Chrono Crash

OpenBOR => Modules => Complete => Topic started by: ZVitor on January 09, 2017, 04:05:30 PM

Title: Marvel Infinity War
Post by: ZVitor on January 09, 2017, 04:05:30 PM
(http://zvitor.com.br/imagens/090117.png)

Download at:
www.zvitor.com

Enjoy :)
Title: Re: Marvel Infinity War
Post by: liamx2000 on January 09, 2017, 04:16:37 PM
OH it's early thank you so much , Can't wait to play it downloading it now.
But it's very very very slow for some reason , Telling me I have to wait an Hour and half for a 333mb file lol.
Title: Re: Marvel Infinity War
Post by: ZVitor on January 09, 2017, 04:56:07 PM
uploading at gamejolt too....
Title: Re: Marvel Infinity War
Post by: rafhot on January 09, 2017, 05:22:44 PM
thanks! downloading now!
Title: Re: Marvel Infinity War
Post by: nsw25 on January 09, 2017, 05:43:19 PM
man your site is slow... almost impossible to load pages and when eventually get download to work says will take over an hour...

ill attempt to download it.
Title: Re: Marvel Infinity War
Post by: O Ilusionista on January 09, 2017, 07:46:55 PM
Congrats on release. Please post a gif so I can post it at front page.
Title: Re: Marvel Infinity War
Post by: ZVitor on January 09, 2017, 08:38:25 PM
Congrats on release. Please post a gif so I can post it at front page.
Gracias :)
(http://www.zvitor.com/imagens/miw.gif)
Title: Re: Marvel Infinity War
Post by: Miru on January 09, 2017, 09:17:20 PM
Here's some oddities I noticed while playing:

* Dr. Doom has no running special at all. You could use his MFA2 shield-dash used in the flying levels for it.
* Avengers segment still uses KI2 Tusk theme after first stage. KI2 Spinal theme is also still present.
Title: Re: Marvel Infinity War
Post by: Psykai on January 10, 2017, 06:33:43 AM
Hard as hell and too many enemies for one player on their own but still a pretty good game :) I liked the way the Story Mode worked and it was just the right length.

I don't understand why you changed the controls though. It feels awkward, like there's too many buttons now (for keyboard users at least) but I'm sure I'll get used to it eventually.

Some of the new characters are great fun to play. Rocket (my favourite Guardian) was surprisingly more fun than I expected. I love his jump attacks and the trap is really useful. Squirrel Girl is great. Her voice is adorable and her moves (especially that diving kick) feel nice and useful. Sister Grimm is just perfect, easily my favourite character in the game. She sets the standard of quality for how a character should be :) Great job! I'm still holding out hope that the other Runaways can join her so that we have another full playable team for 4 players.

Some characters were a little underwhelming too. Scarlet Witch felt surprisingly weak, almost as bad as Hawkeye used to feel in FA2. Hawkeye does feel a little better in this game though. Groot is difficult to play because of his speed which caused him to get surrounded easily, but Baby Groot's cameo almost makes dying worth it just to see that XD.

Damn, I need to re-watch Guardians of the Galaxy now.

The only bug I seemed to notice was that Jean Gray doesn't have a dash attack. It's a weird stubby kick instead.

Pretty cool overall, and having all the Remakes and First Alliance game modes makes for great replay value :)
Title: Re: Marvel Infinity War
Post by: sergiomsousa on January 10, 2017, 07:00:31 AM
It looks really cool! I liked a lot the second version, with a snes soundtracks and style.
Congratulations again, zvitor!
Title: Re: Marvel Infinity War
Post by: O Ilusionista on January 10, 2017, 08:52:55 AM
Quote
I don't understand why you changed the controls though. It feels awkward, like there's too many buttons now (for keyboard users at least) but I'm sure I'll get used to it eventually.
He made it because many people simply IGNORES the Manual or the HOW TO PLAY, and makes videos with just basic attacks and blames the game itself. ZV even mocked up this in HOW TO PLAY, lol.
I agree with you, since I really don't like this - I think the game is slower now.

ZV, congrats for your hard work!
Here are some feedback for you. Some are based on personal taste and will be focusing in things I didn't liked, but some you could take a look:

+ Loved what you did with the colors, as usual. This makes different sprites to blend well together.
+ Cool select screen with the spaceship!
+ Superb amount of playable characters
+ Really cool songs
(I will write more once I get time)

Here are things I really don't liked (I played it on Android):

- Only 1 credit for the story mode? This could make players to not try it again. I don't think its a good idea, since its very easy to die on the game because...

- ...its very easy to get crowded in this game, with no chance of recover. The only reliable option is to use the hyper move, but if you don't have MP enough...you are dead.

- In Hellfire club, the first stage is kinda boring because there are TOO MANY enemies on the screen, and they are all the same. Since there is no color variation, you can't guess who will shot you or not. Try to give some different palettes to those enemies, and a random walk speed would be good too.

- In the same mode, if Xavier dies...you are back to the main screen? Also, Xavier got stucked on the left side of the screen pretty often, covered with enemies. Things gots even worse once that big sentinel appears...right at his side = dead.

- Shatterstar feels pretty incomplete. He doesn't even jump? And he has just one attack. It gets boring easily.

- In Android, since you can't change the controls, the Special button was mapped to A3 (close to the directional), while ITEM was mapped to A4 (close to the other buttons). Since you use SPECIAL way more than ITEM, you should exchange their positions - or you have to use your left hand to press it, while you leave the directional and its not a good idea.

- I know this means a lot of additional work but I think the combos should be more random. All the characters have the same combo and they use the same combo over and over and over...It really gets boring with few minutes of playing. You could add a different combo ender, just to spicy things up a bit.
Title: Re: Marvel Infinity War
Post by: nedflandeurse on January 10, 2017, 08:54:01 AM
Donloaded, I'll give it a try!! :)
Title: Re: Marvel Infinity War
Post by: Hanzo on January 10, 2017, 09:23:30 AM
After playing the story mode last night, The game feels a tad bit slower but it easily overcomes by using hard hitting characters like I did.

I agree with O and some of the others that hellfire club soldiers have no different color swaps so it makes a bit a tad annoying who's hitting you.
In protect Xavier stage I use Bishop since his attack range is good and does decent amount of damage and it can energy absorb those attacks so that wasn't a huge issue for me.

Superb amount of characters to choose from each hero and villain has different stats so choosing the right one might do the job.
I chose hard-hitting characters like Wolverine and Silver Surfer to dish out damage and range ones like Cyclops to keep them from a distance.
 
Title: Re: Marvel Infinity War
Post by: Uche on January 10, 2017, 11:10:05 AM
This is quite the challenge.
Title: Re: Marvel Infinity War
Post by: liamx2000 on January 10, 2017, 11:22:26 AM
Very good game I have been playing it all day :)

Only things I dislike is that mostly all bosses come with too many Shooting thugs and the thugs themselves become more of a boss then the boss himself lol.

And for some reason I can't select characters in first alliance anymore unless I die , Id rather have the choice of who to pick again like from the last version. It keeps the level of progression fresh , given us the choice of who to pick for each level.

But other then that AMAZING.
Title: Re: Marvel Infinity War
Post by: Psykai on January 10, 2017, 12:50:22 PM
I agree with all of Illu's points :) Pretty spot on description, especially with being surrounded and killed frequently. It's difficult to run away from the enemies without being knocked down, which gives them chance to surround you again. With Groot, I got stuck in his pain animation because they all ganged up on him and I couldn't move.

Also, the final boss pretty much one-hit kills you because his punch knocks you all the way across the screen and straight off the platform, resulting in instant death. Without infinite credits, he seems impossible. After killing all his clones, it took forever to take him down and it seemed like he was regenerating health at times. I couldn't figure out what triggered it or why it was taking so long, and all the while he was one-hitting me off the platform so I just bled lives. Did I miss some kind of patterns or strategy with him?

Yeah I noticed a few differences in First Alliance route too. Some bosses were missing and seemed to be replaced with a wave of enemies instead, and not being able to change character of course as Illu mentioned.
Title: Re: Marvel Infinity War
Post by: ZVitor on January 10, 2017, 04:45:06 PM
thanks for feedback guys.

- change hero on first alliance route:
like i discovered, allow select have a character limit, thats reason why i cant add a select screen between stages to select 76 chars.

-about change buttons to play better on android, i can do it on future, but will be something really slow to do becuse i will need to change all commands and cancels with A3 on chars, right?

- about final boss, usually is hard when we fight him first time, after somes attempts is not that hard, we learn to identify real one, and stay away of edges.

- about credits on story mode, i split chars on team (because engine have a limit on allow select like i said before, so if i enable more credits, it may allow to have a x-men on avengers path, if you die, because all heroes are loaded at memory, .... so i can incress more lifes, but will not add credits.

- npcs on xavier are really unballanced, will take care of it, and change branch position to return to begin of xavier mission if die, not map select.

