well-known member
will try it asap@machok @O Ilusionista Some time ago I accidentally discovered when reading the source that the custfade also controls the level transition.
I see I understand now, I'll try experimentingNot exactly, I mean all the running attacks specially for Cody the front running attack (I saw that there's a down/up running attacks too). Look at my video how many times I abused it to avoid taking damage.
Once these new moves are not present on the original, you can create any system you want. Example, it could be a cost (mp maybe) or you could add a long delay at the end to make players vulnerable, so they will think twice before abusing it and will try to use it only at the proper time.
maybe I will try to add more delay if the first attack does not hit the enemy or reduce the speed so it doesn't move too far forward
It's an easy edit and adding 1 extra button won't hurt but I need to think more about this whether it will feel comfortable with separate buttons or notIt sends me to another idea I had now. Maybe you could move all the running attacks, counter attacks and eventually any super move to a 4th separated button. This way people who do not want to use any new feature can simply skip the button and play using the classic commands only.
I know that the classic has only two buttons in most arcade machines, but some of them (at least in my country) had a 3rd button to escape from Andore grabs and perform special moves. So we can consider those three buttons as a classic mode too.
I never tried to change it because I think it's good engine behaviour to avoid entities getting stuck. I need to look in the source to understand what happens when you are near the wall/edges in order to create a way to prevent it.
As soon as I have any results I will post here.
how much is the default value?If I am not mistaken, when you put Z as 0, the engine revert to the default value. As it does with a lot of stuff, like "agreession 0".
I can't remember since I change it long time ago but I remember changing to 0 value has an effect
This strange behavior does it affect the music too?wow, custfade works in a very strange way.