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October 17, 2017, 04:32:10 PM

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Custom GameOver and Complete Screen

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Offline dantedevil

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Custom GameOver and Complete Screen
« on: February 16, 2017, 05:19:43 PM »
I decide use this new features:
Code: [Select]
noshowcomplete {int}
~set 1 you won't display the complete screen after NEXT! useful for custom HUD.
0: display (default)
1: not display
Code: [Select]
disablegameover {int}

    ~set 1 you won't display the gameover screen! useful for custom HUD.
        0: display (default)
        1: not display

But I don't unrdestand how really works this "custom HUD".
How can create the this custom Complete and Gameover screens?
The complete custom stage works like the normal, with the bonus score included?

« Last Edit: February 17, 2017, 06:47:02 AM by dantedevil »
Dantedevil

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Offline dantedevil

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Re: Custom GameOver and Complete Screen
« Reply #1 on: February 17, 2017, 07:09:39 AM »
After searching all posts, I have not found anything about how to do this.
I've done some testing, but I guess a script is required to make it possible.
Dantedevil

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Offline Damon Caskey

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Re: Custom GameOver and Complete Screen
« Reply #2 on: February 17, 2017, 02:10:07 PM »
Not really sure what you're trying to do here. Maybe a more in depth explanation?

DC
Projects in progress are now available here: https://github.com/DCurrent

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Offline dantedevil

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Re: Custom GameOver and Complete Screen
« Reply #3 on: February 17, 2017, 02:17:40 PM »
Not really sure what you're trying to do here. Maybe a more in depth explanation?

DC

Sorry, let me explain better:

If use noshowcomplete,  I don't see the complete screen after NEXT anymore.
So if I want see this screen in some specific levels, how need to do this?

The same with disablegameover.
So if I want see this screen in some specific moments, how need to do this?
« Last Edit: February 17, 2017, 02:47:21 PM by dantedevil »
Dantedevil

 

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