- that cerebro boring start need a change, maybe do it more quick and jump to next level without select char.

- about somes chars be better then others, will wait for more and more feedbacks to plan which changes i will do.

- about 6 buttons, well.... 90% of videos on youtube, and my kids, dont uses hadoukens, or down, down, attack.... after some time playing i can say i preffer it this way, even on keyboard..... and 99% ignore how to play, i belive only who saw it here, was ilusionist. :)
Title: Re: Marvel Infinity War
Post by: Miru on January 10, 2017, 05:02:53 PM
thanks for feedback guys.

- change hero on first alliance route:
like i discovered, allow select have a character limit, thats reason why i cant add a select screen between stages to select 76 chars.

-about change buttons to play better on android, i can do it on future, but will be something really slow to do becuse i will need to change all commands and cancels with A3 on chars, right?

- about final boss, usually is hard when we fight him first time, after somes attempts is not that hard, we learn to identify real one, and stay away of edges.

- about credits on story mode, i split chars on team (because engine have a limit on allow select like i said before, so if i enable more credits, it may allow to have a x-men on avengers path, if you die, because all heroes are loaded at memory, .... so i can incress more lifes, but will not add credits.

- npcs on xavier are really unballanced, will take care of it, and change branch position to return to begin of xavier mission if die, not map select.

- that cerebro boring start need a change, maybe do it more quick and jump to next level without select char.

- about somes chars be better then others, will wait for more and more feedbacks to plan which changes i will do.

- about 6 buttons, well.... 90% of videos on youtube, and my kids, dont uses hadoukens, or down, down, attack.... after some time playing i can say i preffer it this way, even on keyboard..... and 99% ignore how to play, i belive only who saw it here, was ilusionist. :)

What about the missing MFA bosses and inconsistent music? Overall, the Avenger section really does feel like a repurposed bonus chapter... (stupid Frost Giants...)

Btw, I liked the CPS-2 music used in the game.
Title: Re: Marvel Infinity War
Post by: ZVitor on January 10, 2017, 05:18:04 PM
What about the missing MFA bosses and inconsistent music? Overall, the Avenger section really does feel like a repurposed bonus chapter... (stupid Frost Giants...)

Btw, I liked the CPS-2 music used in the game.
i already said to you before, ... i like that songs, thats why i pick that songs to be there. sounds fine to me.
...
removed sub-bosses which became playable to not have clone fights,
didnt removed red skull and carnage because remove boss of stages is more hard and need someone to replace.
Title: Re: Marvel Infinity War
Post by: Psykai on January 10, 2017, 05:41:38 PM
I'm getting used to the buttons now, so that's good, and most of the bosses that got removed from MFA Route were annoying anyway so I'm glad I don't have to fight them anymore, haha XD I'm sure I'll figure the boss of story mode out eventually, and with unlimited credits it takes some of the stress away anyway. It just becomes tedious fighting him for so long, lol.

My main game-breaking issue is the enemies ganging up on you. Once again whilst playing as Groot, I got trapped in a corner with like 8-10 enemies surrounding me and just hitting and juggling me constantly. I couldn't move away from them or use any of my attacks to break out of it because I was constantly in the pain animation from being hit back and forth from all angles. Someone might as well just come take the controller out of my hands since there's just nothing you can do. This might affect some characters (like Groot with bigger hit boxes) more than others but either way it makes the game completely unplayable and just not fun at all, even WITH unlimited credits. This problem was not as bad as this in First Alliance 2 but somehow the issue is also in the MFA Route (the one I was just playing Groot on) too as well as the main story and presumably will exist in the other modes too. I don't know if it's the number of enemies that is the problem or if their AI has changed, but either way if it isn't fixed then I'm just not going to play. It's one thing to have challenge, but not if the challenge is being trapped in a corner or in a circle of enemies and having zero control or way out of it other than to wait until your health runs out :( I don't mean to sound harsh, but my patience is just wearing really thin with this kind of thing now.
Title: Re: Marvel Infinity War
Post by: Hanzo on January 10, 2017, 06:37:30 PM
I don't mind the new controls since it works for me in favor doing the street fighter type moves you see in most mods. The  story mode is fine but it can be tweak to lessen the enemy count to like 4 or 5. Also the special moves using more MP is probably a better choice for characters use energy or ballistic attacks like Cyclops Surfer Doctor Strange since I see those as range damaging type where as hulk wolverine are brawler up and in your face type.

The Magus final boss was hard but I figure a pattern for to dish out damage and stay away from the edges by running in a zig zag pattern instead of direct contact.
Title: Re: Marvel Infinity War
Post by: D@rin on January 10, 2017, 08:15:18 PM
I'm very sad.
There's no way to download this game. the link on author's  site is unbearable, too slow. And the gamejolt link simply don't work. Tried four different browsers with no results. Tried just for test to download any game from gamejolt, more MB in size. it worked okay. The site is indicating to me the download will be finished in 4 hours; I have a 10MB internet connection not too good but no trash at all. I give up for now.
I will try this amazing game in this weekend,
Title: Re: Marvel Infinity War
Post by: ZVitor on January 11, 2017, 04:11:31 AM
I'm very sad.
There's no way to download this game. the link on author's  site is unbearable, too slow. And the gamejolt link simply don't work. Tried four different browsers with no results. Tried just for test to download any game from gamejolt, more MB in size. it worked okay. The site is indicating to me the download will be finished in 4 hours; I have a 10MB internet connection not too good but no trash at all. I give up for now.
I will try this amazing game in this weekend,
http://gamejolt.com/games/marvel-infinity-war/201435
Title: Re: Marvel Infinity War
Post by: erf_beto on January 11, 2017, 11:58:21 AM
Hey guys, long time no posting, but always lurking. ;)

Well, I love the game, as I thought I would. The buttons take some time getting used to. For the people complaining about too many buttons, remember that SNES also used 6 buttons (8 if you count Select and Start). I still haven't succesfuly found a way to change the buttons placement on android (via "touch.txt" damn, that thing is hard to configure!) so I'm only playing on my laptop (also, huge loading times are a big turn off on android for me). I do believe the experience would be better with a controller.

 I love how you can chain attacks and specials into combos, juggling enemies (though I think you could reduce the number of juggles you can do so it feels a little less cheap).

I think the number of characters is the highest point of the game. This is a game for COMIC FANS first, and Gamers second. We, comic fans, get crazy happy just to see a single sprite of a character (we WILL wait 30 minutes in a theater to see a 30 second after credits scene). It doesn't matter if it's optimized or if it doesn't add anything new or different to the game, as long as there are tons of characters and cameos. It's different from Ilusionista's game (in my opinion) who seems concerned much more with gameplay than adding characters to please fans - his game is for GAMERS first, Comic fans second. No matter how much perfection he brings into the code,  there will always be the "where's spiderman?" chorus from the comic book fans.

I still have many many many characters to play, but here are some general issues in my opinion:

1) Yes, characters are unbalanced. Not just because some are supposed to be better than others (like Hulk vs Jubilee), but some play much better, specially the new ones, probably because they were created with the new system in mind. Some characters received good updates, but a lot haven't. In any case, if you choose the "right" characters, you can finish a stage with 5 lives. But people feel penalized if they can't play with their favorite characters. I know char select is the "choose difficulty" option: Wolverine=easy, Emma=hard. Even so, it feels bad. 

2) The new air/run attacks that use the "weak" and usually non-knockdown attacks, while the air/run specials which do knock enemies down cost MP. This forces you to spam them, preventing access to the ultra move (which is the best "break away" move). You could add up to 50-70% more MP to all character without changing the MP cost of any moves, so you still can't spam ultras, but can use specials more times.

3) It's my opinion that every character in a beatemup should have two jump attacks: the main (attack) that knocks enemies downs, and a (down+attack) just hits and sets them up for a combo. None of these should cost MP. A lot of games are like that and it's something that I think works very well to control mobs. An air special should be something else, like diving attack or a shooting a projectile mid air. There's a really big difference between Dr. Strange's and Storm's air specials right now.

4) the number of enemies on screen is way too high. Specially shooters! Breaking away and keeping enemies on the ground would make it much easier to control the battlefield, but it's much harder to do it now, because of what I said on earlier. Also, there isn't a clear progression of difficulty: stages can already start with a lot of enemies, something you'd expect on later levels, near the boss. In my opinion, you should begin fighting fewer and weaker enemies on the first levels, and later you start encountering one or two bigger badder foes, until later you have to deal with a group of them. I don't know if it's possible to increase the number of enemies in a group according to the number of players, but that would be the best thing ever.

5) X-Npcs are very unbalanced and Xavier dies too easily and you have to restart everything. Good to know you plan on changing that. (please make the big sentinel arrives from the right side, because while you move forward, Xavier usually stays behind). This shouldn't be a hard stage - should be more like a bonus stage. Though it's a great idea to use the npcs, I can understand people finding it strange that they don't have jumps, and blocks and etc. You can't say they aren't real fighters, because Bishop and Domino aren't exactly noobs, while Jubilee is a full character.

