* *
Welcome, Guest. Please login or register.
Did you miss your activation email?
January 17, 2018, 06:36:41 PM

Login with username, password and session length

Dreams of rage

  • 24 Replies
  • 4658 Views
*

Offline thefallenalchemist

  • Jr. Member
  • **
  • 35
Re: Dreams of rage
« Reply #15 on: November 13, 2017, 03:03:02 AM »
Alright, here comes an honest opinion. I'm a horror movie buff and grew up around these films. Freddy used to frighten the living hell out of me as a child.

Aesthetically, you've achieved that sense of fear from the movies. I would have loved to see the Splatterhouse stuff modded though, it seems that every time someone makes a horror mod, they resort to Splatterhouse sprites. Great job on the girls, the puppets, Freddy's forms and several other pieces I enjoyed.

There are a few typos in the script, please check through it one more time.

The music fit, especially the Freddy battle music.

Now here's where the game becomes a literal nightmare. As far as I can tell, I have one attack, one special and a combo that drains the special bar too for some reason. So I'm often left pushing one button, as there is no satisfaction from combos. The enemies however can combo and gang up on me.

Aside from being hammered by far too many enemies onscreen at one time (especially on the TV levels) I find that I'm battling enemies that are built like tanks. They may as well be bosses. This really, really turned the game into a bore, because I'm mostly looking at the art to take me away from the gameplay itself, which involves mashing a button for about ten minutes per enemy on the later levels.

Those aliens are a menace. They just swarmed over me and more or less devoured me. It would have been more fun to give them very low health, yet have them swarm. This give the player a feeling of badassness, that he/she just defeated a horde of aliens. The same could be said with the zombies. What kind of protein powder are these guys on? The deadites too. Even though aside from Ash, we are fighting Splatterhouse enemies again. Ash was a good fit, by the way.

I also noticed that aside from coloring effects, you kept the movesets and sounds from the ghost and blood enemies identical to their respective Japanese brawlers. Even the names are not quite what I'd expect for Nightmare On Elm Street. You even kept the big guys that charge intact.

In all honesty, I could not finish because the puppets and every other enemy afterwards was built like a tank. The game gave me a hard mode that I did not ask for, bringing me a level of tedium that would only have been fair if my characters could level up and learn new moves. I felt like I'd been wasting my time through most of the levels as I soon switched to turbo and just held the button down as I hammered tanks while looking at the scenery. That screams imbalance.

So even though I didn't get to see the final Freddy (I was in the fifth stage) I was definitely impressed with the level of art and graphic work, even if the movie images were a bit blurry. It is a promising first attempt, but I wouldn't even dream of finishing it unless you balance out the enemy lifebars, so that the numerous amounts don't feel like I'm punching tanks and go down just a bit more like their console counterparts. It should be 2-5 punches per regular enemy, sometimes eight. Having to hammer down boss lifebars on enemies with no upgrades is a real nightmare. I'll give it a 7/10.
« Last Edit: November 13, 2017, 03:05:37 AM by thefallenalchemist »

*

Offline handsnfeetface

  • Full Member
  • ***
  • 50
Re: Dreams of rage
« Reply #16 on: November 13, 2017, 10:37:46 PM »
I really appreciate the time you guys are taking to play and comment on my game.    The advice and criticism are all valid points.   Sometimes it's hard to take a step back and look at it from other angles when you're immersed in if for so long.  Mechanics, I find, aren't really my strong point (hoping to work on that).   Looks like I've got some reworking to do.  I guess I was so worried it'd be too easy I went overboard.    Thanks again, everyone.


P.S.  Funny enough the pixelated, low quality, pictures were, actually, an aesthetic decision.  The originals were of much better clarity.  I wanted them to look like movie screenshots played on a Sega Genesis.  I may end up redoing the cutscenes with the original pics. 



« Last Edit: November 15, 2017, 10:26:00 PM by handsnfeetface »

*

Offline handsnfeetface

  • Full Member
  • ***
  • 50
Re: Dreams of rage
« Reply #17 on: December 01, 2017, 12:24:45 AM »
Hey everyone,  I've got an update on the way.  First off, there has been numerous edits to bboxes and attack boxes as well as a damage overhaul.

To emphasize the souls under Freddy's control I've added graphical cues and death animations to some of the enemies to get that point across.  Thanks Nsw25 for the recommendation. 




Some minor graphical flare here and there.  For example, when the player loses a life their soul leaves their body.




The final Freddy has been toned up a bit to put up more of a fight as well as an additional attack.  Based on enemy count Krueger enters a hole in the ground and chases the players for 10 seconds.  If caught the player is pulled underground instantly losing a life.



Also,  we now have running, run attacks, and dodging.  This was, honestly, something I figured I could forgo based on its absence in FF and SOR 2 as well as not wanting to drawing a bunch of new frames for each character, but a complaint I received from many sources.  Again, thanks to Nsw25 for taking the time to show that they could be achieved, believably, by repurposing  certain frames with minimal edits.





I hope you all will enjoy the changes so far. 

*

Offline elisf2

  • Full Member
  • ***
  • 107
Re: Dreams of rage
« Reply #18 on: December 01, 2017, 07:45:37 AM »
Great work loved your game excited to play your update any eta on realise ? Keep up the great work

*

Offline handsnfeetface

  • Full Member
  • ***
  • 50
Re: Dreams of rage
« Reply #19 on: December 05, 2017, 10:39:56 PM »
The update is available for download at this link https://gamejolt.com/games/DoR/274343.  I hope you all like that changes, so far.

*

Offline samurai gunman

  • Jr. Member
  • **
  • 17
  • No guts, no glory
Re: Dreams of rage
« Reply #20 on: December 06, 2017, 02:26:00 AM »
The game needs the dream warriors song by Dokken in the credits just like in the movie.

*

Online msmalik681

  • Hero Member
  • *****
  • 917
Re: Dreams of rage
« Reply #21 on: December 13, 2017, 04:03:23 PM »
just completed this game and it was interesting.  It still feels like a WIP there is a lot more you could do with the combat system and there is a lack of special moves.  The cut-scenes were great really took me back to watching this as a kid I was so scared of Freddy back then.  The shadow Freddy as well as all the boss Freddy seemed like the same fight you need to make him different on each encounter in my opinion.  You walk so slow it is hard to dodge the wheel chair as well as the floor claws they seem so cheap.

still a enjoyable game and I loved the original sprite work well done.

*

Offline handsnfeetface

  • Full Member
  • ***
  • 50
Re: Dreams of rage
« Reply #22 on: December 13, 2017, 07:19:32 PM »
Thank you for taking the time to play it.  All good points.  I'm currently in the process of addressing issues.  Just for curiosity sake, which version have you played?  The current one has introduced dodging and running as well as a few boss tweaks.  I'm currently working on weapons for the next iteration.

*

Online msmalik681

  • Hero Member
  • *****
  • 917
Re: Dreams of rage
« Reply #23 on: December 14, 2017, 04:06:45 PM »
I think it was your first release I had it sitting on my android phone for ages but just got round to playing it.

*

Offline D@rin

  • Full Member
  • ***
  • 114
  • "Thank you, Jiji!"
Re: Dreams of rage
« Reply #24 on: December 18, 2017, 06:16:52 AM »
The game needs the dream warriors song by Dokken in the credits just like in the movie.

Agreed!

 

Recent

Members
Stats
  • Total Posts: 47992
  • Total Topics: 3294
  • Online Today: 32
  • Online Ever: 316
  • (January 04, 2013, 09:43:02 AM)
Users Online
Users: 4
Guests: 22
Total: 26