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[WIP] Avengers United Battle Force

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Offline O Ilusionista

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Re: [WIP] Avengers United Battle Force
« Reply #1935 on: November 28, 2017, 08:30:39 PM »
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I suppose you could include the yellow pants palette, right?
no, lol.

@Miru: nice video! I will try that challenge.

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Offline Miru

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Re: [WIP] Avengers United Battle Force
« Reply #1936 on: November 29, 2017, 03:15:47 AM »
@Miru: nice video! I will try that challenge.

Thank you. I’m planning on recording more videos of that challenge. Imagine how it’s gonna be in the final version...

Possible official mode for the challenge? :3 (not likely).
« Last Edit: November 29, 2017, 03:29:29 AM by Miru »
Here to sprite.

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Offline erf_beto

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Re: [WIP] Avengers United Battle Force
« Reply #1937 on: November 29, 2017, 07:34:07 AM »
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I suppose you could include the yellow pants palette, right?
no, lol.
You are a horrible person sometimes, you know that, right?
;)

But in all seriousness, I'd really like to see an Ironman focused more ranged attacks, blasting plasma beams, than punching and ramming onto enemies...

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Offline O Ilusionista

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Re: [WIP] Avengers United Battle Force
« Reply #1938 on: November 29, 2017, 07:57:33 PM »
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You are a horrible person sometimes, you know that, right?
You aren't the first person to say that, you know that, right? lol

There's a reason for that, it's not just me being boring. There are details few people realize:

- I worry about standards, I'm a guy who likes to work in an organized way.
- Practically all colors / uniforms in the game are canonical. These are uniforms that the characters have used at some point. The only exceptions are some Red Hulk colors.
- All characters in the game have 6 colors / uniforms and would like to keep the same number of colors for all characters in the game.
- I like the uniforms to be as unique as I can. So I can not put two uniforms that change only the color of one of the parts, as in the example below



Dunno if I will be able to release a bug fix for this game in the next month. Maybe I will be able to continue my work only in 2018.

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Offline O Ilusionista

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Re: [WIP] Avengers United Battle Force
« Reply #1939 on: December 06, 2017, 05:54:42 PM »
Things got very busy here at my end but I finally was able to finish doing some enhancements and bug fixes, after one month:

• No more BLAST bug. I've had to go MANUALLY through more than 400 entries and hope we won't see this bug again.
• Fixed a bug in all characters BURN animation.
• Claw now have a freeze map (I forgot to set it before).
• Improvements in some characters animations, speed and damage.
• Fine tuning of some bosses and enemies.
• Better fire fx (based on my work on Mugen's Fire Man character).

(same applies to Brand's blue flames.

I hope to be able to release a bug fix before the new year, but I am not sure. Unless I've found some game breaker bug, this is the last update before a new release, with new stuff.

Thanks for all the support :)

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Offline Miru

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Re: [WIP] Avengers United Battle Force
« Reply #1940 on: December 06, 2017, 08:09:49 PM »
Did the sentinels and Julia Carpenter have their burn animations added? Did you change the training dummy's burn effect to the Non-humanoid effect? Are non-humanoids burned using fill instead of tint?
Here to sprite.

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Offline O Ilusionista

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Re: [WIP] Avengers United Battle Force
« Reply #1941 on: December 06, 2017, 08:11:04 PM »
The answer is... no, for all your questions. I should fix it on the future.

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Offline Miru

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Re: [WIP] Avengers United Battle Force
« Reply #1942 on: December 06, 2017, 08:14:16 PM »
The answer is... no, for all your questions. I should fix it on the future.

I think you should do those as the last fixes for this update, before starting the proper release. Also, what about Slaymaster? Why isn't he in the Boss Rush?
Here to sprite.

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Offline O Ilusionista

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Re: [WIP] Avengers United Battle Force
« Reply #1943 on: December 06, 2017, 08:16:40 PM »
Since none of them are game breaker, ithey are not urgent or priority and depends of my free time.
Btw, the last point (about tint) its not a bug at all. I do prefer to use universal burn sprites over simply tints.

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Also, what about Slaymaster? Why isn't he in the Boss Rush?
Because he isn't even coded :)

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Offline O Ilusionista

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Re: [WIP] Avengers United Battle Force
« Reply #1944 on: December 07, 2017, 04:12:24 PM »
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Did the sentinels and Julia Carpenter have their burn animations added? Did you change the training dummy's burn effect to the Non-humanoid effect?

All those points were fixed. And I've found a better fx for non-humanoid cases.

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Offline Miru

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Re: [WIP] Avengers United Battle Force
« Reply #1945 on: December 07, 2017, 05:30:24 PM »
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Did the sentinels and Julia Carpenter have their burn animations added? Did you change the training dummy's burn effect to the Non-humanoid effect?

All those points were fixed. And I've found a better fx for non-humanoid cases.


That's cool, but the old one covered the victim more, which made it fit a little better. But that's fine.
Here to sprite.

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Offline O Ilusionista

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Re: [WIP] Avengers United Battle Force
« Reply #1946 on: December 07, 2017, 05:32:27 PM »
That exactly why I've changed it - I would like to see the enemy. Sniffer bot will be almost covered though.

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Offline Miru

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Re: [WIP] Avengers United Battle Force
« Reply #1947 on: December 07, 2017, 05:36:18 PM »
That exactly why I've changed it - I would like to see the enemy. Sniffer bot will be almost covered though.

Alright!
Here to sprite.

 

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