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December 10, 2017, 07:04:57 PM

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Legend of Korr

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Offline tontonMayonnaise

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Re: Legend of Korr
« Reply #15 on: December 04, 2017, 12:55:55 PM »
Wow ! This looks so sweet ! :o
You did an impressive work here ! I really like the look of the game !

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Offline showmaker

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Re: Legend of Korr
« Reply #16 on: December 04, 2017, 03:21:14 PM »
thx;)

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Offline samurai gunman

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Re: Legend of Korr
« Reply #17 on: December 05, 2017, 09:33:42 PM »
The whole concept of this game looks brutally awesome! I've been a barbarian fan since Conan the adventurer first aired on Fox Kids as a kid. I can't wait to try this game out!

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Offline showmaker

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Re: Legend of Korr
« Reply #18 on: December 06, 2017, 04:57:25 AM »
The whole concept of this game looks brutally awesome! I've been a barbarian fan since Conan the adventurer first aired on Fox Kids as a kid. I can't wait to try this game out!

jey man! thats what i exactly try to create here but its a hell of work and the more i paint, code and test, the more i feel that the motivation is runni'n out...last days i finish the world map with details but no names there at this stage...my plan is to make 3 parts of the game with diffrent story lines...but as i sayed...its a one man show here and i cant say when i am done with part 1.

here is the game map:
« Last Edit: December 06, 2017, 08:03:43 AM by showmaker »

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Offline Bloodbane

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Re: Legend of Korr
« Reply #19 on: December 07, 2017, 03:11:27 AM »
 Late reply... but anyways :)

the swamp stage...now think about a good endboss...



 Looks good. I think the mud golem should be tougher than this. If you want regular monsters for swamp level, you could use this swamp monsters from this game:


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Offline showmaker

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Re: Legend of Korr
« Reply #20 on: December 07, 2017, 04:41:06 AM »
you mean that mud monsters in that blue stage right? hmm...i take a look at legend when i start with all that but i dont realy like that chars...that monster i use atm have better details i think...

i found this for month but its hard here to figure out what is what :/


i like the detail of that monster---maybe i can build something ...dont know.

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Offline showmaker

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Re: Legend of Korr
« Reply #21 on: December 07, 2017, 05:35:58 AM »
some more enemys i will add later...but a hell of work again to rip that rastan chars out:/


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Offline O Ilusionista

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Re: Legend of Korr
« Reply #22 on: December 07, 2017, 05:42:26 AM »
Nice find, BB. I was looking for something like that.

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Offline showmaker

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Re: Legend of Korr
« Reply #23 on: December 07, 2017, 05:58:39 AM »
a new little gameplay video to show you the swamp stage with fatality on the boss and the new stage "the jungle"...the enemys there are just placeholders atm...i will add some rastan chars there i think...will see later...


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Offline O Ilusionista

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Re: Legend of Korr
« Reply #24 on: December 07, 2017, 06:49:50 AM »
Nice work, I liked it a lot. Some suggestions:

- You can add more attacks to the boss, and this "breath" could freeze or turn into stone the player
- You can add a little slime at the base of the boss (you can take some frames from the mud golem). Use a spawnbind function to make it follow the boss when it walks.

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Offline Bloodbane

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Re: Legend of Korr
« Reply #25 on: December 07, 2017, 08:32:08 AM »
i found this for month but its hard here to figure out what is what :/
https://www2.pic-upload.de/img/34429003/41896.png
i like the detail of that monster---maybe i can build something ...dont know.

  Well I can see IDLE sprites, pain sprites, turning sprites, various attacking sprites and blocking sprites. But I don't think there's walking sprites. So this monster is probably a static enemy attacking from a distance :)

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Offline showmaker

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Re: Legend of Korr
« Reply #26 on: December 07, 2017, 09:31:09 AM »
i found this for month but its hard here to figure out what is what :/
https://www2.pic-upload.de/img/34429003/41896.png
i like the detail of that monster---maybe i can build something ...dont know.

  Well I can see IDLE sprites, pain sprites, turning sprites, various attacking sprites and blocking sprites. But I don't think there's walking sprites. So this monster is probably a static enemy attacking from a distance :)

your right i saw the same when look long enough...i think the last 6 frames are walking!? ... the main head moves there slowly pixel by pixel...i found that for month somewhere in the internet...i would like to know from what game that is!?

if somebody here around knows other cool boss monsters like this with great detail please post here!!!
« Last Edit: December 07, 2017, 09:42:11 AM by showmaker »

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Offline showmaker

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Re: Legend of Korr
« Reply #27 on: December 07, 2017, 09:34:19 AM »
Nice work, I liked it a lot. Some suggestions:

- You can add more attacks to the boss, and this "breath" could freeze or turn into stone the player
- You can add a little slime at the base of the boss (you can take some frames from the mud golem). Use a spawnbind function to make it follow the boss when it walks.

jey your right mate...i have test a shock animation on the player when hit but i mustfinetune that first...more attacks...maybe lighning throw from the claws?...problem here is that i only can use the head and the UPPER claws...

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Offline O Ilusionista

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Re: Legend of Korr
« Reply #28 on: December 07, 2017, 10:03:46 AM »
Quote
But I don't think there's walking sprites.
Are you sure? Look again :)


Last six images at bottom left. I've added a shake to simulate some movement.

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Offline showmaker

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Re: Legend of Korr
« Reply #29 on: December 07, 2017, 10:30:06 AM »
Quote
But I don't think there's walking sprites.
Are you sure? Look again :)


Last six images at bottom left. I've added a shake to simulate some movement.

hmm okay that looks def. like an idle lol but this is what i do with that boss at the swamps...make some shake or smoth up and down by delet some pixels...but man!!! great animations on that beast *.* i love it! cant wait to have it in my game...i will use it as boss i think:-)
i need defenetly more of this great detailed monsters!!!

 

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