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Bad ass babes (contains adult content)

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Offline nsw25

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Bad ass babes (contains adult content)
« on: May 24, 2014, 11:31:44 PM »


Bad ass babes is now updated and rereleased !

http://gamejolt.com/games/bad-ass-babes-episode-one/49527

http://store.steampowered.com/app/529000

Plot: The game revolves Around an Alien invasion. Theres a group of girls who get abducted by humanoid aliens and are then endowed with alien powers so they can survive the alien breeding program. Almost all the men have been captured and mutated into mutant drones. The girls break free and must fight the aliens and the humans that have aligned with them.

Game is over the top and cheesy. Will have a bit of nudity and adult themes. The nudity is tongue in cheek, silly and most importantly FUN. 

« Last Edit: December 26, 2016, 03:02:20 PM by nsw25 »
Bad ass babes
http://store.steampowered.com/app/529000/

see more of my games and projects at
www.thatcherproductions.org

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Offline BeasTie

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Re: My next project
« Reply #1 on: May 25, 2014, 12:26:36 AM »
Quote
i open image in photoshop then Whilst in RGB color and 8 bit channel i  go: Image, Mode, Indexed color. then i select 'local selective', colors 256, forced: none, and tick box for transparency and no dithering. At this stage i can now open a color table and i change the first color to a fluro pink color and that will be my transparent color.

Don't change the first entry like that.  choose forced - add pink as first index.

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Offline nsw25

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Re: My next project
« Reply #2 on: May 25, 2014, 01:20:05 AM »
how did you select palette exact, that option is blanked out for me...
Bad ass babes
http://store.steampowered.com/app/529000/

see more of my games and projects at
www.thatcherproductions.org

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Offline BeasTie

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Re: My next project
« Reply #3 on: May 25, 2014, 01:40:57 AM »
not sure why you can't, sorry

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Offline nsw25

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Re: My next project
« Reply #4 on: May 25, 2014, 02:28:57 AM »
Hmmm, ive tried to fiddle around with the different options. Heres a different edit on the left and ive pasted the old edit on the right in same image for comparison.



left has better skin but right looks sharper.

I guess ill go with left image and copy and paste all images into this image as the defined palette.

Bad ass babes
http://store.steampowered.com/app/529000/

see more of my games and projects at
www.thatcherproductions.org

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Offline Damon Caskey

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Re: My next project
« Reply #5 on: May 25, 2014, 08:18:35 AM »
how did you select palette exact, that option is blanked out for me...

not sure why you can't, sorry

Exact only appears as an option if there are <= 256 colors in the image. The reason is fairly obvious - Photoshop can't create an exact palette if there are more colors in the RGB image than the palette can hold. You are going to have some color loss no matter what. The good news is that you can mitigate this color loss and still have very nice looking images - don't forget Mortal Combat only used 16 colors per sprite, and you can have 256.

The catch is you must be careful with your imaging technique. Digitizing images like this which will always have some varying colors from one to the next so you'll want to create a singular palette from the get go to avoid color artifacts. A good technique is to gather all of your original images in a single sheet (NOT layers), and then create a selective palette (save this palette and use it for any subsequent images you add later to the sprite set). Photoshop will then be able to create the best overall palette for all those images.

You can also simply take one image, create a palette, and the force all of the other images to use it, but the results won't be nearly as good. Whatever you do, DO NOT individually compress each image and then later try to for them to use a palette in OpenBOR - that's makes an artifact ridden mess and it's why Urban Lockdown sprites are such poor quality.

HTH,
DC
Projects in progress are now available here: https://github.com/DCurrent

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Offline nsw25

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Re: My next project
« Reply #6 on: May 25, 2014, 08:53:47 AM »
Theres approx 390 sprites so far and that's not even all the ones i want yet... i cant put them all into one image,will take too long and then my project will double in file size.... so im putting a few images into one image. Its different to urban lockdown because im doing the original base image in photo shop and making sure it looks good. With urban lockdown i just found an existing character with similar colors and pasted images from there then force a palette in openbor. I dont know how i would do any other way then what im trying now, and once i start i cant change half way.

heres a quick test of inserting sprite into Openbor to see what it looks like in the engine and video text size i want (used Heman mod )

« Last Edit: May 27, 2014, 12:55:55 AM by nsw25 »
Bad ass babes
http://store.steampowered.com/app/529000/

see more of my games and projects at
www.thatcherproductions.org

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Offline BeasTie

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Re: My next project
« Reply #7 on: May 25, 2014, 10:39:01 PM »
You need to take the photos against a one colour background, then there will be less colours to begin with.  Also much easier to clean the background.  You can hang a blue/green sheet on the wall and floor

