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DOUBLE DRAGON REMIX OpenBOR

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Offline MKLIUKANG1

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Re: DOUBLE DRAGON REMIX OpenBOR
« Reply #255 on: June 28, 2017, 10:38:35 AM »


Double Dragon Remix v.1.1.1
Double Dragon III - Test Hiruko beta 2
Double Dragon Remix v.1.1.1 - 55%

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Offline MKLIUKANG1

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Re: DOUBLE DRAGON REMIX OpenBOR
« Reply #256 on: July 11, 2017, 12:52:26 AM »
Hi guys! ;)
I have a question.
Is it possible to do so:

Example, In
Quote
Anim Jump
  Ignoring
Quote
Attack2
through the script?

Sorry for the bad English
« Last Edit: July 11, 2017, 12:54:12 AM by MKLIUKANG1 »
Double Dragon Remix v.1.1.1 - 55%

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Offline Bloodbane

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Re: DOUBLE DRAGON REMIX OpenBOR
« Reply #257 on: July 13, 2017, 01:16:44 AM »
 Hmm... I am not sure what you want so let me ask this: do you want to character to be immune to attack2 while jumping OR do you want character not to play ATTACK2 animation while jumping?

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Offline MKLIUKANG1

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Re: DOUBLE DRAGON REMIX OpenBOR
« Reply #258 on: July 13, 2017, 07:50:02 AM »
Do you want to character to be immune to attack2 while jumping
Yes. :)
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Offline Bloodbane

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Re: DOUBLE DRAGON REMIX OpenBOR
« Reply #259 on: July 18, 2017, 08:10:14 AM »
 Here's a simple script for that:

Code: [Select]
anim jump
@script
    if(frame==0){
      void self = getlocalvar("self");

      changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 0, 200, 0);
    }
@end_script
...

 This script sets the immunity on JUMP animation
 To reset the immunity, you need to set this script in JUMPLAND

Code: [Select]

anim jumpland
@script
    if(frame==0){
      void self = getlocalvar("self");

      changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 1, 0, 1);
    }
@end_script
...

 and RISE animation

Code: [Select]

anim rise
@script
    if(frame==1){
      void self = getlocalvar("self");

      changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 1, 0, 1);
    }
@end_script
...

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Offline dantedevil

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Re: DOUBLE DRAGON REMIX OpenBOR
« Reply #260 on: July 19, 2017, 05:44:55 PM »
Hello Bloodbane!
Can you show me how can use this immunity script with more than one attack.  Something like immunity to attack2 , attack3 and attack4.
I make some changes in the script to try, but not work.
Thanks my friend!
Dantedevil

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Offline MKLIUKANG1

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Re: DOUBLE DRAGON REMIX OpenBOR
« Reply #261 on: July 20, 2017, 05:34:24 AM »
Here's a simple script for that:

Code: [Select]
anim jump
@script
    if(frame==0){
      void self = getlocalvar("self");

      changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 0, 200, 0);
    }
@end_script
...

 This script sets the immunity on JUMP animation
 To reset the immunity, you need to set this script in JUMPLAND

Code: [Select]

anim jumpland
@script
    if(frame==0){
      void self = getlocalvar("self");

      changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 1, 0, 1);
    }
@end_script
...

 and RISE animation

Code: [Select]

anim rise
@script
    if(frame==1){
      void self = getlocalvar("self");

      changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 1, 0, 1);
    }
@end_script
...

Checked. Everything works perfectly! :) Thank you very much for helping Bloodbane! You helped me a lot ;)
Double Dragon Remix v.1.1.1 - 55%

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Offline MKLIUKANG1

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Re: DOUBLE DRAGON REMIX OpenBOR
« Reply #262 on: July 20, 2017, 05:41:04 AM »
Hello Bloodbane!
Can you show me how can use this immunity script with more than one attack.  Something like immunity to attack2 , attack3 and attack4.
I make some changes in the script to try, but not work.
Thanks my friend!

If I understood correctly, you can do so:

Code: [Select]
anim jump
@script
    if(frame==0){
      void self = getlocalvar("self");

changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 0, 200, 0);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL3"), 0, 200, 0);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL4"), 0, 200, 0);
    }
@end_script
...

In Anim Jumpland and Anim Rise
Code: [Select]
@script
    if(frame==0){
      void self = getlocalvar("self");

 changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 1, 0, 1);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL3"), 1, 0, 1);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL4"), 1, 0, 1);
    }
@end_script
...
« Last Edit: July 20, 2017, 05:44:22 AM by MKLIUKANG1 »
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Offline Bloodbane

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Re: DOUBLE DRAGON REMIX OpenBOR
« Reply #263 on: July 21, 2017, 12:16:56 AM »
Can you show me how can use this immunity script with more than one attack.  Something like immunity to attack2 , attack3 and attack4.

 As MKLIUKANG posted above, that's how to do it :)

 While I'm here, I should explain this line:

Code: [Select]
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 0, 200, 0
 This is equal with setting this:

Code: [Select]
defense normal2 0 200 0
 IOW the script modifies damage multiplier, pain resistance and knockdown resistance

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Offline TheGamePlayer

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Re: DOUBLE DRAGON REMIX OpenBOR
« Reply #264 on: July 22, 2017, 10:25:56 PM »
which openbor engine is best for this game? it's good! THANKS

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Offline MKLIUKANG1

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Re: DOUBLE DRAGON REMIX OpenBOR
« Reply #265 on: July 23, 2017, 04:29:29 AM »
which openbor engine is best for this game? it's good! THANKS

Double Dragon Remix v.1.1.1.
The game is creating on OpenBOR build 4432.
Double Dragon Remix v.1.1.1 - 55%

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Offline TheGamePlayer

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Re: DOUBLE DRAGON REMIX OpenBOR
« Reply #266 on: July 23, 2017, 12:40:31 PM »
i have a problem with double dragon remix v1.1.0 - the double dragon 2 level 8 cuts out on me while playing. everything else works fine. which openbor engine is best for the game?

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Offline MKLIUKANG1

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Re: DOUBLE DRAGON REMIX OpenBOR
« Reply #267 on: July 23, 2017, 01:29:31 PM »
i have a problem with double dragon remix v1.1.0 - the double dragon 2 level 8 cuts out on me while playing. everything else works fine. which openbor engine is best for the game?

This problem is not because of the engine, but the problem in the Ninjas.
Double Dragon Remix v.1.1.1 - 55%

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Offline TheGamePlayer

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Re: DOUBLE DRAGON REMIX OpenBOR
« Reply #268 on: July 24, 2017, 06:25:35 PM »
will the ninjas issue be fixed in the next version of this game?

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Offline MKLIUKANG1

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Re: DOUBLE DRAGON REMIX OpenBOR
« Reply #269 on: July 25, 2017, 06:34:38 AM »
will the ninjas issue be fixed in the next version of this game?

Yes, in DDRv.1.1.1. The Ninja has already been fixed!
Double Dragon Remix v.1.1.1 - 55%

 

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