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[WIP] Avengers United Battle Force

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Offline O Ilusionista

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Re: [WIP] Avengers United Battle Force
« Reply #1785 on: May 08, 2017, 03:48:43 PM »
GREAT IDEA! Thanks!

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Offline O Ilusionista

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Re: [WIP] Avengers United Battle Force
« Reply #1786 on: May 19, 2017, 11:16:09 PM »
5 months later and someone found a bug which I wasn't aware: I forgot to remove a debug setting from Quicksilver


I will fix this on the next update.

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Offline Uche

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Re: [WIP] Avengers United Battle Force
« Reply #1787 on: May 23, 2017, 08:02:53 PM »
If you're doing a street-level crime stage, I may have an idea of sorts. If you're looking for obscure villains look no more than The Deadly Nightshade.

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Offline O Ilusionista

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Re: [WIP] Avengers United Battle Force
« Reply #1788 on: May 24, 2017, 09:59:55 PM »
I will take a look on this.

PlayablePassion is making some videos about this game, and he found a bug I forgot to fix...

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Offline Uche

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Re: [WIP] Avengers United Battle Force
« Reply #1789 on: May 24, 2017, 11:53:36 PM »
You showed us that video already.

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Offline O Ilusionista

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Re: [WIP] Avengers United Battle Force
« Reply #1790 on: May 30, 2017, 09:47:10 PM »
You are right, sorry.
He made other two videos:



About the game, I will take a break from it for some time. I was bite by the Mugen bug again :)
This doesn't means I will stop working on it - it will just get slower than the usual.

Also, I will be away from the forum too, for some time. I will appear here and there, but mostly to post my mugen stuff.

Take care you all.
Thanks

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Offline O Ilusionista

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Re: [WIP] Avengers United Battle Force
« Reply #1791 on: June 19, 2017, 07:36:15 PM »
Time for some updates (some were patreon-only for some time):


Here is one of the new bosses from the game: Baron Zemo, edited by Gate. I need to find a Voice Actor for him, so I am open for sugestions.

In the last release, many people complained about Militant being the final boss of the game and of the Hydra base. But there is an explanation for that:
That is NOT the true Hydra Base, neither Militant is the final boss. On the next release, when you reach the final part of Hydra base, you will see Zemo, which escapes and let you fight with Militant instead. The same will happens with Viper: you don't kill her when you beat her, but she will escapes and you should fight her later. Actually, you don't kill any boss on the game, just defeat them.

Jhfer worked on some new characters too:

Blitzkrieg (a Electrokinesis/lightning user), Vanguard (russian mutant, brother of Darkstar) and Arnim Zola (boss).
We are still deciding if the first two will be NPC or playable characters.


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Online Miru

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Re: [WIP] Avengers United Battle Force
« Reply #1792 on: June 19, 2017, 07:55:46 PM »
Can I try to do Baron Zemo's voice? And I think Vanguard should be playable with Blitzkrieg serving as an NPC.
Here to sprite.

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Offline O Ilusionista

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Re: [WIP] Avengers United Battle Force
« Reply #1793 on: June 19, 2017, 07:56:29 PM »
Sure, go ahead. Remember he has a strong Germany accent.

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Offline O Ilusionista

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Re: [WIP] Avengers United Battle Force
« Reply #1794 on: July 16, 2017, 11:40:34 AM »
A new playable character, done by Jhfer -  Falcon (Samuel Wilson).

Costumes:
Classic, Movie, Captain America, Earth X, Pelgrin, 90's era

Falcon can turn into a very rich character, since we can have many options based on his costume. My idea is to make some different attacks based on his costume:

• Movie: Fire guns
• Captain America: Cap´s Shield throw
• Others: Open to ideas
My goal is to make different moves so we almost can have different characters on the same character. But I can't make one of the versions way too powerful over others.

My main question is about Redwing, his falcon companion:
Quote
Telepathic link: Sam was given the ability to telepathically link with birds endowed by the Red Skull using the Cosmic Cube. This link is strongest with his companion Redwing but he is also able to extend his empathic link to other birds making it possible for him to see through their eyes. He has also shown the ability to control birds.

So how should I implement Redwing?
A) Chase Falcon (like Nakoruru from Samurai Shodown or Shadow Dance's Yamato) and attack the enemies only when Falcon order it to attack? (This would be his freespecial)

B) Fight on its own (kinda like Beast's bot)

I am busy with other things right now, but I like to organize things before start making, so any adice are welcome.
(man, if wasnt Jhfer, this game would not have so much cool stuff. Thanks buddy!)
« Last Edit: July 16, 2017, 11:44:42 AM by O Ilusionista »

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Online Miru

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Re: [WIP] Avengers United Battle Force
« Reply #1795 on: July 16, 2017, 12:15:30 PM »
Have Redwing change based on pallete. Maybe for 90s, it's a chase falcon, but in Classic it fights on its own?
Here to sprite.

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Offline Bloodbane

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Re: [WIP] Avengers United Battle Force
« Reply #1796 on: July 17, 2017, 12:27:23 AM »
 I prefer Redwing to fight on its own

Quote
Falcon can turn into a very rich character, since we can have many options based on his costume. My idea is to make some different attacks based on his costume:

• Movie: Fire guns
• Captain America: Cap´s Shield throw
• Others: Open to ideas

 Hmmm... Falcon could have a move in which he flies forward slashing anything in his path, not sure which costume this move is for. He's not invincible in this move of course

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Online Miru

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Re: [WIP] Avengers United Battle Force
« Reply #1797 on: July 20, 2017, 10:34:27 AM »
Any plans for alternate modes with different Down, Up, attack moves than the norm?
Here to sprite.

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Offline O Ilusionista

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Re: [WIP] Avengers United Battle Force
« Reply #1798 on: July 22, 2017, 07:48:32 PM »
In one of the palettes, yes.

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Offline O Ilusionista

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Re: [WIP] Avengers United Battle Force
« Reply #1799 on: July 24, 2017, 09:17:55 PM »
I've been working, on my spare time, in some improvements for the current stages for the Avengers United Battle Force game. Which includes some animations and some details for the ones who has good eyes to catch.


In the example above, some modifications were made to make the doors looks less "cloned"  and more unique - as you can notice in the door at right. There will be some light animations too and some hydra's logo here and there:



I know those details won't make huge difference, but I like to make things with a lot of 'tiny details'.

There are a lot of details which most people won't get it, but I still think its fun to add :)

 

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