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December 10, 2017, 07:04:41 PM

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[SCRIPT] Daimao Cancel System

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Offline Piccolo

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Re: [SCRIPT] Daimao Cancel System
« Reply #30 on: February 13, 2016, 07:53:21 AM »
If you use direction just put a space (" ") as with the default cancel system.

F a1, U a1, etc.

the "+" is only for action buttons combinations

a1+j, F a1+a2, etc.

I'll take a look at your current build to see what's wrong.

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Offline nsw25

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Re: [SCRIPT] Daimao Cancel System
« Reply #31 on: February 14, 2016, 03:00:03 AM »
Advanced Usage 1 : Global Cancel

What is a global cancel ? A global cancel is a cancel option that is not linked to a specific animation. For example, in the Bruiser Brigade, break moves are global cancel options : you can use them from any animation. More simply said, global cancel is used for special moves. So if you're creating Ryu from Street Fighter, you might add Hadoken and Shoryuken as global cancel options for this character.

As the DCS creates more powerful cancel options than the built-in cancel system, global cancel is a more powerful alternative to the built-in "com" command.

A good place to declare global cancel option is entity spawn script. Here's an example.

Code: [Select]
onspawnscript @script
#import "data/scripts/dcancel.c"
void main(){

addGlobalCancel("D F a1", "ANI_freespecial1"); // Hado-Ken
addGlobalCancel("Air D F a1", "ANI_freespecial2"); // Air Hado-Ken

addGlobalCancel("HB F a1", "ANI_freespecial3"); // Sonic Boom !
addGlobalCancel("HB F B F a1", "ANI_freespecial4"); // SONIC HURRICANE !

}

@end_script

As you can note from this example, the system supports additional flags from the core system.

"HB" => Hold Back for 150cs
"HD" => Hold Down for 150cs
"Air" => Character must be in air to use that cancel option

tried this and character is supposed to jump and do a split kick, with this system you can press multiple times and he keeps jumping in the air higher and higher, can jump 200ft lol

Code: [Select]
anim spawn
onspawnscript @script
#import "data/scripts/dcancel.c"
void main(){

addGlobalCancel("a1+a2", "ANI_special"); // breakout move
}

@end_script
sound data/sounds/rspawn.wav
delay 20
offset 98 171
frame data/chars/rick/idle.gif

anim special
energycost 20
mponly 1
jumpframe 1 3.2 dust
landframe 6 dust
sound data/sounds/swing2.wav
hitfx data/sounds/kick.wav
loop 0
delay 10
bbox 0 0 0 0
offset 95 162
frame data/chars/rick/split2.gif
attack 11 36 175 87 15 20 1 0 0 15
delay 10
offset 92 165
frame data/chars/rick/split3.gif
attack 11 36 174 87 15 20 1 0 0 15
delay 15
offset 92 165
frame data/chars/rick/split3b.gif
delay 10
offset 95 145
frame data/chars/rick/split2.gif
delay 15
offset 95 145
frame data/chars/rick/split2b.gif
delay 8
offset 93 170
frame data/chars/rick/0001.png
delay 8
attack 0 0 0 0
offset 93 170
frame data/chars/rick/0001.png

not what I am wanting obviously, should I remove jumpframe and try to cheat it with offsets ?
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Offline Piccolo

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Re: [SCRIPT] Daimao Cancel System
« Reply #32 on: February 14, 2016, 08:20:28 AM »

tried this and character is supposed to jump and do a split kick, with this system you can press multiple times and he keeps jumping in the air higher and higher, can jump 200ft lol

Code: [Select]
anim spawn
onspawnscript @script
#import "data/scripts/dcancel.c"
void main(){

addGlobalCancel("a1+a2", "ANI_special"); // breakout move
}

@end_script
sound data/sounds/rspawn.wav
delay 20
offset 98 171
frame data/chars/rick/idle.gif

anim special
energycost 20
mponly 1
jumpframe 1 3.2 dust
landframe 6 dust
sound data/sounds/swing2.wav
hitfx data/sounds/kick.wav
loop 0
delay 10
bbox 0 0 0 0
offset 95 162
frame data/chars/rick/split2.gif
attack 11 36 175 87 15 20 1 0 0 15
delay 10
offset 92 165
frame data/chars/rick/split3.gif
attack 11 36 174 87 15 20 1 0 0 15
delay 15
offset 92 165
frame data/chars/rick/split3b.gif
delay 10
offset 95 145
frame data/chars/rick/split2.gif
delay 15
offset 95 145
frame data/chars/rick/split2b.gif
delay 8
offset 93 170
frame data/chars/rick/0001.png
delay 8
attack 0 0 0 0
offset 93 170
frame data/chars/rick/0001.png

not what I am wanting obviously, should I remove jumpframe and try to cheat it with offsets ?