6) I know it's an openbor thing, but it's unclear that you can restart the game and keep your unlocked stages/gems when you die. Nothing to do about it, I think.

7) Suggestion: Using Infinite Continues cheat on Story Mode breaks it, but Infinite Lives doesn't. So maybe add this to the "how to play" as a "secret" - cheating is something Deadpool would definitely teach. ;)

8) Suggestion: Instead of increasing the starting number of lives, increase the number of lives found on stage hiding them on secret places and perhaps more Stan Lee cameos (by the way, he should stay on screen instead of disappearing as soon as you hit him so it doesn't seem you actually killed him!). Or maybe items that give a lot of points so you can gain lives faster.

9) Suggestion: allow both buttons and combination inputs. I've done that on MFA2, just by placing a couple of comands at the start of the characters txt, something like "com F F A2 freespecial3" "com D U A3 freespecial4" or whatever syntax works. This will please your kids and allow grognards to use their hadoukens interchangeably.

10) Suggestion: increase jump height for all characters, not just because of plataform levels, but to help dodge bullets. Speaking of jumps, now all characters can change direction mid air which is ok, but they shouldn't do that during a dive attack, like X23 and others do.

11) Suggestion: Stryfe's run. Oh My God. Kill it! Pleeeeeaaase! (the jump animation has a nice enough sprite for a "levitation" move if you change the cape)

Overall, I'm very happy with the game!
Title: Re: Marvel Infinity War
Post by: nedflandeurse on January 11, 2017, 02:10:14 PM
I like this game for a lot of reasons and the roster is very good!

But few things bugs me a bit (not finished the game yet)
Some characters cannot grab at all or have very limited moves :/
Some of the ultra moves are not that impressive (looks like a a special move sometimes)
There is a lot of enemies (punks) to beat, particularly when facing a boss.
The stages with non-regular heroes can be very long and repetive.
I f*cked my savefile with a loading after having restarted 4 times from the 1st level (I'll take a break on it before to take it on again)
Title: Re: Marvel Infinity War
Post by: O Ilusionista on January 11, 2017, 02:53:09 PM
Quote
It's different from Ilusionista's game (in my opinion) who seems concerned much more with gameplay than adding characters to please fans - his game is for GAMERS first, Comic fans second. No matter how much perfection he brings into the code,  there will always be the "where's spiderman?" chorus from the comic book fans.
I agree more or less with you, but yeah, maybe I focused more in GAMERS than COMIC FANS. But my ultimate goal is to people have FUN with the game (with a bit of rage, lol).
About the Spiderman, for the love of *insert your God here*...you can't imagine HOW MUCH messages I got asking "WHERE IS SPIDERMAN". I almost cut him from the game thanks to that, lol.

I agree with Beto's points, specially the 9. Also, about jumping, is something I do want to change on my game too: you could make smaller bbox, so jumping players aren't so easily targeted by on ground attacks (for example, its a common sense that jumping players should not be hit by low attacks like sweeps, for example).

I have a suggestion: you can reuse all characters ATTACK4 as a RISEATTACK, just removing the BBOX (so they are invincible) and making the attack unguardable. So you can "clean" the are where you are lying down when there are too many enemies.

Some other feedback I got today (always from Android port):
- Laufrey (its the right name?) attack hits both front and behind him. If you try to do a runattack or runjumpattack, you will hit him...but the axe will hit you once you are behind him.
- In Russia stage, some of those granade tosser (after you beat Omega Red) got stuck on the screen edge - trying to walk, but stuck on place.
Title: Re: Marvel Infinity War
Post by: The Rain on January 11, 2017, 04:06:00 PM
I like this game for a lot of reasons and the roster is very good!

But few things bugs me a bit (not finished the game yet)
Some characters cannot grab at all or have very limited moves :/
Some of the ultra moves are not that impressive (looks like a a special move sometimes)
There is a lot of enemies (punks) to beat, particularly when facing a boss.
The stages with non-regular heroes can be very long and repetive.
I f*cked my savefile with a loading after having restarted 4 times from the 1st level (I'll take a break on it before to take it on again)

I enjoyed the game a lot as I was looking forward to it for some time. I think certain characters lacking grabs was intentional based on the characters power i.e. Storm isn't physically going to be throwing people around so more or less characters lacking super strength lack throws. I didnt mind all the punks just made it challenging but I understand how that could be annoying to some. Plus it was cool to add all the characters people love to the game never got to play as rocket raccoon before. so I enjoyed it a lot
Title: Re: Marvel Infinity War
Post by: Psykai on January 11, 2017, 05:23:51 PM
I can't imagine why anybody would want to watch a 2 and a half hour video, but for anyone who enjoys beat 'em up gameplays, here's my playthrough of Infinity War: 

Sorry I suck so bad.

There's a few pauses where I had to take a break to eat and stuff, but I cut the lengthy ones out.
Title: Re: Marvel Infinity War
Post by: nsw25 on January 11, 2017, 05:29:15 PM
skimmed through that play through video.

the ending is a bit weak. id suggest adding more to it. and character specific additional endings will be a nice touch.
Title: Re: Marvel Infinity War
Post by: ZVitor on January 12, 2017, 04:20:48 AM
Thanks for feedback guy, didnt covered all yet, but did some easy fixes.

- change spawn position of klaw and big sentinel on mansion
- removed invencibility from almost all bosses
- added new hulk grab special
- fixed how to play position
- reduced musics size (thanks ilusionist)
- added more range to SW basics
- removed Stryfe run anim
- reduced amount of enemys on cerebro room, and removed select char between cerebro and corridor.
- incressed delay time of somes shoters
- incressed damage of npc-players: banshee, strong guy and shatterstar
- more time to x23 counter
- if fail at xavier, you must repeat this level instead return to map pick
- one more pallet to hellfire guards



download:
http://www.zvitor.com.br/projeto/mfa3.html
Title: Re: Marvel Infinity War
Post by: thefallenalchemist on January 12, 2017, 04:33:37 AM
I have a few things to say, but just one right now. Something needs to be done about the final boss.

I don't like that the game just throws me right at him, and I was using She-Hulk. Seriously, try fighting this guy with She-Hulk. I had 99 lives and 99 continues and he took nearly twenty of my lives during the stage. I could not win and gave up.

So what is the problem? That homing blue circle. It doesn't need to home in on my character, freezing it in place. The clones are defeated, it is just me and him. Everytime I go to attack, he just knocks me back or hits me with that homing circle. This wouldn't be a problem if he wasn't constantly spamming me with it. Because then he's just constantly raising his arm and getting health. It's a never-ending battle. I got him down to half three times, then it's back up again. I cannot win this battle with this character and there is no way to change into another. It's just too much, absolutely not fun at all. I enjoyed the game up to this point, but this is absolutely ridiculous.

I'm thinking about going into the script and literally removing the life gaining section myself, that way I can actually finish the game. 

Actually, I found something a bit more fun.

"subject to hole = 0" I changed that to "1" which means that when I knock him off the platform, he'll fall to his untimely demise. :)

Nope. Not sure what that did, or I edited the wrong script. Still, this is pretty interesting.  Maybe if I decrease the health total from 500 to 250, I'll have a bit easier of a time with him. Worth a try.

Wow. Worked this time. He simply fell off the platform and died. That was funny. When he fell, all the clones vanished as well.

Pretty short ending, but the journey was more important than the destination, right?

Anyway, I'll try to have a full review tomorrow.
Title: Re: Marvel Infinity War
Post by: The Rain on January 12, 2017, 09:44:00 AM
Yeah I got wrecked against magus too. I tried fighting him with like 5 different people and ended up on Dr. Strange and beat him easily which was weird.  Also I ran into an issue with pressing block even after i pressed the button my character continued to block I had to hold block for the rest of the fight even after death.  Other than that I enjoyed the game a lot.
Title: Re: Marvel Infinity War
Post by: Psykai on January 12, 2017, 09:44:54 AM
Thanks for the update :) I'll try it out here shortly.

