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Mighty Morphin Power Rangers

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Offline mersox

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Mighty Morphin Power Rangers
« on: October 18, 2013, 02:46:26 AM »
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I recently released a new Special Edition and it's now available on Gamejolt:

http://gamejolt.com/games/power-rangers-beats-of-power/30577


 Notes:
•Windows only, for now
•Make sure you master the new "Dodge" button

What’s new?
•4 player support
•Evading attacks is no longer done by tapping a direction twice; rather, it’s done pressing the new “evade” button (doesn’t seem to be a big deal, but it does alter gameplay quite a bit)
•One additional Zord level
•Silver Horns is now the Boss of the first level. Mutius now appears later in the game.
•Goldar has a voice, courtesy of Christopher Dean
•More energy power-ups
•Cutscenes last longer, more time to read
•New easy mode, for those who think the original game is too hard (tsk, tsk)
•The big, “realistic” explosions have been replaced to better fit the graphic style of the rest of the game
•Same with Rita’s teleport beam
•Lord Zedd fight is a bit less cheap now
•Bosses’ life increase if more people are playing
•“How to play” instructions are shown at the beginning of the story mode, hopefully now they’ll be read by newcomers
•You know that issue when you’re not in range to connect an attack to a Putty, but they can hit you anyways? Gone.
•Tommy (green version) now sports a black shirt. A bit more show accurate this way.
•New sound effects for the zord battles, taken from The Fighting Edition on SNES
•Whoosh sounds when attacking sound better now
•That weird bug when you die as a Ranger and respawn unmorphed is gone.
•Bosses now have a life bar.
•A bit less bikers
•Parachutin’ Putties
•Added a couple more details in background of Youth Centre.
•Lots more small fixes and tweaks here and there.


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This is a mod I was working on in early 2011. I switched to a Mac since then and I abandoned the project. It wasn't until recently that I discovered that I could use Openbor in Mac OSx, but for some reason this mod crashes on my computer so this project is on hold for the time being. If anyone wants to work on it, be my guest (just let me know beforehand, I would like to know :) )

So, what is this? Well, originally this was going to be an updated version of the Mighty Morphing Power Rangers: The Movie game for Sega Genesis. That game had nice graphics but a slow, repetitive gameplay, annoying music and a dull color palette.

So the original idea involved remaking the game with new music (the same tracks but from a different source), recoloring the graphics using the palette from the Power Rangers games for the SNES, and reducing the number of bad guys and/or making them weaker, so the gameplay would be more fluid and you wouldn't find yourself in the same screen for what would seem like hours.

Eventually I decided to take some liberties with the game. The megazord scenes were scrapped, as was the change of the cast (the sega game went from using the season one cast to the movie cast with no rhyme or reason, just like in the show). I decided to keep the original cast through the whole game.

Additionally, if you lose half of your energy bar, you would demorph to human form.

The game is veeeery raw right now. The only thing completed was the Red Ranger sprites and animation, and the Putty Patrollers animaton (the sprites of the latter till need a bit of recoloring)

There is only one stage right now, but the change to morphed to unmorphed ranger works, although it is too abrupt and buggy sometimes. It definitely requires a transformation animation in between. The sprites for the human form of the Red Ranger require some tampering as well.

Anyway, here it is. I decided to upload it because even if I don't continue with it, at least it's out there. Might be useful for someone else.

« Last Edit: March 01, 2017, 10:13:44 AM by O Ilusionista »

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Offline nsw25

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Re: Mighty Morphin Power Rangers
« Reply #1 on: October 18, 2013, 02:59:44 AM »
loved power rangers as a kid, have played your game and must say.... its pretty broken.... i dont see a point making a game thats already made if your game has less features than the original. hopefully your finished game will have all existing features as well as new moves etc

your demo has lots of bbox and attack box issues, delay problems and pallet problems... but still its power rangers and there isnt another rangers mod out there so well done on something original :)

