* *
Welcome, Guest. Please login or register.
Did you miss your activation email?
May 30, 2017, 01:27:42 AM

Login with username, password and session length

World Heroes Timeless

  • 15 Replies
  • 723 Views
*

Online Damon Caskey

  • Administrator
  • Hero Member
  • *****
  • 1663
    • DC Current
World Heroes Timeless
« on: May 17, 2017, 10:35:07 AM »
I've always wanted to do a World Heroes module, and even though I have several projects on the back burner, I figured why not jump back into some mod authoring work and see if I still got it. :)

The full project details are here. Incidentally, I HIGHLY recommend using Github for your module projects - it may be meant for coding, but it works like a dream for pretty much any project you want archives of your progress.

Anyway, here is a simple stage demo of the "Metal Mesh Deathmatch" area. Nothing too fancy - but it does combine several concepts not usually seen together.

  • Multiple "Mode 7" layers.
  • Working city lights.
  • Reflective water.
  • Changing environment (dusk to night).
  • Interactive (not shown here). The back wall with neon Metal Mesh sign can be destroyed by throwing enemies into it. Both players and enemies are then subject to being thrown into the water. Entities will scale as they fall away or toward the camera and splash into water, similar to my old Fatal Fury stage work seen here:




Other than the destructible panels it's not particularly complicated. Really the only difficult part was the palettes - they had to be planned carefully for the neon city lights to work. Although each layer may have its own palette, only layers on the global palette can use the engine's built in neon effect. Otherwise you have to start using scripts and entities to make it work.

The destructible panels are in two parts. The Metal Mesh sign is a panel entity with one frame and four color palettes that rotate on a timer. The back wall is another panel entity, tied to the global palette so it darkens with everything else. If either takes enough damage, both are immediately killed while spawning a normal entity duplicate of themselves that falls into the ocean.

The next step will be real time light effects - as the stage darkens, I want to add a glow around players and entities from the sign. I have a script that will do the job, but it needs some cleanup before testing.

More to come.

DC
Projects in progress are now available here: https://github.com/DCurrent

*

Offline darknior

  • OpenBOR Developer
  • Full Member
  • *****
  • 219
  • Life is game, just play it
Re: World Heroes Timeless
« Reply #1 on: May 17, 2017, 11:16:59 AM »
Woaw, really excellent :D

*

Offline O Ilusionista

  • Global Moderator
  • Hero Member
  • *****
  • 4619
  • >> I WILL BE AWAY FOR SOME TIME <<
    • BMT - Brazil Mugen Team
Re: World Heroes Timeless
« Reply #2 on: May 17, 2017, 11:39:29 AM »
As I said to you in FB, very nice work. My only concern is about the water reflection vanish point.
I wasn't aware this would be a new mod from you, awesome news.

*

Online Damon Caskey

  • Administrator
  • Hero Member
  • *****
  • 1663
    • DC Current
Re: World Heroes Timeless
« Reply #3 on: May 17, 2017, 11:41:50 AM »
My only concern is about the water reflection vanish point...

Yep, and like we talked about I agree completely. In the next revision, I'll reduce the reflection's vertical size to ~40%.

Quote
I wasn't aware this would be a new mod from you, awesome news.

Yeah, but there's a long way to go. Right now it's pretty much Magggas's Supreme Justice with widescreen resolution and some remade stages. The finished product will be entirely new.

DC
« Last Edit: May 17, 2017, 11:46:42 AM by Damon Caskey »
Projects in progress are now available here: https://github.com/DCurrent

*

Offline Kurisu

  • Full Member
  • ***
  • 123
  • Stronger than steel!
Re: World Heroes Timeless
« Reply #4 on: May 17, 2017, 01:26:01 PM »
Amazing work.

Also, loved to see Andy Bogard there. My favorite Garou Densetsu character ever.
Making my first mod!

*

Offline O Ilusionista

  • Global Moderator
  • Hero Member
  • *****
  • 4619
  • >> I WILL BE AWAY FOR SOME TIME <<
    • BMT - Brazil Mugen Team
Re: World Heroes Timeless
« Reply #5 on: May 17, 2017, 01:53:47 PM »
I know its a bit too early, but what are your plans for the playable characters?

*

Online Damon Caskey

  • Administrator
  • Hero Member
  • *****
  • 1663
    • DC Current
Re: World Heroes Timeless
« Reply #6 on: May 17, 2017, 02:12:45 PM »
I know its a bit too early, but what are your plans for the playable characters?