I wanted to leave some more constructive feedback for character balancing. I would say that, out of the new characters, Mystique and Scarlet Witch are the ones that need looking at the most. In my video you can see I have a lousy time doing anything with them. They almost feel like unfinished characters and their sprites and animations look a little off in places and not very smooth (though I must say, their actual design is excellent). Mystique feels lacking in moves and the moves she has don't seem very effective, especially in crowds (which is what you face most in the game) and Scarlet Witch feels really awkward. Her dash and basic jump attack feel bad and clunky and her main combo seems to miss a lot of enemies due to her height. I find her aerial special isn't very useful because every time you jump, you're vulnerable to being knocked down, and it's difficult to line up an accurate shot with it before you get hit, and even when it does hit, it doesn't feel worth it unless you're really lucky. Groot could use a bit of work too. His animations and attacks don't look very impressive at all (but I can imagine how hard it is to make sprites for a character like him, lol) and he gets destroyed in crowds. Melee enemies surround him and beat him to death whilst he's unable to do anything to stop them, and gun enemies line up in a row and pin him to the side of the screen in the same way (though maybe this will be fixed if their fire delay has been increased). It would be awesome if his Ultra Move could wave back and forth like it does in the movie. I doubt it could be programmed to actually pick the enemies up and throw them back and forth, but still, the closer to the movie, the better. Rocket can be tricky too but I've learned that his block make him duck under bullets, which is awesome, although often the enemies won't stop firing, so the minute you release block, you get hit anyway... Same goes for blocking on most characters. So many enemies all trying to hit you at once, you release block and you're bound to get hit by something, lol.

I haven't had a chance to play many of the old characters yet, but of the ones I have, Black Widow still feels really bad. It's like if you pick her, the game just laughs at you, lol. Moon Knight was one of my favourite characters in First Alliance 2. I like his new Ultra Move. It's way more useful. However, his jump attacks seem like they miss an awful lot :/ Often he flies right over their heads, and other times it just doesn't hit when it looks like it should. I don't know if it's a hit detection problem or something but I only succeeded in hitting an enemy around 45% of the time, even if visually it looked like the foot connected with their sprite. Also the final hit of his combo seems to have a really tiny range too. You have to pretty much be standing on top of the enemy in order for it to connect it.

A lot of the enemies are annoying (those damn jump kickers! lol) but the ones that frustrate me the most are the A.I.M Guards because they knock you down with one punch and when there's 5 or more of them, you can't avoid it. You can't use jump attacks because they punch you out of the air, and you can't try to run around them because again they just knock you to the ground. I thought it was just Coulson that suffered with them but I found pretty much every character does, especially in the New York scenes with all the cars because the cars make it so much harder to move away from them, so you're constantly being knocked down. Aside from being annoying, it feels unrealistic for the setting. They're Superheroes! But the are getting their ass kicked by regular dudes in a hazmat suit, lol. It just makes the hero look pathetic.

I'm gonna get back to playing. :) Hope this helps.
Title: Re: Marvel Infinity War
Post by: O Ilusionista on January 12, 2017, 10:19:14 AM
Quote
he'll fall to his untimely demise.
This would simply destroy the chracter. He is MAGUS, one of the badass from Marvel Universe http://marvel.wikia.com/wiki/Adam_Warlock_(Magus)_(Multiverse) which is above Class 100.
You would not defeat him by simply making him fall from a platform, specially because he flies...

@ZV: I haven't tried the updated version, but in Android (version 4420) there is a bug which prevents the game to continue.
Right after you protect Xavier, the game closes (the engine crash, no gameover or half of fame). The logs doesn't says anything who causes it.
The only thing I got right in the begining of the log file is FileCaching System Init......   Warning: pak header is too large: 587776 / 524288 but I don't know that this means.

ah, I almost forgot: When you fight Ronan, if he knocks you down close to the edge of screen, you can't get up, because the attacks you over and over with an unbloackable attack. Wasn't the players invincible when they rise?

Title: Re: Marvel Infinity War
Post by: Miru on January 12, 2017, 03:24:13 PM
Another suggestion:


GIVE SHRIEK BOSS LIFEBAR!

And also add the remake-only bosses to the boss rush, perhaps?

And make Doombot and NaziBot have robot death sound.
Title: Re: Marvel Infinity War
Post by: D@rin on January 12, 2017, 09:20:07 PM
I'm very sad.
There's no way to download this game. the link on author's  site is unbearable, too slow. And the gamejolt link simply don't work. Tried four different browsers with no results. Tried just for test to download any game from gamejolt, more MB in size. it worked okay. The site is indicating to me the download will be finished in 4 hours; I have a 10MB internet connection not too good but no trash at all. I give up for now.
I will try this amazing game in this weekend,


Thank you.  with this last link I was able to download  the game correctly.
 First I gonna say I enjoyed the game. But for some reason, differently from the other 2 projects(mfa,mfa2) I had my "ssa" was beaten off so hard my playthrough was just falling, standing up to falling again, beaten to ashes.
Result: the only level I could manage to complete was the Colson's prologue. I don't know if it was me who lost the pace or the game is very very hard that it is almost unbeatable. so I sincerely ask: Did this game has some dodge moves like Super final fight gold, that you can perform to escape the enemies when they are crushing you unceasingly? Like "Up. attack in  mid air", in the example from SFFG.

Just to clarify I'm not criticizing the game, or making negative comments about it. I'm fan of these works since the wonderful MFA and MFA2(the last one I introduced to a lot of friends and played with them a lot happily). I just want to know if I doing something wrong and the consequence was having my "ssa" beaten off or I think I'm dumb... or maybe just happy 8)
Title: Re: Marvel Infinity War
Post by: thefallenalchemist on January 12, 2017, 11:13:19 PM
Here's the review. (Yes, I review things professionally - mostly music - but this turned into a mesh of thoughts and I'm having bad sinus pains, so I'm leaving it as is.)

Marvel Infinity War is the third game in the long-running Marvel First Alliance series of games by Zvitor and now Zvitor and Maru. It feels kind of odd, because it follows a plotline that was already alluded to in the previous game. Obviously, one would be expecting Thanos to be the final boss again, but he's surprisingly not. Instead is a lackey of his by the name of Magus. There's actually a glaring issue here and let me get right to it – this doesn't feel like a true successor to the first and second titles (which were more or less similar) and instead feels like a interquel. If we remember correctly, the ending of Marvel Second Alliance seemed to roll right into “Age Of Apocalypse” which I had been awaiting for quite some time now. Regardless of whether or not the film adaptation was any good, there was so much that could have been done with that game, or it could have at least served as a good chunk of this one. Personally, the villains of the series should have went, Red Skull, Apocalypse and then Thanos respectively, but seeing as the Red Skull game also included Thanos, that throws the whole mythology out into the ocean. In any case, I noticed that upon entering the Russia section, Apocalypse was indeed already there, and fully playable. I mean, yeah – I did kind of want to play as him. He is Apocalypse after all. But I wanted to fight him first with the X-Men. Again, this would have made a good opening to the game.

In any case, more than just the storyline feels off in this one. First Alliance is also included so that you can see how the storyline bits helped to move the plot along, but that's completely absent from this game. I would have liked to read through the dialogue scenes in order to see how all of this was going to be displayed within the game context, but all I received were short bursts that more or less explained nothing. Another unique feature that is missing from the game was the ability to unlock new characters. In the first game, it's more linear approach opened up new characters as you went on and it made you eager to play with and try out those characters. It was a pretty fun mechanic and I was hoping it would make an appearance here as well. Unfortunately, that's not the case as a Mega Man style stage select takes the place of that. In addition, you can only use certain sets of characters in those stages, which takes away a lot of the thrill of the earlier titles. For example, in New York I can only pick from characters like Luke Cage, Spider Man and Squirrel Girl and in Russia I can only pick villain characters like Shocker, Carnage and the aforementioned Apocalypse. Speaking of Apocalypse one more time, it feels like old Apoc was meant to be a big bad. Just look at how many different sprites and sprite animations he has. Even the running sprite shows that the team had this guy pegged for his original last boss position in Age of Apocalypse, a game I still want to play. But putting that aside, you're confined to these characters and can't really unlock new ones throughout the course of the game, which was a huge selling point to me. The number of characters is staggering and the fact that they've been locked down is a real upset.

Also, some of these stages are just too short and uneventful. Let's address the elephant in the room right now. For the most part, I'm kind of being thrown onto a board and completely overpowered by enemies, few of which have any noticeable palette changes or styles. I will say that a couple of the enemies are pretty unique, like Evil Cyclops who was not ripped from the SNES War Of The Gems and had to be made from scratch. I appreciate that. The backgrounds offered can be pretty cool though, and putting Stan Lee in places throughout the game for a nice bonus is a fine touch. I like the addition of ultras, or at least the fact that they're only one-button now. Some of them could be a little cooler, but others are pretty neat. It's a hit or miss there, simply depends on what character you choose. Some of the characters will also say an do things when you leave them alone, Starlord being one of my favorites in that sense. Much was taken from the hit The Guardians Of The Galaxy film and it translates well into the beat em' up. I also have to say that I thought the Arcade's Revenge soundtrack went extremely well with the space area of the game, and it's trippy nature fit far more than I would have ever expected. The Fantastic 4 might have been playable, but this was clearly meant for The Guardians Of The Galaxy.

