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September 25, 2017, 02:39:52 PM

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Knights of the Round Revenge project

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Offline Jeremiah Cuff

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Re: Knights of the Round Revenge project
« Reply #195 on: September 13, 2017, 03:58:54 AM »
No problem at all Bloodbane my friend, i'll make sure to keep you posted.

Now that you mention it, there's also more characters that I need your help to disable and creating a script.txt file, but here are the following characters:

1.Lancelot
2.Perceval
3.Paladin (Bedivere)
4.Meimei
5.Tristan
6.Melodie
7.Mordred
8.Xiahou
« Last Edit: September 14, 2017, 06:14:10 PM by Jeremiah Cuff »

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Offline Jeremiah Cuff

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Re: Knights of the Round Revenge project
« Reply #196 on: September 23, 2017, 07:13:47 PM »
Hello again brothers and sisters of Chrono Crash, due to my busy schedule and my attempt of searching for more jobs. I had to upload the previews of the stages of the Muramasa's Revengeance storyline so late. Now, some of the stages features dual bosses which I eventually added for both Xiahou and Ayame when you fight them at stage 6 on the Calamity Within Camelot storyline. And stage 3 of Muramasa's storyline shows him traveling with Accalon and Vortigern to hunt and tame the Black Wyvern (the boss from stage 2 in the Calamity Within Camelot storyline) on Arlon's orders. With all further or due, here's the gameplay videos and let me know what you think. Enjoy!  :)







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Offline Bloodbane

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Re: Knights of the Round Revenge project
« Reply #197 on: Today at 12:57:26 AM »
 Nice, I wish the Black Wyvern would be deadlier than this though

 As for dual bosses, you don't need to merge their lifebar together like this. You can have each boss show his lifebar on his own. It would look nicer especially after one of them is defeated :)

 You know, I believe Stage 3 would be better if the stage is filled with monsters instead

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Offline Jeremiah Cuff

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Re: Knights of the Round Revenge project
« Reply #198 on: Today at 02:10:29 AM »
Nice, I wish the Black Wyvern would be deadlier than this though

 As for dual bosses, you don't need to merge their lifebar together like this. You can have each boss show his lifebar on his own. It would look nicer especially after one of them is defeated :)

 You know, I believe Stage 3 would be better if the stage is filled with monsters instead

What you say is true Bloodbane, i should add more attacks to the black wyvern boss and make him more aggressive than he was in the second stage of Calamity Within Camelot storyline.

And about the dual boss fight against Garland and Mordred, i should be careful in fusing their lifebars like that because like you said Bloodbane, the boss characters in this mod should have their own lifebars when you fight them. I'll make sure to change that error next time.

And you're right about stage 3 in Muramasa's storyline, the anti hero and his allies should be fighting monsters instead of just the human bandits they encounter throughout the level. Even though I'm not really sure that the any monsters and creatures exist with the Arthurian Mythos, but I'll do my best to give a shot Bloodbane.  :)
« Last Edit: Today at 08:44:03 AM by Jeremiah Cuff »

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Offline kazahara

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Re: Knights of the Round Revenge project
« Reply #199 on: Today at 07:49:24 AM »
hmm about monsters on Muramasa's third stage...

there might monsters like the mutant monster and the yetis from Top Hunter Roddy & Cathy, the bats from Dungeon Magic, the birdmen from Sengoku 3 and maybe Yasha from Sailor Moon.

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Offline Jeremiah Cuff

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Re: Knights of the Round Revenge project
« Reply #200 on: Today at 08:50:38 AM »
hmm about monsters on Muramasa's third stage...

there might monsters like the mutant monster and the yetis from Top Hunter Roddy & Cathy, the bats from Dungeon Magic, the birdmen from Sengoku 3 and maybe Yasha from Sailor Moon.

Works for me Kazahara, I'll see if can put those monsters you suggested to good use.

 

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