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September 26, 2017, 02:11:53 PM

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Ilu's Mugen Wips

  • 76 Replies

Offline nedflandeurse

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Re: Ilu's Mugen Wips
« Reply #75 on: May 19, 2017, 12:14:22 PM »
Thanks. I am aware some people doesn't likes when stages have places to hide, but I think it adds some unique feel to it.

yes, basically it depends if you take it artistically or for visibility. (or any other choice)
IMO, Mugen is the possibility to express artistic elements not acceptable in commercial game (particularly e-sports competition ones)
(ON HOLD) my game system. W.A. Project. (ON HOLD)


Offline O Ilusionista

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Re: Ilu's Mugen Wips
« Reply #76 on: July 24, 2017, 09:20:31 PM »
I am away from the scene a bit because I am working A LOT in some real life stuff and some commission stuff, so I am a tad overloaded for now. So, to try to keep me motivated, sometimes I do personal quick things, so I can take a breath and return to my stuff.

This is one of the cases: Intro of one of my wips - Moloch's Lair 3d rendered stage.
I am still deciding if I will use this intro or not, because it makes the file way bigger. (The roof will be rendered separately)

About the characters, they would fade in, not pop-up out of nowhere.

Another comissioned work I did - Level 3 Hyper move coded for Beto's Daken wip:



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