The amount of helpers was unexpected, as Blade and others joined (why no playable Blade?) your character in helping to dispose of evil (or good, if you were playing the bad guys) and I found most of them pretty decent. I'd say they died rather quickly though and weren't all that big of a help. Speaking of bad guys, Mephisto is teased as the helper attack for every villain, but he isn't playable either. Obviously, many of these can be held off for future games. Even so, the amount of characters and helpers available still doesn't excuse the fact that these levels are pretty basic compared to those of the first and would rather leave the player in a confined spot to face dozens of enemy clones. Palette changes or even more enemy types would be nice, but often the stages are quite small and only offer an interesting boss every now and again. The biggest glaring design problem lies in Inferno, which as interesting as it could have been, is a techno-dance party full of thousands of reused boreworm sprites from Splatterhouse. There are those dog-type enemy things (at least that's what they've always looked like to me) as well as a horde of skeletons, but nothing really sticks. The most you're asked to do is to survive a skeleton onslaught after already being asserted by fifteen thousand boreworms. It's a very short stage, most likely made from the remnants of the scrapped Ghost Rider minigame. The funny thing about it, is that I walked through those early stages myself and found that some of them had a bit more depth than what we got in the end. The inferno just felt kind of there, like a placeholder for the soul gem that was thrown together in an hour's time after the backgrounds were done. When your design choice is “fill the place up with one sprite” then you know that maybe it's not such a good idea.

The whole thing just kind of feels rushed. Honestly, it feels like a game rushed out to meet a deadline. Maybe they had planned to include many of the features I mentioned from the previous one and just decided against it. One of the only redeeming features I found in the game was the reworked Thor (Asgard). Trust me, I wanted to snap my Xbox controller in half after playing that through the first time, because it was so monotonous. But these levels actually felt a bit more interesting. Playing with Iron Man and finding the Hulkbuster armor upgrade was unbelivably cool for instance, and I'll say that that made my job a bit easier getting through there. But the very fact that Hawkeye received the necessary buffs that he needed in order to be useful is a feat in itself. It's a highly praised feat, and it allowed me to beat the frost giants with well-placed arrows and stronger attacks than before. Hawkeye was absolute garbage in the first one, but now I can actually say that the fight between he and the level's boss Enchantress (not DC, I was surprised too – had to do a Google check and found out that they both wear the same green dress as well) actually felt doable. Trust me, in the first game I only dreaded having to fight a boss with Hawkeye. That changed here. In any case, all of Asgard felt perfect and I'd say that it along with the space stages were the best that the game had to offer. Russia was in the middle, I'd say.

Some of the final bosses didn't feel all that interesting either. There was no final boss in Russia. You just broke the glass and grabbed the gem. Umm.... what? Selene was the final boss of the X-Mansion, which wasn't all that interesting of a character to me, but probably because villains like Apocalypse and Stryfe were playable from the very beginning of the game. Also, can anyone tell me why the villains never met the heroes and everyone is just kind of working together to stop Magus? Never throughout the entirety of the game do the villains run into the heroes and you never have a section where like the first game, you fought a slew of villains at one time – not just enemies. Again, this seems to be the product of a rushed storyline.

Obviously, MFA3's fate was up in the air for quite a while and I heard that there weren't even plans to do it at all. Maybe that's why this one was sort of pieced together so quickly and doesn't follow the storyline of the previous games. It feels like a weird What If? story instead of an actual part of the Marvel franchise. MFA1/2 were absolutely great beat em' ups, and had enough added content that any kind of follow-up was going to need to be awesome. Unfotunately, this one wasn't quite as awesome and it might be time for the team to go back to the drawing board. If you've already covered the war of the gems in the first one, then just give us Marvel Vs. DC and Darkseid, Thanoseid or even Onslaught. In my opinion, that's probably the only story that could one-up the awesomeness that the previous games were.

For the most part, I thought some of the characters were better balanced, but unfortunately Shadow Witch was a nightmare. Many of the bosses have weird blowback attacks, which is why she kind of crashed and burned. I also felt that Moon Knight was a little weak. Trying to battle Magus with She-Hulk proved damn near impossible. This is always going to be an issue when you balance out so many characters though. Magus, the unexpected final boss (it's over already?) was pretty overpowered and definitely needs some balancing work. He could do far more than spit out constant homing circles, which freeze your character and allow him to regain his life back in an instant. It's like winning a losing battle, even if you had five-hundred lives. A final boss should be tough, but not that kind of impossible. Yet again, this feels like a part of being simply rushed.

Marvel Infinity War is definitely not what I expected and has more shortcomings than I would have expected from the creator/s of one of my favorite Marvel beat em' ups of the modern era. It suffers from a lack of what made the originals so fun and interesting, and feels like a rushjob. Even the remake of War Of The Gems is not completely finished and is missing several areas. I've beaten that cart easily dozens of times, and know for a fact that this was just kind of shoveled in at the last minute. Some of the music kind of felt off as well, especially in New York. I was surprised to hear bits of the X-Kaliber 2097 (I owned the physical cart) soundtrack spersed in as well, but only the intro theme (Welcome To My Mind) and the first level's theme were used. It actually would have been cool to hear the boss themes from that game used here as well. A lack of boss themes irked me a bit. Made them feel less important. The Spawn soundtrack also would have been useful. There are myriads of classic game soundtracks that would have fit these stages much better than what was used actually. I'm surprised that the funky Seperation Anxiety soundtrack wasn't used in New York. Of course, there are others. Obviously, the SNES Spawn music would have worked well for the Inferno stage. I could nitpick all day, but at the end of the day it is what it is. Marvel Infinity War is worth checking out, but it's not nearly as good as the included predecessor.

7/10
Title: Re: Marvel Infinity War
Post by: Psykai on January 13, 2017, 12:03:06 AM

Whilst I hate to be a party pooper and spread negativity, I have to agree with everything said above. Great review thefallenalchemist, you were spot on accurate with all of your points.
Title: Re: Marvel Infinity War
Post by: Miru on January 13, 2017, 12:06:40 AM
Speaking of that, the cut content includes a mode based on the SNES Incredible Hulk game and a mode based on Wolverine: Adamantium Rage. And several helpers including Shang-Chi, Cannonball, and Tarantula.
Title: Re: Marvel Infinity War
Post by: ZVitor on January 13, 2017, 01:18:31 AM
thanks for feedback thefallenalchemist,

i cant make everyone happy, biggest complain on mfa2 was about unlock system, "make all playable at start".
about history, thanks to a allowselect limit, I was forced to split roster on teams, because i cant have at any point after game start a 74 playables chars select, and first thing which come to my mind was use infinity gems,
age of apocalypse never was planned to be a new story mode, plan was add a new mode like asgard on mfa3.
Sorry if i didnt made it like i promissed, game plans changed, it become a new game,
Maybe you dont know, but Magus is the real villain at Infinity Wars Comics saga, not Thanos.
i confess, story dont have a high priority when i do a game, im glad you liked MFA plot, but was not about war of the gems,was about cosmic cube, maybe you dont remember, but thanos get cosmic cube from red skull, and red skull enter at team saying "im the only on who can follow hauhauhauha", dont look so perfect to me, in end to me is all about kick thugs ass to clean the city.

about be rushed, plan was release at begin of dezember, i didnt made cuts, i released game like i planed, im receiving some bad feedbacks, and i respect all, i read everything

and feedback about chars, enemys, stages:
im taking notes, alredy did some changes on SW and planing mores slowly,




Speaking of that, the cut content includes a mode based on the SNES Incredible Hulk game and a mode based on Wolverine: Adamantium Rage.
i never planed add this modes.


Title: Re: Marvel Infinity War
Post by: Miru on January 13, 2017, 01:29:17 AM
thanks for feedback thefallenalchemist,

i cant make everyone happy, biggest complain on mfa2 was about unlock system, "make all playable at start".
about history, thanks to a allowselect limit, I was forced to split roster on teams, because i cant have at any point after game start a 74 playables chars select, and first thing which come to my mind was use infinity gems,
age of apocalypse never was planned to be a new story mode, plan was add a new mode like asgard on mfa3.
Sorry if i didnt made it like i promissed, game plans changed, it become a new game,
Maybe you dont know, but Magus is the real villain at Infinity Wars Comics saga, not Thanos.
i confess, story dont have a high priority when i do a game, im glad you liked MFA plot, but was not about war of the gems,was about cosmic cube, maybe you dont remember, but thanos get cosmic cube from red skull, and red skull enter at team saying "im the only on who can follow hauhauhauha", dont look so perfect to me, in end to me is all about kick thugs ass to clean the city.

about be rushed, plan was release at begin of dezember, i didnt made cuts, i released game like i planed, im receiving some bad feedbacks, and i respect all, i read everything

and feedback about chars, enemys, stages:
im taking notes, alredy did some changes on SW and planing mores slowly,




Speaking of that, the cut content includes a mode based on the SNES Incredible Hulk game and a mode based on Wolverine: Adamantium Rage.
i never planed add this modes.

I distinctly remember you mentioning those on a blog comment.

And I like these improvements, but Hulk old grabspecial was cool and I would like to see it added back in some form.
Title: Re: Marvel Infinity War
Post by: toviciao on January 13, 2017, 07:44:40 AM
What a surprise! One million thanks Zvitor, this year will be a year os superheroes.

