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Creating a TMNT mod suggestions comments ideas?

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Offline Lichtbringer

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Re: Creating a TMNT mod suggestions comments ideas?
« Reply #660 on: January 20, 2017, 09:51:45 AM »
And I am allso wornking on shredder.
I already recolored him and going to add the shoulder armor and also the cape. But I'm not sure about the cap cuzZ I can't seem to find good cape sprites and its allot of work :o. And MAYBE the piece that hangzZ between hizZ lagzZ(but thatzZ a BIG maybe).

About the Cape here are some examples for chars with cape, maybe you can find something you can use.

http://spritedatabase.net/files/arcade/631/Sprite/DrDoom.png
http://spritedatabase.net/files/arcade/655/Sprite/Magneto.PNG

Also here are Some Mugenchars you could use to get cape sprites.

Captain Atlantis from Voltage Fighter Gowcaizer
http://network.mugenguild.com/guild/mugenwiki_vfg.html#

Bison/Vega from SFA
http://network.mugenguild.com/guild/mugenwiki_sfa.html

Demitri from Darkstalkers
http://network.mugenguild.com/guild/mugenwiki_ds.html

Magneto & Dr. Doom from the Marvel VS/Superheroes  games.
http://network.mugenguild.com/guild/mugenwiki_msh.html

Death Adder & Golden Axe from Golden Axe the Duell
http://network.mugenguild.com/guild/mugenwiki_ga.html

Deimos from Dungeons and Dragons Tower of Doom.
http://network.mugenguild.com/guild/mugenwiki_ddtod.html

That where all I could find with a quick look. =)

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Offline A-D-EiGHT

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Re: Creating a TMNT mod suggestions comments ideas?
« Reply #661 on: January 21, 2017, 06:58:52 PM »
Those are some good suggestionzZ, a few of the I already tried  like Bison, Megnito, Superman & Dr. Doom.
But it didn't fit :-\

But how can I get the spritezZ from network.mugenguild.com? cuzZ when I click on the character
it goezZ to a  chinese page ???

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Offline Lichtbringer

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Re: Creating a TMNT mod suggestions comments ideas?
« Reply #662 on: January 22, 2017, 04:52:01 PM »
Those are some good suggestionzZ, a few of the I already tried  like Bison, Megnito, Superman & Dr. Doom.
But it didn't fit :-\

But how can I get the spritezZ from network.mugenguild.com? cuzZ when I click on the character
it goezZ to a  chinese page ???

If you click the names you should get to the linked to the site of the creator of the Mugen chars,
There you can download them and open the chars with a tool like Fighter Factory and extract the sprites you need.

Can you give me the link that was confusing you? Maybe the Chinise page was a Authors site, or maybe the link is dead then I may have to report the broken link to Mugen Guild.^^

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Offline A-D-EiGHT

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Re: Creating a TMNT mod suggestions comments ideas?
« Reply #663 on: January 23, 2017, 07:01:22 AM »
Captain Atlantis : by Shimon, Descolor

Demitri : Maximoff by Luvly Angel & Jin Kazama, Gal129, Descolor

 M. Bison/Vega : VK & Terry Kuo & Tenebrous,

Magneto : Fiery Storm, Overlander, Billy Kane, Kaz(XCOTA), Sunboy(MSH)<- goes to a site:http://randomselect.piiym.net/ th rest of them does not.

Doctor Doom : Carnificina, Whitemagic2002, Juan Carlos

Deimos : Juan Carlos + Skiff

These are all the ones that do not work.

AND THANKS ALLOT Lichtbringer!!
It seem you take you name very seriously   ;)



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Offline O Ilusionista

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Re: Creating a TMNT mod suggestions comments ideas?
« Reply #664 on: January 23, 2017, 12:02:41 PM »
Quote
Doctor Doom : Carnificina, Whitemagic2002, Juan Carlos
Remember to give credit, ok? Specially on Juan Caros case, which is no longer with us and was a close friend of mine :(

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Offline Lichtbringer

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Re: Creating a TMNT mod suggestions comments ideas?
« Reply #665 on: January 23, 2017, 12:45:13 PM »
Ok Captain atlantis links are completly down.

