OpenBoR v3.0 Build , Compile Date: Dec 29 2016....................................................................RAM Status:Total Ram: 75497471 Bytes Free Ram: 18446744073463635999 Bytes Used Ram: 321413088 BytesLevel Loading: 'data/levels/ST01_2.txt'Total Ram: 75497471 Bytes Free Ram: 18446744073463635999 Bytes Used Ram: 321413088 Bytes********** An Error Occurred *********** Shutting Down *Out of memory!Allocation of size 446072 failed in function 'allocbitmap' at source/gamelib/bitmap.c:32.
When you increase the script usage, you increase the memory usage too (OpenBor has a memory leak when using scripts, afaik).Maybe the coders can use Plombo's optimization method.
@O Ilusionista @MiruWhile we are on the subject matter here, could you fellas provide me with links on both of the mentioned methods?I would like to tinker with this myself to see if I can get this pak running again on my end for Wii.It is one of my definite favorite mods so far.Also I greatly appreciate the help.
...(OpenBor has a memory leak when using scripts, afaik).
Zvitor's enemy data storage method seems like a good idea too.
There's no memory leak, you'll find memory use is quite stable if the script is written correctly.
Scripts in OpenBOR use a ton of memory, far more than they should. This is one of the engine's major shortcomings.
any tips for getting that high score to get akuma? can't seem to manage it...really like the jugglability in this mod. what's your highest combo count?
Bison replaces belger in this mod. I know this because I extracted the pack, and the only way to put Belger in the game is to tamper with the mod.