Let's try it!
Title: Re: Marvel Infinity War
Post by: ZVitor on January 13, 2017, 04:31:11 PM
thank you :)

V1.06

fixing minor bugs reported and changing mana system
- mana of chars change, 40 to 50
- ultra cost 30
- mprate 2

- SW different run attack and run special

download:
http://www.zvitor.com.br/projeto/mfa3.html
Title: Re: Marvel Infinity War
Post by: Adam hunter on January 13, 2017, 06:59:51 PM
The game play was solid but the characters need more combos and special moves!
Title: Re: Marvel Infinity War
Post by: thefallenalchemist on January 13, 2017, 07:01:10 PM
I thought it was supposed to be an addon. I just would like to see it added in at some point in the future.

No, I am not really familiar with the plot outside of the WOTG game. But I have the Infinity Gauntlet comic series, so I will definitely read them!

I understand that it takes a lot of work to make this kind of game, and I don't feel in any way that the game was not fun. I enjoyed it for the kind of game it was and found experimenting with the character's to be the most enjoying thing. If you do plan to add more to the game in the future, I would gladly play it again. I would really like to see D.C. and Marvel in the next one though, I think you have the skills to do it justice as a beat em' up. You're doing what others are not in the industry, so it's appreciated.

Have you read the D.C. vs Marvel comic arc? There are four issues, it is a bit corny, but worth reading. It would also be neat to see you do a DC game based on "The Reign Of Emperor Joker."

What ever you choose to do next, you have my support. Please don't hesitate to reach me if you have any problems with spelling or grammar as well. I'm a writer and editor, so I would be more than happy to fix the sections of broken English that I find to make the game even more authentic.
Title: Re: Marvel Infinity War
Post by: ZVitor on January 13, 2017, 08:54:49 PM
i learned english with world of warcraft, but to game i got some help to fix grammar errors, let me know if i missed some.

Infinity Gauntlet enemys is thanos, but after that, come Infinity War, where they fight against Magus.

I have plan to Justice League game (openbor)
and to Marvel vs DC too (MUGEN)
(http://1.bp.blogspot.com/-Ekk4BVnHAFg/VLDd3zi0bLI/AAAAAAAAAxY/2xn_a9to9t4/s1600/ttt.png)
(http://2.bp.blogspot.com/-k_HwjCq4zJw/VOh7Nq5prmI/AAAAAAAAAx8/67VwEZ_bXpo/s1600/ivy.png)
working slowly on this project...
and i read all 90' marvel vs dc comics, still have it, saved this comics after sell 90% of my comics collection.

Title: Re: Marvel Infinity War
Post by: elisf2 on January 13, 2017, 10:39:31 PM
Hi Z love this game and mfa2 truly a masterpiece I do have a ? Would it be possible to make an option in an updated ver to have command inputs be used to perform special moves instead of a single button? I only ask because I prefer that myself and I know quite a few people on the board who feel the same way. The player could select what they prefer. Again sry if it is a dumb ? I have no idea what it takes to make a game I can't figure out how to set the time on my phone lol reguardles of ur response once again you have made an amazing game and know I see ur going to make a dc openbor game I can't wait thx for all your hard work
Title: Re: Marvel Infinity War
Post by: Dog Unlimited on January 13, 2017, 11:20:41 PM
At the Look, I am the only one who could not download this game.   :'( Every time I try. The link gets slow and falls, today I went to try again and I can not link.  :'( :'(

(http://akphoto1.ask.fm/492/254/302/-359996978-202ne6b-1atlb6t9rtdp1bk/original/avatar.jpg)
Title: Re: Marvel Infinity War
Post by: John_Kuey on January 14, 2017, 01:01:17 AM
i learned english with world of warcraft, but to game i got some help to fix grammar errors, let me know if i missed some.

Infinity Gauntlet enemys is thanos, but after that, come Infinity War, where they fight against Magus.

I have plan to Justice League game (openbor)
and to Marvel vs DC too (MUGEN)
(http://1.bp.blogspot.com/-Ekk4BVnHAFg/VLDd3zi0bLI/AAAAAAAAAxY/2xn_a9to9t4/s1600/ttt.png)
(http://2.bp.blogspot.com/-k_HwjCq4zJw/VOh7Nq5prmI/AAAAAAAAAx8/67VwEZ_bXpo/s1600/ivy.png)
working slowly on this project...
and i read all 90' marvel vs dc comics, still have it, saved this comics after sell 90% of my comics collection.

I would love to have Black Lightning vs Luke Cage
Title: Re: Marvel Infinity War
Post by: ZVitor on January 14, 2017, 05:55:28 AM
At the Look, I am the only one who could not download this game.   :'( Every time I try. The link gets slow and falls, today I went to try again and I can not link.  :'( :'(

tested gamejjolt mirror?
Title: Re: Marvel Infinity War
Post by: O Ilusionista on January 14, 2017, 07:21:38 AM
Tested the 1.05 in my Android and all the things I reported earlier are fixed (like the crash after Xavier)
The only thing I got so far is that you can get stuck in the fight against Black Queen because the gem is hard to reach - thanks to the black skeleton and the short hit area of the gem.

I think you could make it wider.
Title: Re: Marvel Infinity War
Post by: liamx2000 on January 14, 2017, 07:13:02 PM
i learned english with world of warcraft, but to game i got some help to fix grammar errors, let me know if i missed some.

Infinity Gauntlet enemys is thanos, but after that, come Infinity War, where they fight against Magus.

I have plan to Justice League game (openbor)
and to Marvel vs DC too (MUGEN)
(http://1.bp.blogspot.com/-Ekk4BVnHAFg/VLDd3zi0bLI/AAAAAAAAAxY/2xn_a9to9t4/s1600/ttt.png)
(http://2.bp.blogspot.com/-k_HwjCq4zJw/VOh7Nq5prmI/AAAAAAAAAx8/67VwEZ_bXpo/s1600/ivy.png)
working slowly on this project...
and i read all 90' marvel vs dc comics, still have it, saved this comics after sell 90% of my comics collection.

Is this your next game ? I always wanted to try out Poison Ivy , she looks amazing from the trailer I watched , What other projects would you like to make in the future ?

Your youtube video asked what characters we would like to see , Id like to see Birdy, Sabretooths side kick of sorts with loads of gun attacks and telekinesis.  - http://x-men.wikia.com/wiki/Birdy

Good luck with future updates , i just downloaded the new update gonna play it again now :)

Title: Re: Marvel Infinity War
Post by: Dog Unlimited on January 14, 2017, 07:27:09 PM
ZVitor , Ready downloaded thanks

(https://i.imgflip.com/e1q86.jpg)
Title: Re: Marvel Infinity War
Post by: nedflandeurse on January 15, 2017, 03:42:47 AM
I finally took the time to retry the game from the start.
Almost finished.
This is is truely awesome! I like how all the resources have been added in a very consistent way. The story elements are good and gameplay pleasing.

About grab system, I kind of "fixed" it by using only heavy characters like The Thing and Hulk(s)...
Title: Re: Marvel Infinity War
Post by: liamx2000 on January 15, 2017, 08:29:09 PM
Also do you think when you update again you could change losing a life when you fall , because sometimes I just get hit once and it knocks my character off certain stages and takes away a life when I think it would be more fair to lose health every time you fall.

And also the Evil vision enemies that fly around are to hard to hit and they take too long to kill because you can only hit them in the air , I can't even complete war of the gems because they all keep knocking me off platforms.

Characters id like to see one day top 5 :

1) Birdy
2) Lady Deathstrike
3) Polaris
4) Spider Woman
5) Gladiator
Title: Re: Marvel Infinity War
Post by: Miru on January 15, 2017, 09:03:14 PM
My top characters to show up as players eventually are:

1) Any Big Hero 6 member
2) Shadowcat
3) Dazzler
4) Blade
5) Namor
6) Shuma-Gorath
7) 1939 Human Torch



And I've also made a list of all side-scroller Marvel game characters that haven't appeared in this series.
Title: Re: Marvel Infinity War
Post by: ZVitor on January 17, 2017, 05:07:52 PM


version 1.1:
http://www.zvitor.com.br/projeto/mfa3.html
Title: Re: Marvel Infinity War
Post by: shulbocka on January 18, 2017, 03:28:29 AM
Hey Zvitor, here is some massive feedback for you. I left this for you on IMT, but just in case, I wanted to post it here also to make sure you saw it, because I have spent an entire week working on this, day and night.
My fingers feel broken. Anyways, I provided an English, and Spanish version, so hopefully one of them is readable for you. Alright man, take care and let me know what you think if you get a chance.

