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OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)

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Offline O Ilusionista

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Re: OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)
« Reply #165 on: February 11, 2018, 02:44:17 PM »
hey WD, now its working!

Code: [Select]
@script
 if ( openborvariant("in_level") ) {
   changelevelproperty("wall",0,"z", 1);
   changelevelproperty("wall",1,"z", 1);
}
@end_script

By the way, you don't need to add the "in_level' check, it works without it

Code: [Select]
@script
    changelevelproperty("wall",0,"z", 1);
changelevelproperty("wall",1,"z", 1);
@end_script

« Last Edit: February 11, 2018, 02:46:58 PM by O Ilusionista »

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Offline White Dragon

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Re: OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)
« Reply #166 on: February 11, 2018, 06:18:22 PM »
tested latest version, crashes my game during gameplay.

Loading level order..........   Command 'lives  ' not understood in level order!Command 'select ' not understood in level order!Command 'lives  ' not understood in level order!Command 'lives  '

It seems that it reads the spaces ("lives   ")... weird???
latest build works well on parse args...

see if your txt format  has some issues... example open it in a hexeditor...
spaces are 0x20 or 0x09 in hexdecimal. other characters are  deined.
« Last Edit: February 11, 2018, 06:30:21 PM by White Dragon »
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Offline White Dragon

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Re: OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)
« Reply #167 on: February 12, 2018, 05:50:50 PM »
...

Ok, so nsw25 for your lives error etc...
just rewrite from zero your txt, it has some NOT spaces characters (tested).

for crash bug and animations I fixed all!!
It was a DOL HEAVY and HARD bug!!
I hope it works well now....

Bye bye
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Offline O Ilusionista

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Re: OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)
« Reply #168 on: February 12, 2018, 06:42:36 PM »
Thanks for all your hard work, White Dragon!

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Offline nsw25

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Re: OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)
« Reply #169 on: February 13, 2018, 03:30:28 AM »
Can the latest version be compiled please ? I cant test :(
Bad ass babes
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Offline White Dragon

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Re: OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)
« Reply #170 on: February 13, 2018, 06:43:52 AM »
Thanks for all your hard work, White Dragon!
Thanks to you
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Offline White Dragon

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Re: OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)
« Reply #171 on: February 13, 2018, 06:45:23 AM »
Can the latest version be compiled please ? I cant test :(

Sorry I can't compile in this week. I just compile on Saturday when can I use my personal pc.
« Last Edit: February 13, 2018, 10:36:16 AM by White Dragon »
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Offline O Ilusionista

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Re: OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)
« Reply #172 on: February 13, 2018, 09:54:12 AM »
Can the latest version be compiled please ? I cant test :(

NSW, DC had posted a step-by-step guide about how to compile here.
If you are compiling just for windows, it's almost a one click process. Just edit the build.bat to set to build only the Windows version and it's done.

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Offline O Ilusionista

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Re: OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)
« Reply #173 on: February 13, 2018, 02:51:57 PM »
White Dragon, I've tested the gameover() function. It's really triggers the GAME OVER, but the level doesn't ends

Or this function just trigger the GAMEOVER and we need to finish the level using finishlevel() ?


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Offline Bloodbane

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Re: OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)
« Reply #174 on: February 14, 2018, 04:18:41 AM »
Ok, so nsw25 for your lives error etc...
just rewrite from zero your txt, it has some NOT spaces characters (tested).

 Hey, you're right! I've just retyped the texts and the error is gone from log file
 Thanks :D

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Offline White Dragon

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Re: OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)
« Reply #175 on: February 14, 2018, 10:02:29 AM »
White Dragon, I've tested the gameover() function. It's really triggers the GAME OVER, but the level doesn't ends

Or this function just trigger the GAMEOVER and we need to finish the level using finishlevel() ?

Gameover()  is just Gameover. The level is not completed.
Gameover() function kills all players too and set all lives and credits to 0.
To finish it just use finishlevel()
« Last Edit: February 14, 2018, 03:08:17 PM by White Dragon »
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Offline White Dragon

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Re: OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)
« Reply #176 on: February 14, 2018, 03:09:47 PM »
sorry my friend, it was a little bug!  :-\
« Last Edit: February 14, 2018, 03:40:52 PM by White Dragon »
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Offline O Ilusionista

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Re: OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)
« Reply #177 on: February 14, 2018, 07:14:41 PM »
What?

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Offline White Dragon

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Re: OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)
« Reply #178 on: February 15, 2018, 03:50:33 AM »
That you can't get gameover screen.
Now I fixed yet  ;)
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Offline O Ilusionista

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Re: OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)
« Reply #179 on: February 15, 2018, 08:13:36 PM »
Thanks!
Btw, I forgot to say this at the issue #24 https://github.com/DCurrent/openbor/issues/24

When you use a skipselect, it don't just reset the life count (fixed by you), the also the score too. It's not a NEXT, it's just a skipselect and it resets the score.

Do you think you can take a look?

 

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