This :

Code: [Select]
onspawnscript @script
#import "data/scripts/dcancel.c"
void main(){

addGlobalCancel("a1+a2", "ANI_special"); // breakout move
}

@end_script

...is not to be put in spawn animation, but in entity header. It's a script event handling definition like animationscript, didhitscript, ondeathscript, etc


As for your other problem you just have to set a great switchFrame in the following animation so that you can not cancel from it. With my system any animation is "global cancelable" (~ special cancelable) if not told otherwise. It's easier this way.

Code: [Select]
anim special
@script
if(frame == 0){
void data = createDaimaoCancel();

set(data, "switchFrame", 999);

}
@end_script
energycost 20
mponly 1
jumpframe 1 3.2 dust
landframe 6 dust
sound data/sounds/swing2.wav
hitfx data/sounds/kick.wav
loop 0
delay 10
bbox 0 0 0 0
offset 95 162
frame data/chars/rick/split2.gif
attack 11 36 175 87 15 20 1 0 0 15
delay 10
offset 92 165
frame data/chars/rick/split3.gif
attack 11 36 174 87 15 20 1 0 0 15
delay 15
offset 92 165
frame data/chars/rick/split3b.gif
delay 10
offset 95 145
frame data/chars/rick/split2.gif
delay 15
offset 95 145
frame data/chars/rick/split2b.gif
delay 8
offset 93 170
frame data/chars/rick/0001.png
delay 8
attack 0 0 0 0
offset 93 170
frame data/chars/rick/0001.png

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Offline Sammy Smith

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Re: [SCRIPT] Daimao Cancel System
« Reply #33 on: March 06, 2016, 11:17:04 PM »
I implemented your scripts in my chars, and for some reason, the players keep on teleporting when they target each other (same goes for players targeting enemies). Is that even normal?
« Last Edit: March 07, 2016, 09:15:34 PM by sammy Smith »
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Offline Piccolo

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Re: [SCRIPT] Daimao Cancel System
« Reply #34 on: March 07, 2016, 06:38:23 AM »
Hum that's odd. There is indeed an auto-lock system that does this, but it is disabled in the uploaded version. Are you sure you have the last version ?

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Offline Sammy Smith

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Re: [SCRIPT] Daimao Cancel System
« Reply #35 on: March 07, 2016, 09:15:10 PM »
Hum that's odd. There is indeed an auto-lock system that does this, but it is disabled in the uploaded version. Are you sure you have the last version ?
Whoops, looks like I did have an outdated version. Thanks for reminding me.
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Offline Sammy Smith

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Re: [SCRIPT] Daimao Cancel System
« Reply #36 on: November 06, 2016, 12:10:28 AM »
Is your script compatible with the new version of the engine? for some reason, when I tested out the script in my game, I ended up getting an exception:

Quote
Script function 'getentityproperty' returned an exception, check the manual for details.
 parameters: #209253104, 8,
 
********** An Error Occurred **********
*            Shutting Down            *

There's an exception while executing script 'animationscript' data/chars/Playable/Neptune/Neptune.txtTotal Ram: 2147483647 Bytes
 Free Ram: 1002364928 Bytes
 Used Ram: 653721600 Bytes
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Offline Piccolo

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Re: [SCRIPT] Daimao Cancel System
« Reply #37 on: November 06, 2016, 04:28:25 PM »
I will dig into it.

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Offline DintheAbary

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Re: [SCRIPT] Daimao Cancel System
« Reply #38 on: June 14, 2017, 04:30:33 PM »
Sorry for bumping this but I also had a similar error.
Quote
Script function 'openborvariant' returned an exception, check the manual for details.
 parameters: 20, 
 
********** An Error Occurred **********
*            Shutting Down            *

There's an exception while executing script 'updateentityscript'
this is on the newest version of OBoR

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Offline Piccolo

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Re: [SCRIPT] Daimao Cancel System
« Reply #39 on: June 15, 2017, 05:10:00 PM »
Hum I fixed this a while back, but didn't update the files here. Will do it asap.