Feedback download:
https://drive.google.com/file/d/0B7hD0ATJ0s3cY1JHZjF2bHFCQTQ/view?usp=sharing (https://drive.google.com/file/d/0B7hD0ATJ0s3cY1JHZjF2bHFCQTQ/view?usp=sharing)

Also, the characters I most want to see included someday if possible:
-   Blackbolt
-   Skaar
-   Elsa Bloodstone
-   WarWolf
-   Daredevil (Black suit – Netflix series)
-   Blob
-   Ronan
-   Windu
-   Volstagg
-   Holgun
-   Ultron
-   Kingpin
-   Kraven the Hunter
-   Symbiote Spider-Man
-   Symbiote Wolverine
-   Symbiote Punisher
-   Zombie Marvel
-   Spawn (guest)
Title: Re: Marvel Infinity War
Post by: ZVitor on January 18, 2017, 08:14:42 AM
impressive!


Really thanks for that huge feedback!

Firt, sorry if i didnt reply all your points, there are a lot!

- Gamora, Ghost rider was not resized, they uses snes bases.
and i preffer keep this snes look then use MVC resizes, i only used MVC when i really need the char, but didnt found a base on snes to do it.
i dont know if it is just me, but i really preffer current ghost rider then this one:
(https://s27.postimg.org/dfesipsdv/ghost.png)
this MVC ghost rider dont fit, This project have a color limit, 157, and you cant apply projects colors easly, you need to remove somes tones on this case.
whyi keep this limit? this is stupid, openbor dont hve that limit, but to me, is something really important, which helps to make everything fit,
on somes openbor games we see enemys sprites clash with heroes sprites, Here, blue of spiderman is same of fantastic four, nebula, sebastian shawn, and street cars...

Some of your points are about personal preferences,
I didnt accepet any sprite on this whole game which i didnt liked, actually i have somes chars completly sprited which are out of game because i didnt liked so much of resuslts,
like Namor and Black bolt.

- MFA2 story better then MIW
i really dont care about story, to me beatnups are always about clean streets and beat crime boss,
but i dont agree about it, MFA2 have more cut scenes, but is always a bad excuse to explain unlocked chars, any way, i dont care about story.

- to much shoters
we have must powerful heroes of planet here, villains will not beat they with a bat.
but after first feedback weave, i incressed shoters delay.

- i like what you did with stages angle,
if you do somes like that keep same colors,  i can add to game in future.

- hint at end of game
no ideia if this game will have a sequel, also i didnt bring age of apocalypse, MFA2 hint, so no more promises

- short stages
Some of MFA2 stages are so long and boring, tried made this game more fast indee, my plan was a 1:30 hours, to beat,
but in end it still need 2+hours

- change chars portals are to avoid "hit the button to cancel cut scene and choiced captain america"
thats is not a problem anymore, because there are not cut scenes before char pick, and when we have it, you go to map select, so no accident choices.

- if add blood, i need to check if it is a robot or not, nah.... to much work, is not a must have like a MK project.

- add playable chars to be npc, if you are alone.
i know somes openbor games already did it..... but we have 70+ chars here, will not have all this work to do and test it, also, we already uses so much memory here.

- really great that stage/npc/char list.
it will helps a lot, some like i said, are prefferences, but i agree with somes points.

Thanks for all that work










Title: Re: Marvel Infinity War
Post by: shulbocka on January 18, 2017, 04:26:22 PM
impressive!


Really thanks for that huge feedback!

Firt, sorry if i didnt reply all your points, there are a lot!

- Gamora, Ghost rider was not resized, they uses snes bases.
and i preffer keep this snes look then use MVC resizes, i only used MVC when i really need the char, but didnt found a base on snes to do it.
i dont know if it is just me, but i really preffer current ghost rider then this one:
(https://s27.postimg.org/dfesipsdv/ghost.png)
this MVC ghost rider dont fit, This project have a color limit, 157, and you cant apply projects colors easly, you need to remove somes tones on this case.
> That's fine if you like the original Ghost Rider more. I was only showing an example of a good resize. I wasn't suggesting that you actually use that particular Ghost Rider. I just didn't have your snes Ghost Rider sprites to try and test. Also, this Ghost Rider has less than 157 colors.

whyi keep this limit? this is stupid, openbor dont have that limit, but to me, is something really important, which helps to make everything fit,
on somes openbor games we see enemys sprites clash with heroes sprites, Here, blue of spiderman is same of fantastic four, nebula, sebastian shawn, and street cars...
> That's understandable about the color limit. I agree that sprites should not clash, and should look like they are in the same game. However, if a mvc character was to be resized to be used in game, I can easily recolor the sprites to match your color limit so it wouldn't look wrong and would match rest of characters. Just saying.

Some of your points are about personal preferences,
I didnt accepet any sprite on this whole game which i didnt liked, actually i have somes chars completly sprited which are out of game because i didnt liked so much of resuslts,
like Namor and Black bolt.
> Some are personal preferences, but with characters like Cable, the sprites really do need work, and that isn't just a personal preference.

- MFA2 story better then MIW
i really dont care about story, to me beatnups are always about clean streets and beat crime boss,
but i dont agree about it, MFA2 have more cut scenes, but is always a bad excuse to explain unlocked chars, any way, i dont care about story.
> For some one that doesn't care for story, you did an amazing job with it in MFA2. I knew what was happening the whole time, and felt a lot more immersive as a game. That's too bad you don't care about story. Story is the main reason I love Marvel and all comics (illustrated stories)

- to much shooters
we have must powerful heroes of planet here, villains will not beat they with a bat.
but after first feedback weave, i incressed shoters delay.
>I knew you were going to say that. I still don't agree that most enemies in the game should be shooters. I like shooting enemies, but there are too many present at one time, and enemy groups are not mixed up well at all. As far as gameplay and fun factor, that many shooters in a beat 'em up game is not fun and extremely boring. In the comics, guns don't really affect the heroes either, and the enemies usually have to create some crazy technology to battle the super heroes. Also, this is a beat 'em up game, and since you don't care about story, you shouldn't care that enemies are using bats, and swords, instead of pistols and machine guns, especially if it makes the game a lot more fun. Last, that many shooters slows down the game big time, and prevents you from being able to beat the game in your estimated 1:30 hour mark that you were going for. Melee enemies speed up combat, and are fun to fight against. Ranged should just support melee.

- i like what you did with stages angle,
if you do somes like that keep same colors,  i can add to game in future.
I can do all of them like that, and keep all colors the exact same. I will start tonight

- hint at end of game
no ideia if this game will have a sequel, also i didnt bring age of apocalypse, MFA2 hint, so no more promises
>Well if you ever do a sequel, this would be an awesome addition

- short stages
Some of MFA2 stages are so long and boring, tried made this game more fast indee, my plan was a 1:30 hours, to beat,
but in end it still need 2+hours
>I disagree about the MFA2 stages being long and boring, especially when compared to MIW stages. Having long stages is much better than having stages that are a single room with lots of enemy spawns. Also, with so many enemy spawns at once, the stages are still just as long as the long MFA2, if not longer, and just a lot less shorter in walking distance.

- change chars portals are to avoid "hit the button to cancel cut scene and choiced captain america"
thats is not a problem anymore, because there are not cut scenes before char pick, and when we have it, you go to map select, so no accident choices.
>I understand. I still think they would be cool addition, but that is just my preference

- if add blood, i need to check if it is a robot or not, nah.... to much work, is not a must have like a MK project.
>Understandable. If I do this myself for you, will you consider adding to game?

- add playable chars to be npc, if you are alone.
i know somes openbor games already did it..... but we have 70+ chars here, will not have all this work to do and test it, also, we already uses so much memory here.
> I did not mean add playable chars to be npc if you are alone. I meant to make playable characters also NPC's in general. Period. I'm sure this would not be an easy thing to do, but would make NPC's a lot more useful. I don't blame you for not wanting to do this. It's just an idea

- really great that stage/npc/char list.
it will helps a lot, some like i said, are prefferences, but i agree with somes points.
> No problem, and I'm glad you agree with some points.

Thanks for all that work
> You're welcome, and thanks for taking the time to actually read all of it. Also, sorry for giving you a Spanish translation. I thought you spoke Spanish, and not Portuguese. Won't happen again.
Title: Re: Marvel Infinity War
Post by: Naton Joly Botogoske on January 19, 2017, 08:29:07 PM
I would love to see Shadowcat as a playable character in a game.
Title: Re: Marvel Infinity War
Post by: Aldenf on January 27, 2017, 08:52:23 PM
Hi!, great game for the most part, barring how annoying clusters of enemies can be sometimes!. I am running in a very annoying issue tho, the game keeps crashing in one of the asgardian stages, the one that begins with the frozen Stan Lee, and has you fight the ice giants. I am playing as red hulk, if that changes anything, but in any case, the game just... crashes at random times, usually while i am getting hit and I press buttons. It's not at the same 'location' of the stage either, happened when I was against the boss, then around the middle of that stage... trying to figure out what is happening.
Title: Re: Marvel Infinity War
Post by: Psykai on January 27, 2017, 09:24:07 PM
I would love to see Shadowcat as a playable character in a game.