Demitri : Maximoff by Luvly Angel & Jin Kazama and the one by Amakiti should work, they are on 4shared, it is just not so easy to download from there I think you need an account there now.

Here is the link to the characterpage by Gal129 you can find a version of Demitri here: http://www.geocities.jp/zzzzw_129/mugen/chars/chars.html

The linkk for the Dimitry by Basara-Kun + Luvly Angel & Jin Kazama should work to:
http://network.mugenguild.com/basara/luvly/angel.htm

M. Bison/Vega by  The Necromancer just 4shared again.
M. Bison/Vega by VK & Terry Kuo & Tenebrous because Old dead Mugen Brazil link

M. Bison/Vega by N64Mario should work and the one by Andersontavars is 4shared again.

For Magneto & Dr. Doom you should be able to find Download links here:
http://infinitymugenteam.com/

Deimos is completly down, seems like I have a lot to report on mugen guild. Ö_Ö

But a good thing is, if you now the name of the Author you can probably find the chars on alternate surces like warehouses etc. and that you just need the sprites so it's not important if you just find some some overpowered edits or something like that.^^

Remember to give credit, ok? Specially on Juan Caros case, which is no longer with us and was a close friend of mine :(

Do you realy think that is necessary for just some sprites of capes they where already part of the original chars?
I understand it by completly new chars or edits but we talk about ripped sprites he would like to use.

I'm sure he will Credit the Authors of the Creators if you think it is realy necessary, but I think it is a little much just for the capes that are part of the original sprites anyway. =/
« Last Edit: January 23, 2017, 12:56:53 PM by Lichtbringer »

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Offline A-D-EiGHT

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Re: Creating a TMNT mod suggestions comments ideas?
« Reply #666 on: January 23, 2017, 01:37:49 PM »
Quote
Doctor Doom : Carnificina, Whitemagic2002, Juan Carlos
Remember to give credit, ok? Specially on Juan Caros case, which is no longer with us and was a close friend of mine :(

I'm sorry for your loss :-\.


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Offline malevka115

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Re: Creating a TMNT mod suggestions comments ideas?
« Reply #668 on: April 19, 2017, 08:05:56 AM »
Sprites blood well small bad   :-\ :(

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Offline malevka115

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Re: Creating a TMNT mod suggestions comments ideas?
« Reply #669 on: April 19, 2017, 09:08:42 AM »
(everyone can use) it is not possible to use


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Offline A-D-EiGHT

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Re: Creating a TMNT mod suggestions comments ideas?
« Reply #671 on: April 19, 2017, 06:59:13 PM »
(everyone can use) it is not possible to use
It is useable if you download it from the page by using the button on the right.
Not if you use right click/save as

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Offline Lichtbringer

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Re: Creating a TMNT mod suggestions comments ideas?
« Reply #672 on: April 20, 2017, 02:52:17 AM »
??

malevka115 is a kid from the ukraine that has trouble speaking englisch, and is often using Translation software, but it seems the software also has trouble to recognize the specific language/dialect he is speaking there, he sended me a message once in I believed was Russian but google could only translate half of it, so I think it was written Ukrainian, but google translate can't tell the difference.

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Offline malevka115

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Re: Creating a TMNT mod suggestions comments ideas?
« Reply #673 on: April 20, 2017, 04:10:52 AM »
understandable and thank you

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Offline A-D-EiGHT

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Re: Creating a TMNT mod suggestions comments ideas?
« Reply #674 on: April 20, 2017, 07:20:30 AM »
??

malevka115 is a kid from the ukraine that has trouble speaking englisch, and is often using Translation software, but it seems the software also has trouble to recognize the specific language/dialect he is speaking there, he sended me a message once in I believed was Russian but google could only translate half of it, so I think it was written Ukrainian, but google translate can't tell the difference.
Ok thanks, you do shine a light on everything huh, are you a lightworker?

 

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