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Ilu's Mugen Wips

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Offline nedflandeurse

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Re: Ilu's Mugen Wips
« Reply #75 on: May 19, 2017, 12:14:22 PM »
Thanks. I am aware some people doesn't likes when stages have places to hide, but I think it adds some unique feel to it.

yes, basically it depends if you take it artistically or for visibility. (or any other choice)
IMO, Mugen is the possibility to express artistic elements not acceptable in commercial game (particularly e-sports competition ones)
my game system. W.A. Project.

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Offline O Ilusionista

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Re: Ilu's Mugen Wips
« Reply #76 on: July 24, 2017, 09:20:31 PM »
I am away from the scene a bit because I am working A LOT in some real life stuff and some commission stuff, so I am a tad overloaded for now. So, to try to keep me motivated, sometimes I do personal quick things, so I can take a breath and return to my stuff.

This is one of the cases: Intro of one of my wips - Moloch's Lair 3d rendered stage.
I am still deciding if I will use this intro or not, because it makes the file way bigger. (The roof will be rendered separately)

About the characters, they would fade in, not pop-up out of nowhere.

Another comissioned work I did - Level 3 Hyper move coded for Beto's Daken wip:

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Offline O Ilusionista

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Re: Ilu's Mugen Wips
« Reply #77 on: October 01, 2017, 05:50:45 PM »
I'm back with Nightwing. Working on his mode change


He has 3 modes: normal, electric baton and long staff.

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Offline O Ilusionista

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Re: Ilu's Mugen Wips
« Reply #78 on: October 08, 2017, 08:52:54 PM »
Quick video showing my work on Cutman's powersets, for IMT's Robot Master Mayhem project. In that project, all robot master has 6 power sets.

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Offline O Ilusionista

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Re: Ilu's Mugen Wips
« Reply #79 on: October 20, 2017, 06:12:37 AM »
Ssssssssnake Man ready! I've finisssshed all his powersssssetssss for IMT's Robot Massssster Mayhem project. A great work by Laspacho and DCL.

I will upload a video of him soon.

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Offline O Ilusionista

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Re: Ilu's Mugen Wips
« Reply #80 on: October 22, 2017, 12:08:53 PM »
Video showing my work in Snake Man powersets, for IMT's Robot Master Mayhem project. In that project, all robot master have 6 power sets.



Sprite edits by Laspacho. Character code by DCL.


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Offline daniel

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Re: Ilu's Mugen Wips
« Reply #81 on: October 22, 2017, 12:32:36 PM »
 :o :o :o :o :) :) :) :D :D :D ;D ;D ;D 8) 8) 8) ::)

That´s the best of the best Nightwing ever!!! Congrats man!!!!

I'm back with Nightwing. Working on his mode change


He has 3 modes: normal, electric baton and long staff.


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Offline O Ilusionista

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Re: Ilu's Mugen Wips
« Reply #82 on: October 29, 2017, 04:41:56 PM »
Thanks

More work done for Crashman's powerset

Commando Bomb (you can control the bomb direction. If it hits the ground, unleash fire bursts)



Homming Sniper


Junk Shield

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Offline O Ilusionista

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Re: Ilu's Mugen Wips
« Reply #83 on: November 08, 2017, 01:12:09 PM »
December is getting close.. The First release of Robot Master Mayhem is coming!

Crash Man vs Crash Man AI versus fight. His AI is a Wip, but its kinda aggressive.
Sprite edits by Laspacho. Power Sets by O Ilusionista.


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Offline O Ilusionista

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Re: Ilu's Mugen Wips
« Reply #84 on: November 11, 2017, 02:48:49 PM »
Preview of Crash Man's power sets, for the Robot Master Mayhem project

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Offline O Ilusionista

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Re: Ilu's Mugen Wips
« Reply #85 on: December 05, 2017, 10:39:39 AM »
Phew, November was a very busy month for me  /:O

Here are some info about my works:

• I've finished my work for Laspacho's Robot Master Mayhem, finally.


It was a long work! I've been helping and working on this project more actively since 2016, while doing other things. In recent months, I've gone into a turbo mode to finish several things and make it possible to launch the project.

Among the things I did (and I remember, there were many things) are:

First, the old jobs
- Burst Man > update in supers, hypers and AI


-Roll > General fixes and create all powersets


- Top Man > full release (I've reworked a lot of things from the prior coder, new specials, supers and Powersets)


- Blade Man > Haven't finished him and he won't be on the next release sadly.


- Metool Boss [ > general improvements in his code


- Yellow Devil > improvements and fixes


Most recent works

- Cut Man > reworked specials, animations (clsn boxes), codes, AI and all power sets.


- Snake Man > finish some moves and code the powersets


- Crash Man > Fixes (codes, animations and AI) and all powersets


- Fire Man > Revorked all the animations (clsn boxes), new effects, recoded some supers and all powersets. He is a different character now.


-General fixes > In all characters from the game. Improved animations (with clsn boxes), codes, AI and bug fixes. This consumed a lot of time.

• Commissioned works
I've made many commissioned works, but most of them are private so I can't talk too much. Range from simple animations to stages, complete characters and there is even a full game on progress.

Some works includes
- Superman > 2 New Hyper moves (still working)


- Daken > 2 New Hyper moves


And some other cool stuff I can't talk about yet :)

It looked like I was away from Mugen, but boy...actually I was working A LOT behind the scenes ;)

So I would like to say THANK YOU to all people who had trusted in my for all those years and follow my work. You guys are great!  Gomen ne
Will I have some surprise for this year yet? Who knows?   :Wink

PS: this includes only my Mugen works. I am working in two more engines...

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Offline O Ilusionista

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Re: Ilu's Mugen Wips
« Reply #86 on: December 09, 2017, 08:45:52 PM »
Preview of the Superman's second hyper move I was hired to code for a Mugen character. No he is finished :)


Don't ask me for the character, as far as I know its a private character and won't be released.
I've enjoyed a lot coding this :)

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Offline yolomate

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Re: Ilu's Mugen Wips
« Reply #87 on: December 09, 2017, 10:42:55 PM »
I waitin for that great Nightwing!!!! :o I created palettes for old but I wanna now this char!! ;D ;D ;D ;D

 

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