The plan is you may choose from the whole cast. You will select a fighter at the start of each stage, a lot like your avengers module. But you start out with only one available per player (up to three players) - you have to beat the others to add them to your roster. It's not a linear game - you select time periods to set right, with the cast members acting as the main boss for their area and time period.

I'm going to try to make certain stages have different sorts of challenges better suited for certain fighters, but not to an extreme - any character can get the job done.

Guest characters may show up. ADOK is the obvious choice, and will you definitely see other ADK franchises in some forms (I'll probably take from Ninja Masters for instance)... but priority is to get the World Heroes cast playable first.

DC
« Last Edit: May 17, 2017, 02:19:11 PM by Damon Caskey »
Projects in progress are now available here: https://github.com/DCurrent

*

Offline nedflandeurse

  • Hero Member
  • *****
  • 1986
  • I try to go well IRL
Re: World Heroes Timeless
« Reply #7 on: May 17, 2017, 03:27:47 PM »
Yes! nice project.
I'm really hyped to see you're working on such a game.
And good to see there will be a mix with AODK and Ninja Masters.
The various functions and custom elements looked great.
(ON HOLD) my game system. W.A. Project. (ON HOLD)

*

Offline Miru

  • Sr. Member
  • ****
  • 333
Re: World Heroes Timeless
« Reply #8 on: May 17, 2017, 05:15:30 PM »
As for guests, how about characters from Eternal Champions as well? They'd work with their time-travel motif, and their stages provide good ideas for hazards with the Overkill and Sudden Death moves.
Here to sprite.

*

Online Damon Caskey

  • Administrator
  • Hero Member
  • *****
  • 1663
    • DC Current
Re: World Heroes Timeless
« Reply #9 on: May 17, 2017, 06:03:34 PM »
As for guests, how about characters from Eternal Champions as well? They'd work with their time-travel motif, and their stages provide good ideas for hazards with the Overkill and Sudden Death moves.

I like the Eternal Champions series, but I'm not really interested in its assets. Sega used a very dither heavy style of artwork that is pretty much the exact opposite of ADK's. It would just clash too much. To me it would also feel a bit like throwing stuff at a dartboard and seeing if it sticks. I want to make a World Heroes game first and foremost.
Projects in progress are now available here: https://github.com/DCurrent

*

Offline BALDOGON

  • Jr. Member
  • **
  • 28
  • I'm the Man with the Seven Scars
Re: World Heroes Timeless
« Reply #10 on: May 17, 2017, 11:56:50 PM »
Awesome work DC, looking forward to this project and progress. features are very impressive. 8)
Fist Of The NorthStar Chapter 1(100%)
Fist Of The NorthStar Chapter 2 (90%)
Predator (77%)
Beats Of N.Y. (30%)

*

Offline Tilaval

  • Full Member
  • ***
  • 212
  • No, never, ever and forever...
Re: World Heroes Timeless
« Reply #11 on: May 18, 2017, 02:26:52 AM »
Looks great... can't wait to try... ;D
« Last Edit: May 29, 2017, 03:45:53 AM by Tilaval »

*

Offline DintheAbary

  • Full Member
  • ***
  • 168
  • Bringing the hype back one pixel at a time.
    • Brawlers Avenue
Re: World Heroes Timeless
« Reply #12 on: May 18, 2017, 11:31:21 PM »
Excellent work with stage interaction, I'm going to have take some heavy notes from ya there. :D looking forward to the project.

*

Offline Sindor

  • Jr. Member
  • **
  • 12
Re: World Heroes Timeless
« Reply #13 on: May 23, 2017, 08:03:19 AM »
Good idea for "sunsetting" stage; amazing work and excellent news!
Sindor

*

Offline nedflandeurse

  • Hero Member
  • *****
  • 1986
  • I try to go well IRL
Re: World Heroes Timeless
« Reply #14 on: May 28, 2017, 04:52:52 AM »
I'm really hyped by this project DC.
I really hope it will not stay as an unreleased/cancelled concept.
good luck to you. If you need some custom sprites just send me a PM.
You and other great guys here helped me a lot in the past.
(ON HOLD) my game system. W.A. Project. (ON HOLD)

 

Recent

Members
  • Total Members: 6034
  • Latest: jampol
Stats
  • Total Posts: 44636
  • Total Topics: 3045
  • Online Today: 33
  • Online Ever: 316
  • (January 04, 2013, 09:43:02 AM)
Users Online
Users: 4
Guests: 22
Total: 26