I second this!
Title: Re: Marvel Infinity War
Post by: shulbocka on January 29, 2017, 01:34:20 AM
Hey Zvitor, I hope you don't mind, but I sprited/frankensprited more attacks, as well as edited some attacks for some of your characters. I used the exact same palettes you did as well, so these are ready to be put in game with no editing. You don't have to add them, but I really really want you to. :)
 If not though, I understand. I still had a lot of fun making them. Anyways, I hope you enjoy. Please don't be mad at me for making these either. I only want to help with game if allowed, even if it's just a little bit. I'm almost finished with a lot more as well, but I took a break to play the For Honor beta. Just so you all know, that game is amazing.

Download Sprites:
https://drive.google.com/file/d/0B7hD0ATJ0s3cTUwtblNkMV8zZ28/view?usp=sharing (https://drive.google.com/file/d/0B7hD0ATJ0s3cTUwtblNkMV8zZ28/view?usp=sharing)

Cyclops:
(Up, Up, Attack1)
(http://i614.photobucket.com/albums/tt226/shulbocka1/animation_zpsj2gnsasc.gif)

Daredevil:
(Jump, Down+Attack1)
(http://i614.photobucket.com/albums/tt226/shulbocka1/animation_zpscb12vus7.gif)

Nightcrawler:
(Jump, Attack1): air punch
(http://i614.photobucket.com/albums/tt226/shulbocka1/animation_zpsklw4zxb5.gif)

Hulk
(Grab, Down+Attack1):  This grab would slam enemy into ground, then cause them to bounce off ground in front of Hulk, and allow Hulk to continue attacking that enemy. As you can see, with this anim, I only added his back arm so that you could tell he was only using one arm to hold the enemy, and not 2
(http://i614.photobucket.com/albums/tt226/shulbocka1/animation_zpshrwjah42.gif)

War Machine:
(Jump, Down+Attack1)
(http://i614.photobucket.com/albums/tt226/shulbocka1/animation_zpsp4tosz8d.gif)

Moonknight:
(Down+Attack1): Uppercut
(http://i614.photobucket.com/albums/tt226/shulbocka1/animation_zpsd1hmiu81.gif)

(Up, Up, Attack1)
(http://i614.photobucket.com/albums/tt226/shulbocka1/animation_zpsijrf4sey.gif)

(Forward, Forward, Attack1 or Special):  Pushes off ground with staff, goes into jump kick, then lands with an overhead staff attack. 2-hit attack total
(http://i614.photobucket.com/albums/tt226/shulbocka1/animation_v1_zpsbfueacyc.gif)
Title: Re: Marvel Infinity War
Post by: Thegr8test on January 29, 2017, 02:01:46 AM
nice job on the edits bro I think zvitor is switching his focus to other projects at the moment but he'll return miw sometime down the line so hopefully he has use for your edits
Title: Re: Marvel Infinity War
Post by: nedflandeurse on January 29, 2017, 03:34:51 AM
Nice edits!
I like the idea for Hulk kind of combo starter ::)
Title: Re: Marvel Infinity War
Post by: BurnKing on January 29, 2017, 10:20:13 AM
just got around to playing this, its pretty awesome haha love the amount of non popular characters, great work.
Title: Re: Marvel Infinity War
Post by: erf_beto on January 30, 2017, 11:24:24 AM
those are great edits!

(I also started editing some sprites for my amusement - and learning spriting and OpenBor). I even managed to get a smart palette to Scarlet Witch :D )
Title: Re: Marvel Infinity War
Post by: O Ilusionista on January 30, 2017, 02:01:22 PM
Loved those edits, specially in Moon Knight case. (I always wanted to make him jump with his staff).

those are great edits!

(I also started editing some sprites for my amusement - and learning spriting and OpenBor). I even managed to get a smart palette to Scarlet Witch :D )

Welcome to our world :) Its addictive.
Title: Re: Marvel Infinity War
Post by: ELECTRO on January 31, 2017, 02:17:50 AM
I really like the jump kick/staff strike Moon Knight Sprites.
Title: Re: Marvel Infinity War
Post by: erf_beto on January 31, 2017, 07:09:06 AM
(I also started editing some sprites for my amusement - and learning spriting and OpenBor). I even managed to get a smart palette to Scarlet Witch :D )

Welcome to our world :) Its addictive.

LOL! I never really left. ;)
(I never really got in either...)
Title: Re: Marvel Infinity War
Post by: yolomate on February 09, 2017, 05:36:21 PM
I love it Deadpool level extras! :o ;)
Title: Re: Marvel Infinity War
Post by: dafamily on March 23, 2017, 09:56:13 PM
Here is my playthrough of the game bro:



Overall, pretty awesome bro no complains!!  LOL, I only wished that characters that are already in flight mode like Silver Surfer didn't fall threw holes in the ground lol, but, that's a minor complaint!!

And the final boss was surprisingly easy (if you know what you are doing of course lol)

Looking forward to seeing what game you come up with next bro ;)

Thank you for the game, also, sorry if I'm bumping the topic guys!!
Title: Re: Marvel Infinity War
Post by: A.D. Vanderstein on April 17, 2017, 10:46:15 PM
I have had so much fun playing this game it brings back a lot of memories with all the content you have. Thanks for making a great Marvel game. Just one more thing will the Sinister Six ever be in this game?
Title: Re: Marvel Infinity War
Post by: O Ilusionista on April 18, 2017, 09:38:11 AM
D'Paula made a cool review of this game:
Title: Re: Marvel Infinity War
Post by: A.D. Vanderstein on April 21, 2017, 11:56:55 PM
Finally opened up the boss mode and I didn't realize you had so much content, basically every boss is on this game. This has to be one of the best Marvel games I have ever played. If you like Marvel this is the game to get. Thanks O!!!!
Title: Re: Marvel Infinity War
Post by: Miru on June 10, 2017, 02:29:25 PM
Hey Zvitor, I hope you don't mind, but I sprited/frankensprited more attacks, as well as edited some attacks for some of your characters. I used the exact same palettes you did as well, so these are ready to be put in game with no editing. You don't have to add them, but I really really want you to. :)
 If not though, I understand. I still had a lot of fun making them. Anyways, I hope you enjoy. Please don't be mad at me for making these either. I only want to help with game if allowed, even if it's just a little bit. I'm almost finished with a lot more as well, but I took a break to play the For Honor beta. Just so you all know, that game is amazing.

Download Sprites:
https://drive.google.com/file/d/0B7hD0ATJ0s3cTUwtblNkMV8zZ28/view?usp=sharing (https://drive.google.com/file/d/0B7hD0ATJ0s3cTUwtblNkMV8zZ28/view?usp=sharing)

Cyclops:
(Up, Up, Attack1)
(http://i614.photobucket.com/albums/tt226/shulbocka1/animation_zpsj2gnsasc.gif)

Daredevil:
(Jump, Down+Attack1)
(http://i614.photobucket.com/albums/tt226/shulbocka1/animation_zpscb12vus7.gif)

Nightcrawler:
(Jump, Attack1): air punch
(http://i614.photobucket.com/albums/tt226/shulbocka1/animation_zpsklw4zxb5.gif)

Hulk
(Grab, Down+Attack1):  This grab would slam enemy into ground, then cause them to bounce off ground in front of Hulk, and allow Hulk to continue attacking that enemy. As you can see, with this anim, I only added his back arm so that you could tell he was only using one arm to hold the enemy, and not 2
(http://i614.photobucket.com/albums/tt226/shulbocka1/animation_zpshrwjah42.gif)

War Machine:
(Jump, Down+Attack1)
(http://i614.photobucket.com/albums/tt226/shulbocka1/animation_zpsp4tosz8d.gif)

Moonknight:
(Down+Attack1): Uppercut
(http://i614.photobucket.com/albums/tt226/shulbocka1/animation_zpsd1hmiu81.gif)

(Up, Up, Attack1)
(http://i614.photobucket.com/albums/tt226/shulbocka1/animation_zpsijrf4sey.gif)

(Forward, Forward, Attack1 or Special):  Pushes off ground with staff, goes into jump kick, then lands with an overhead staff attack. 2-hit attack total
(http://i614.photobucket.com/albums/tt226/shulbocka1/animation_v1_zpsbfueacyc.gif)

Oh and I'd like to mention that thanks to you, I'm also up to some good:

(https://s5.postimg.org/jkhoe7ssn/FGPrev.png)

Retouching some sprites (The final results will look much better than this).

I'm also making some more general effect animations.

EDIT:

Now this here is more like it!

(https://s5.postimg.org/73r58oqyv/aa1.gif)

Edit:

And like you, I'm also starting additional special moves.

Wolverine:
(https://s5.postimg.org/554eglhmv/Wolverine_RS2.png)

(While claws are retracted, run+ special)