EDIT : crash should be fixed now.
« Last Edit: June 16, 2017, 01:38:18 PM by Piccolo »

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Offline maxman

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Re: [SCRIPT] Daimao Cancel System
« Reply #40 on: November 18, 2017, 07:55:03 AM »
Hi Piccolo. I was trying out with your Daimao cancel with the attack buttons. Almost all of them work. It's just that when using addGlobalCancel with any command and a special button, only special button doesn't work at all. a1-4 and jump buttons work fine. I added special command under around getCurrentCommand function.

Code: [Select]
else if(iSpecial) mainCode += "s";
Every time I press a special button, I can't activate it at all. Is it coming from trigger or something in DaimaoCancelKey (self, code, maincode, trigger)? I notice special is the only command in it for cancelling key.

This from the player header.
Code: [Select]
@script
if(frame > 0) daimaoCancel();
@end_script

onspawnscript @script

#import "data/scripts/dcancel.c"
//#import "data/scripts/dcancel.c"
void main(){
addGlobalCancel("HB F a3", "ANI_freespecial41");
// addGlobalCancel("HB F B F a1", "ANI_freespecial20");
// addGlobalCancel("D F a1", "ANI_freespecial11");
// addGlobalCancel("Air D F a1", "ANI_freespecial40");
addGlobalCancel("HD U s", "ANI_FREESPECIAL42");
}

@end_script

How can I enable the special button for the global cancel?

EDIT: Never mind. I didn't like keyall.c before. I'm going to stick with it.
« Last Edit: November 22, 2017, 04:23:05 AM by maxman »
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Offline Miru

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Re: [SCRIPT] Daimao Cancel System
« Reply #41 on: December 07, 2017, 12:42:20 AM »
I tried to incorporate this into my edit of Neon Lightning Force, and I got this error log:

Code: [Select]
Loading 'Flash' from data/chars/misc/flash.txt
Loading 'flash1' from data/chars/misc/flash1.txt
Loading 'Cut' from data/chars/misc/cut.txt
Loading 'nada' from data/chars/misc/none.txt
Loading 'Blood' from data/chars/misc/blood.txt
Loading 'Blood2' from data/chars/misc/blood2.txt
Loading 'blocflash' from data/chars/misc/blocflash.txt
Loading 'Hit_missile' from data/chars/misc/hitmissile/hitmissile.txt
Loading 'Hit_misil' from data/chars/misc/hitmisil/hitmisil.txt
Command 'autoland' not understood in file 'data/chars/steven/Stevenbike/Stevenbike.txt'!
Loading 'Stevenbike' from data/chars/steven/Stevenbike/Stevenbike.txt
Command 'autoland' not understood in file 'data/chars/steven/steven1/steven1.txt'!
Loading 'Cuchillop' from data/chars/item/cuchillo/cuchillop.txt
WARNING: data/chars/steven/steven1/steven1.txt tries to load a nonnumeric value at weaponframe, where a number is expected!
erroneus string: Steven
Command 'equalairpause' not understood in file 'data/chars/steven/steven1/steven1.txt'!
Command 'equalairpause' not understood in file 'data/chars/steven/steven1/steven1.txt'!
Command 'equalairpause' not understood in file 'data/chars/steven/steven1/steven1.txt'!
Command 'equalairpause' not understood in file 'data/chars/steven/steven1/steven1.txt'!
Loading 'Steven1' from data/chars/steven/steven1/steven1.txt
Command 'autoland' not understood in file 'data/chars/steven/steven2/steven2.txt'!
Command 'equalairpause' not understood in file 'data/chars/steven/steven2/steven2.txt'!
Command 'equalairpause' not understood in file 'data/chars/steven/steven2/steven2.txt'!
Loading 'Steven2' from data/chars/steven/steven2/steven2.txt
Command 'autoland' not understood in file 'data/chars/steven/steven3/steven3.txt'!
Loading 'Bala' from data/chars/policeman/bullet/bullet1.txt
Command 'equalairpause' not understood in file 'data/chars/steven/steven3/steven3.txt'!
Command 'equalairpause' not understood in file 'data/chars/steven/steven3/steven3.txt'!
Command 'equalairpause' not understood in file 'data/chars/steven/steven3/steven3.txt'!
Command 'equalairpause' not understood in file 'data/chars/steven/steven3/steven3.txt'!
Loading 'Steven3' from data/chars/steven/steven3/steven3.txt
Command 'autoland' not understood in file 'data/chars/steven/steven4/steven4.txt'!
Command 'equalairpause' not understood in file 'data/chars/steven/steven4/steven4.txt'!
Command 'equalairpause' not understood in file 'data/chars/steven/steven4/steven4.txt'!
Command 'equalairpause' not understood in file 'data/chars/steven/steven4/steven4.txt'!
Loading 'Steven4' from data/chars/steven/steven4/steven4.txt
Command 'autoland' not understood in file 'data/chars/isolda/isoldabike/isoldabike.txt'!
Loading 'isoldabike' from data/chars/isolda/isoldabike/isoldabike.txt
Command 'autoland' not understood in file 'data/chars/isolda/isolda1/isolda1.txt'!
Loading 'Cuchillo_isolda' from data/chars/item/cuchillo/cuchillo_isolda.txt
WARNING: data/chars/isolda/isolda1/isolda1.txt tries to load a nonnumeric value at weaponframe, where a number is expected!
erroneus string: Isolda
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda1/isolda1.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda1/isolda1.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda1/isolda1.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda1/isolda1.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda1/isolda1.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda1/isolda1.txt'!
Loading 'Isolda1' from data/chars/isolda/isolda1/isolda1.txt
Command 'autoland' not understood in file 'data/chars/isolda/isolda2/isolda2.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda2/isolda2.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda2/isolda2.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda2/isolda2.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda2/isolda2.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda2/isolda2.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda2/isolda2.txt'!
Loading 'Isolda2' from data/chars/isolda/isolda2/isolda2.txt
Command 'autoland' not understood in file 'data/chars/isolda/isolda3/isolda3.txt'!
Loading 'Blast' from data/chars/isolda/blast/blast.txt
Command 'icond' not understood in file 'data/chars/isolda/isolda3/isolda3.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda3/isolda3.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda3/isolda3.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda3/isolda3.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda3/isolda3.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda3/isolda3.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda3/isolda3.txt'!
Loading 'Isolda3' from data/chars/isolda/isolda3/isolda3.txt
Command 'autoland' not understood in file 'data/chars/isolda/isolda4/isolda4.txt'!
Command 'icond' not understood in file 'data/chars/isolda/isolda4/isolda4.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda4/isolda4.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda4/isolda4.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda4/isolda4.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda4/isolda4.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda4/isolda4.txt'!