I have made some quick edits to get you hopefully reinspired to finish the mod. Could do more but i have my own games i need to focus on :)  I have changed lifebar colors, changed fonts, fixed some bbox and attack boxes as well as delays. Putties can now be juggled, red ranger can now dodge, walk,  run, run attack and has a rise attack, can also grab and throw, also has sword as special move and a summersault kick as attack 3. Putties have been tweaked also. made Jason slower than red ranger as well as other tweaks to his bbox and attack boxes, i think morphed rangers need to be stronger and faster with more moves than unmorphed rangers. also added dust (BTW transformation doesnt seem to work anymore though i didnt alter any of that)

theres other power ranger games you could use as inspiration to animate new sprites, ive put in rangers folder a sheet from another power rangers game to give you ideas for new moves (though there is snes sprite sheet with way more moves than you included in demo... maybe ill add a few more stuff in for you later on )

heres link

http://www.mediafire.com/download/waw5gzbjn8jdjkc/rangers.rar

let me know what you think please
« Last Edit: October 18, 2013, 07:20:03 PM by nsw25 »
Bad ass babes
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see more of my games and projects at
www.thatcherproductions.org

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Offline O Ilusionista

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Re: Mighty Morphin Power Rangers
« Reply #2 on: October 18, 2013, 10:48:26 AM »
A friend of mine had ripped some of the Power Rangers sprites here
http://www.infinitymugenteam.com/Forum_345/index.php?topic=39871.0

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Offline mersox

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Re: Mighty Morphin Power Rangers
« Reply #3 on: October 18, 2013, 11:45:14 AM »
Hey, thanks nsw25! I'll check it out. It's always good to have an expert take a look at your job. Also, you did a lot in just some hours, wow!

O Ilusionista, thanks for posting the link. I'll keep an eye on that topic. Luckyly I already have the sprites for the six rangers.

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Offline O Ilusionista

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Re: Mighty Morphin Power Rangers
« Reply #4 on: October 18, 2013, 12:09:47 PM »
you're welcome.
I sent this link to another friend, he wanted to make a Power Ranger Mod for his kids, maybe he can carry the torch.

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Offline nsw25

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Re: Mighty Morphin Power Rangers
« Reply #5 on: October 18, 2013, 07:38:13 PM »
P.S i dont know what you did to the sprites when you got them ready for openbor but the colours are all a mess and vary from sprite to sprite.... ill help you with this project some more if you like (as long as you promise us you will finish the mod and not abandon the project)

i am redoing the red ranger from scratch. I know its hard when you start Openbor but if someone shows you what to do it makes it a whole lot easier than simply explaining it. Hopefully you can then use what ive done for red ranger as a template for the other rangers and characters etc
« Last Edit: October 18, 2013, 08:42:09 PM by nsw25 »
Bad ass babes
http://store.steampowered.com/app/529000/

see more of my games and projects at
www.thatcherproductions.org

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Offline mersox

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Re: Mighty Morphin Power Rangers
« Reply #6 on: October 18, 2013, 08:43:11 PM »
The game crashes before loading the stage, just like before. Apparently it's because of the Putty Patroller (Shermie in the pak). If I choose another stage, it loads fine. So the adjustments I was able to see look fine, but i can't check the others.

The fact that you can load the game in your computer makes it seem the the issue is not of the module but of either my computer or my version of Darwin (it's either too old or too new)

You have convinced me to continue working on the project but first I have to figure out why I am having trouble trying it.

Regarding the sprites' colors, I have no idea what's going on. All the sprites have the same palette and colors. So... not sure what the issue is :S

Make sure you're using the pal.act included in the download.

PS: Unless you're talking about the human version of Jason, in which case I'm aware he looks like ass. It's because it's an oversized version of his SNES sprites. It requires further tweaking.
« Last Edit: October 18, 2013, 08:51:12 PM by mersox »

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Offline mersox

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Re: Mighty Morphin Power Rangers
« Reply #7 on: October 18, 2013, 08:45:44 PM »
O Ilusionista, if your friend in interested, tell him to contact me. We could join forces. And rule the galaxy.