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Offline nsw25

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Re: My next project
« Reply #8 on: May 25, 2014, 10:49:30 PM »
yeah i would love to do it like a green screen and i do have green screen, but lighting will be more technical to avoid green bouncing off and reflecting onto light colors of character. The current way of doing things is hard and makes removing background a pain but i can work on it fairly quick all things considering. Next actress i record i will lay out some green sheets behind them to see if it fastens up process somewhat.
Bad ass babes
http://store.steampowered.com/app/529000/

see more of my games and projects at
www.thatcherproductions.org

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Offline BeasTie

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Re: My next project
« Reply #9 on: May 26, 2014, 02:47:26 AM »
you need to avoid natural light and household lighting (fluros and ceiling lights).  So work in a blacked out room or at nighttime so you can control the lighting.   You want at least two spotlights on on the subject, and a overhead/backlight.  If you can't rig an overhead you could setup around the ceiling lights.

3 Point Lighting info (includes video)
http://ljadt102011.wikispaces.com/3-Point+Lighting

Something like this


If you don't have lights or can't borrow something you could try a local lighting guy and hire a couple of  lights pretty cheap as an alternative.   Hell a couple of lamps with high power bulbs if that's really all you can do get, just make it work and get the angles/shadows right.

I would search the web and youtube, looks like there is lots of good advice and videos on setting this up well.  Look at stuff about still photos thou rather than video.

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Offline nsw25

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Re: My next project
« Reply #10 on: May 26, 2014, 02:58:26 AM »
im using 2 roof lights and then 2 flood lights at front at the moment (not aimed at person though but in both directions to erase any harsh shadows.



And ive also restarted sprites and taken DCs advice (partially) by making an image with a few different animations in them (with varying light changes etc) and then made the base/palette image from that. It does make a difference in long run. I used 4 images combined so its got a fair bit of variety and has selected palette better
« Last Edit: May 27, 2014, 11:20:18 PM by nsw25 »
Bad ass babes
http://store.steampowered.com/app/529000/

see more of my games and projects at
www.thatcherproductions.org

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Offline nedflandeurse

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Re: My next project
« Reply #11 on: May 26, 2014, 03:00:48 PM »
Capturing human pictures as sprites can be really hard, I mean to keep quality and all.
BTW she should totally be a playable character... :)
(ON HOLD) my game system. W.A. Project. (ON HOLD)

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Offline esn23

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Re: My next project
« Reply #12 on: May 26, 2014, 05:33:35 PM »
you could use a highdef camera and then take it into a video editing program like virtual dub and then takes frames from there that way its fluid..
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Offline nsw25

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Re: My next project
« Reply #13 on: May 26, 2014, 06:37:35 PM »
im using a HD camera, i then put it in an editing program and take frames from there. Im also keeping a bit of blur on some action moves to give it a more fluid look, dont know for sure if its a good thing to do or not yet.

Yeah she may be a playable character but shes my wife and she doesnt do nude and i want all playable characters to have bits of nudity, i guess it could still work as shes got some fun moves.
Bad ass babes
http://store.steampowered.com/app/529000/

see more of my games and projects at
www.thatcherproductions.org

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Offline bWWd

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Re: My next project
« Reply #14 on: May 27, 2014, 12:02:48 PM »
you should add rim light to the setup so they look more professional like MK games.
You can see it here, light on her neck and head,arm, its very important in photography and to make characters pop a bit.
It takes some time to setup everything so light is visible on her neck and head but its worth it so characters arent so flat, flat lighting is not serious looking and overall it makes people think you was lazy or didnt had knowledge about light.
http://37.media.tumblr.com/01a712dd3efcc18fb9441f1bf1afeb7c/tumblr_mg73oxuR631rptf33o1_500.gif

Or MK2 sprites:

You can see on this MK2 sprite on kitana's right arm, there is bright part of the arm on right side in bicep area, then you can see it gets darker and then its very bright part of the arm on left border of it.

Dont put lights behind camera , keep them more on sides, so ears are bit darker than nose , one light should be on --> this side of character and then backlight from <--- this side and moved back, you can try to move actors if you cant move light, so they would stand in that perfect spot where lighting looks best.
Try the game in 1280x720 maybe it will look better for such sprites, but its gonna be a bit more work on stages cause they need to be bigger.I was thinking about changing he-man to 1280x720
A lot of people when seetting up the light dont really check if it works, for example they have hairlight/rimlight but effect is actually not visible , its very easy to spill the light around and make verything flat (like if there was only one light) and you have to flag lights a bit, room should be completely dark and walls black because light is bouncing off the walls unless room is big enough and you still can get backlight/rimlight on head/neck.

 Always use dithering method with photos in 256 colours, just pick the ones that look random not dithering patterns.
« Last Edit: May 27, 2014, 12:30:43 PM by bWWd »

 

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