Command 'equalairpause' not understood in file 'data/chars/isolda/isolda4/isolda4.txt'!
Loading 'Isolda4' from data/chars/isolda/isolda4/isolda4.txt
Command 'autoland' not understood in file 'data/chars/negishi/negishibike/negishibike.txt'!
Loading 'Dr._Negishibike' from data/chars/negishi/negishibike/negishibike.txt
Command 'autoland' not understood in file 'data/chars/negishi/negishi1/negishi1.txt'!
Loading 'Cuchillop1' from data/chars/item/cuchillo/cuchillop1.txt
WARNING: data/chars/negishi/negishi1/negishi1.txt tries to load a nonnumeric value at weaponframe, where a number is expected!
erroneus string: Dr._Negishi
Command 'equalairpause' not understood in file 'data/chars/negishi/negishi1/negishi1.txt'!
Command 'equalairpause' not understood in file 'data/chars/negishi/negishi1/negishi1.txt'!
Command 'equalairpause' not understood in file 'data/chars/negishi/negishi1/negishi1.txt'!
Loading 'Dr._Negishi1' from data/chars/negishi/negishi1/negishi1.txt
Command 'autoland' not understood in file 'data/chars/negishi/negishi2/negishi2.txt'!
Command 'equalairpause' not understood in file 'data/chars/negishi/negishi2/negishi2.txt'!
Command 'equalairpause' not understood in file 'data/chars/negishi/negishi2/negishi2.txt'!
Command 'equalairpause' not understood in file 'data/chars/negishi/negishi2/negishi2.txt'!
Loading 'Dr._Negishi2' from data/chars/negishi/negishi2/negishi2.txt
Command 'autoland' not understood in file 'data/chars/negishi/negishi3/negishi3.txt'!
Loading 'Bala_' from data/chars/negishi/bullet/bullet2.txt
Command 'equalairpause' not understood in file 'data/chars/negishi/negishi3/negishi3.txt'!
Command 'equalairpause' not understood in file 'data/chars/negishi/negishi3/negishi3.txt'!
Command 'equalairpause' not understood in file 'data/chars/negishi/negishi3/negishi3.txt'!
Loading 'Dr._Negishi3' from data/chars/negishi/negishi3/negishi3.txt
Command 'autoland' not understood in file 'data/chars/negishi/negishi4/negishi4.txt'!
Command 'equalairpause' not understood in file 'data/chars/negishi/negishi4/negishi4.txt'!
Command 'equalairpause' not understood in file 'data/chars/negishi/negishi4/negishi4.txt'!
Command 'equalairpause' not understood in file 'data/chars/negishi/negishi4/negishi4.txt'!
Loading 'Dr._Negishi4' from data/chars/negishi/negishi4/negishi4.txt
Command 'autoland' not understood in file 'data/chars/melania/melaniabike/melaniabike.txt'!
Loading 'Melaniabike' from data/chars/melania/melaniabike/melaniabike.txt
Command 'autoland' not understood in file 'data/chars/melania/melania1/melania1.txt'!
Loading 'Blast1' from data/chars/melania/blast/blast1.txt
Loading 'cuchillo_melania' from data/chars/item/cuchillo/cuchillo_melania.txt
WARNING: data/chars/melania/melania1/melania1.txt tries to load a nonnumeric value at weaponframe, where a number is expected!
erroneus string: Melania
Command 'equalairpause' not understood in file 'data/chars/melania/melania1/melania1.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania1/melania1.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania1/melania1.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania1/melania1.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania1/melania1.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania1/melania1.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania1/melania1.txt'!
Loading 'Melania1' from data/chars/melania/melania1/melania1.txt
Command 'autoland' not understood in file 'data/chars/melania/melania2/melania2.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania2/melania2.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania2/melania2.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania2/melania2.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania2/melania2.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania2/melania2.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania2/melania2.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania2/melania2.txt'!
Loading 'Melania2' from data/chars/melania/melania2/melania2.txt
Command 'autoland' not understood in file 'data/chars/melania/melania3/melania3.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania3/melania3.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania3/melania3.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania3/melania3.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania3/melania3.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania3/melania3.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania3/melania3.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania3/melania3.txt'!
Loading 'Melania3' from data/chars/melania/melania3/melania3.txt