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Offline BeasTie

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Re: Mighty Morphin Power Rangers
« Reply #8 on: October 18, 2013, 11:55:12 PM »
Quote
Regarding the sprites' colors, I have no idea what's going on. All the sprites have the same palette and colors. So... not sure what the issue is :S
Sounds like the 8bit mode bug, changing to 16bit should fix it. (I'll download the mod when I can and see)

@mersox - Also sounds like you have an older openbor version, check the log to see what version you have.

Latest OpenBOR (version 3984) download is here - http://www.chronocrash.com/forum/index.php?action=tpmod;dl=item136



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Offline esn23

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Re: Mighty Morphin Power Rangers
« Reply #9 on: October 18, 2013, 11:57:03 PM »
well this is a good idea.. I tried your demo.. One thing I would suggest is have jason and red ranger as one char.. Have him morph half way through the stage like the original or have him have a super bar and morph when its full like the sequel.  I had a similar idea to make a MMPR mod after I was done with xmen.  I was going to have it play all through MMPR starting with the first episode Tommy joining in as green ranger and then the departure of jason trini and zac and the add of rocky adam and aeisha then the movie and then cat comming in as pink ranger you can edit kimberly from the movie into cat..  And then going to the end of the MMPR series before it got bad with turbo.  Another complaint is that the boss is not a power ranger boss i would use bosses from the power ranger games and then some others from other japanese power rangers type games godzellia games kamen rider etc.
WIPS







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Offline mersox

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Re: Mighty Morphin Power Rangers
« Reply #10 on: October 19, 2013, 12:53:06 AM »
BeasTie: I'm using OpenBoR v3.0 Build 3742, Compile Date: Dec  7 2012. It's Darwin, it's hard to find info on Darwin so I'm not sure if there's a newer version. The link you posted works only for Windows, Linux and Mac. :S
Also it's set to 32bit.

esn23: Thanks for trying the game out. You have very ambitious ideas, haha. For the moment, to set a more realistic goal, I'm going to use only the ranger forms. Once the game is completed, I'll try adding the human forms for a second version of the game.

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Offline nsw25

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Re: Mighty Morphin Power Rangers
« Reply #11 on: October 19, 2013, 01:00:30 AM »
have uploaded my download link, have redone the red ranger from scratch, this way he has cleaner sprites and colours and all the anmiations from sprite sheet.

also did a few other little additional touches from previous upload so check it out and hopefully that helps serve as a template for you to complete the other characters and the game.

http://www.mediafire.com/download/waw5gzbjn8jdjkc/rangers.rar

Enjoy
Bad ass babes
http://store.steampowered.com/app/529000/

see more of my games and projects at
www.thatcherproductions.org

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Offline BeasTie

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Re: Mighty Morphin Power Rangers
« Reply #12 on: October 19, 2013, 01:24:11 AM »
I used 3742 for quite a while until just recently (I finally updated), it should be no problem to keep using it.

You could do the extra forms pretty easily using the weapon system, you can force player to either form at start of stage, or make them transform at certain point. 

@nsw25 - Your method of making palettes that you've described to me before (copy and paste), is not a very good way to do it thou.

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Offline mersox

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Re: Mighty Morphin Power Rangers
« Reply #13 on: October 19, 2013, 01:44:52 AM »
nsw25: Awesome, thanks! You know, I tried it, and it didn't crash! Whatever you did to the putty patrollers, it "fixed" the game.
At first glance it's hard to see everything you did, but I noticed the new font, no example game modes in the menu, Red Ranger can roll when lying on the floor, walk animation, new icon and hud, etc. So it's nice and I'll work with that as a base. I hope you don't mind if I reverse a couple of things to the way it was before, to be specific: the jump movement and having the enemies bars be invisible. I'm a fan of the TMNT2 for the NES in regards to those aspects.
Thanks again. Pretty cool.

BeasTie: I actually used the weapon system for the demorph effect. For now I'm not going through with the demorph aspect as it requires six new characters, including all their animations and stuff. So that goes for a version 2. Otherwise I'll never finish this thing.

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Offline BeasTie

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Re: Mighty Morphin Power Rangers
« Reply #14 on: October 19, 2013, 02:24:28 AM »
Yep good call,
just didn't want you to abandon something you wanted because you think it will be hard to do in openbor.

 

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