Command 'autoland' not understood in file 'data/chars/melania/melania4/melania4.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania4/melania4.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania4/melania4.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania4/melania4.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania4/melania4.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania4/melania4.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania4/melania4.txt'!
Command 'equalairpause' not understood in file 'data/chars/melania/melania4/melania4.txt'!
Loading 'Melania4' from data/chars/melania/melania4/melania4.txt
Command 'autoland' not understood in file 'data/chars/atlas/atlasbike/atlasbike.txt'!
Loading 'Misil_' from data/chars/atlas/misil/misil1.txt
Loading 'Atlasbike' from data/chars/atlas/atlasbike/atlasbike.txt
Command 'autoland' not understood in file 'data/chars/atlas/atlas1/atlas1.txt'!
WARNING: data/chars/atlas/atlas1/atlas1.txt tries to load a nonnumeric value at weaponframe, where a number is expected!
erroneus string: Atlas
Command 'equalairpause' not understood in file 'data/chars/atlas/atlas1/atlas1.txt'!
Command 'equalairpause' not understood in file 'data/chars/atlas/atlas1/atlas1.txt'!
Command 'equalairpause' not understood in file 'data/chars/atlas/atlas1/atlas1.txt'!
Command 'equalairpause' not understood in file 'data/chars/atlas/atlas1/atlas1.txt'!
Loading 'Atlas1' from data/chars/atlas/atlas1/atlas1.txt
Command 'autoland' not understood in file 'data/chars/atlas/atlas2/atlas2.txt'!
Command 'equalairpause' not understood in file 'data/chars/atlas/atlas2/atlas2.txt'!
Command 'equalairpause' not understood in file 'data/chars/atlas/atlas2/atlas2.txt'!
Command 'equalairpause' not understood in file 'data/chars/atlas/atlas2/atlas2.txt'!
Command 'equalairpause' not understood in file 'data/chars/atlas/atlas2/atlas2.txt'!
Loading 'Atlas2' from data/chars/atlas/atlas2/atlas2.txt
Command 'autoland' not understood in file 'data/chars/atlas/atlas3/atlas3.txt'!
Command 'equalairpause' not understood in file 'data/chars/atlas/atlas3/atlas3.txt'!
Command 'equalairpause' not understood in file 'data/chars/atlas/atlas3/atlas3.txt'!
Command 'equalairpause' not understood in file 'data/chars/atlas/atlas3/atlas3.txt'!
Command 'equalairpause' not understood in file 'data/chars/atlas/atlas3/atlas3.txt'!
Loading 'Atlas3' from data/chars/atlas/atlas3/atlas3.txt
Command 'autoland' not understood in file 'data/chars/atlas/atlas4/atlas4.txt'!
Command 'equalairpause' not understood in file 'data/chars/atlas/atlas4/atlas4.txt'!
Command 'equalairpause' not understood in file 'data/chars/atlas/atlas4/atlas4.txt'!
Command 'equalairpause' not understood in file 'data/chars/atlas/atlas4/atlas4.txt'!
Command 'equalairpause' not understood in file 'data/chars/atlas/atlas4/atlas4.txt'!
Loading 'Atlas4' from data/chars/atlas/atlas4/atlas4.txt
Command 'autoland' not understood in file 'data/chars/pelo/bola8bike/bola8bike.txt'!
Loading 'Bola8bike' from data/chars/pelo/bola8bike/bola8bike.txt
Command 'autoland' not understood in file 'data/chars/jefa/jefabike/jefabike.txt'!
Loading 'Jefabike' from data/chars/jefa/jefabike/jefabike.txt
Command 'autoland' not understood in file 'data/chars/barbi/barbibike/barbibike.txt'!
Loading 'Barbibike' from data/chars/barbi/barbibike/barbibike.txt
Command 'autoland' not understood in file 'data/chars/valkiria/bloodymarybike/bloodymarybike.txt'!
Loading 'bloodymarybike' from data/chars/valkiria/bloodymarybike/bloodymarybike.txt
Loading 'EFlame' from data/chars/misc/xplos/eflame.txt
Loading 'ESchock' from data/chars/misc/elec/eschock.txt
Loading 'Bullet' from data/chars/gangster/bullet/bullet.txt
Loading 'Bala_moto' from data/chars/misc/bullet-bike/bullet-bike.txt
Loading 'cuchillo_steven' from data/chars/item/cuchillo/cuchillo_steven.txt
Loading 'Misil' from data/chars/wardroid/missile/missile.txt
Loading 'Misil_d' from data/chars/workdroid/misil/misil.txt
Loading 'Laser' from data/chars/wardroid/laser/laser.txt
Loading 'Laser_v' from data/chars/valkiria/laser/laserv.txt
Loading 'Laser_v_' from data/chars/valkiria/laser/laserv1.txt
Loading 'Explosion' from data/chars/misc/explosion.txt
Command 'autoland' not understood in file 'data/chars/isolda/isolda.txt'!

What went wrong?
Here to sprite.

*

Offline Piccolo

  • Hero Member
  • *****
  • 503
    • Le repaire du Daimaô
Re: [SCRIPT] Daimao Cancel System
« Reply #42 on: December 07, 2017, 08:07:24 AM »
Don't see any error in this log.

You can upload and send me the mod, I can take a look into it.

*

Offline O Ilusionista

  • Global Moderator
  • Hero Member
  • *****
  • 5039
  • >> I WILL BE AWAY FOR SOME TIME <<
    • BMT - Brazil Mugen Team
Re: [SCRIPT] Daimao Cancel System
« Reply #43 on: December 07, 2017, 10:07:58 AM »
Some of those instructions should be in the models.txt, not character header, like "equalairpause", "autoland", etc

*

Offline Miru

  • Sr. Member
  • ****
  • 440
Re: [SCRIPT] Daimao Cancel System
« Reply #44 on: December 07, 2017, 01:40:40 PM »
Some of those instructions should be in the models.txt, not character header, like "equalairpause", "autoland", etc

On it! Have begun to remove them.
Here to sprite.

 

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