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OpenBOR v3.0 Build 4153 for Windows/Linux/Wii

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Offline Plombo

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OpenBOR v3.0 Build 4153 for Windows/Linux/Wii
« on: April 22, 2015, 10:17:29 PM »
Time for a new release!  This is a bigger release than usual, as it brings support for playback of WebM videos.  Finally, you can have cutscenes with more than 256 colors and proper A/V sync! :D

Changes since build 4129:
General:
  • Added support for playback of WebM videos on Windows, Linux, and Wii.  See below for details.
  • Fixed openborvariant("in_sound_options").  Thanks to White Dragon for reporting the bug.
Wii:
  • New audio backend with proper resampling.  In layman's terms, this means that the audio on the Wii no longer sounds awful.
  • Fixed screenshot colors in 16-bit and 32-bit mode.

Details on WebM playback
Scene text files now have a "video" command used to play WebM videos:
Code: [Select]
video {path} {skipone} {noskip}Path is the path to the video.  The skipone and noskip parameters are optional, and work the same way as the last two parameters of the "animation" command.
Example: video data/scenes/myvideo.webm 0 0

Note that for now, the only supported codecs are VP8 for video and Vorbis for audio; VP9 and Opus are unsupported.  Also note that the audio track of your video should be encoded at 44100 Hz or a factor thereof.  If your video has poor sound quality when OpenBOR plays it, it's probably at 48000 Hz and needs to be resampled.

Download link: here
« Last Edit: April 22, 2015, 10:29:13 PM by Plombo »
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Offline White Dragon

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Re: OpenBOR v3.0 Build 4153 for Windows/Linux/Wii
« Reply #1 on: April 22, 2015, 10:37:04 PM »
thanks! is it possible to play webm via script too?
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Offline Plombo

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Re: OpenBOR v3.0 Build 4153 for Windows/Linux/Wii
« Reply #2 on: April 22, 2015, 11:10:14 PM »
is it possible to play webm via script too?

No, not at the moment.
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Offline bWWd

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Re: OpenBOR v3.0 Build 4153 for Windows/Linux/Wii
« Reply #3 on: April 23, 2015, 02:18:25 PM »
I tested it and fullscreen works fine now, it crashed engine in previous releases, videos work great :)
I was wondering will it work right away on android if someone will complie latest version for it ?
Also what will happen if theres gonna be video command in scene txt file and old engine would be used, crash ? Would be better to ignore video command if its not supported and run the game anyway i think ?

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Offline Plombo

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Re: OpenBOR v3.0 Build 4153 for Windows/Linux/Wii
« Reply #4 on: April 23, 2015, 02:26:22 PM »
I was wondering will it work right away on android if someone will complie latest version for it ?

Not quite; it will need some changes to the video backend.  Should be able to use the regular SDL video backend as a reference, though, so it's not too bad.

Quote
Also what will happen if theres gonna be video command in scene txt file and old engine would be used, crash ? Would be better to ignore video command if its not supported and run the game anyway i think ?

I haven't tried, but I think it'll just pretend the command isn't there and go on without it.
I now have a Twitter that you can follow if you like.

If my reply to you seems needlessly terse, I probably typed it from my phone. I'm not trying to be rude.

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Offline rafhot

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Re: OpenBOR v3.0 Build 4153 for Windows/Linux/Wii
« Reply #5 on: April 23, 2015, 08:01:09 PM »
thanks!
the sound of my video intro had changed from the webm build release to the current one
i guess i will need to recode it in 44100 Hz so :)


also i noticed player2, player3, player4 joysticks are not working correctly  (i did not tested p1 on joystick to avoid lose keyboard funcionality while testing :P)
wips for the next 10 years:
marvel wargems 100% v1.3
fantastic four      23%
avengers            11%
xmen                 31%
streets of southown ??%

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Offline BeasTie

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Re: OpenBOR v3.0 Build 4153 for Windows/Linux/Wii
« Reply #6 on: April 23, 2015, 11:19:18 PM »
You just need to delete your old .cfg file

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Offline rafhot

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Re: OpenBOR v3.0 Build 4153 for Windows/Linux/Wii
« Reply #7 on: April 24, 2015, 12:14:04 AM »
i deleted the .cfg in save folder but still not able to use my joysticks

i can configure the button on options menu but when i exit they still does not work in game as if i never changed their buttons.

wips for the next 10 years:
marvel wargems 100% v1.3
fantastic four      23%
avengers            11%
xmen                 31%
streets of southown ??%

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Offline CRxTRDude

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Re: OpenBOR v3.0 Build 4153 for Windows/Linux/Wii
« Reply #8 on: April 24, 2015, 10:52:36 PM »
@bWWd: Something that would be done after figuring out how to compile the webm library.

When that's done, plombo will be the one incorporating it to the video.c of the android build for usage.

He also told me stuff on improving ogg, so I might incorporate it soon enough.

Unfortunately at this day until monday, i'm having an excursion on my father's hometown which is an important family matter. But after I return home on monday, rest assured this is the first thing I'll check up.

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Offline Plombo

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Re: OpenBOR v3.0 Build 4153 for Windows/Linux/Wii
« Reply #9 on: April 24, 2015, 11:10:14 PM »
@bWWd: Something that would be done after figuring out how to compile the webm library.

When that's done, plombo will be the one incorporating it to the video.c of the android build for usage.

He also told me stuff on improving ogg, so I might incorporate it soon enough.

Check the SVN log.  I've done some work on the Android port myself in the last few days, including switching to Tremor and adding a compiled libvpx.  No actual WebM playback yet, though, because when I try that I get a bizarre crash after the video finishes, which will be nasty to debug. :(
I now have a Twitter that you can follow if you like.

If my reply to you seems needlessly terse, I probably typed it from my phone. I'm not trying to be rude.

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Offline rafhot

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Re: OpenBOR v3.0 Build 4153 for Windows/Linux/Wii
« Reply #10 on: April 24, 2015, 11:38:54 PM »
im the only one having joystick issues in this build or the joystick are disabled in this version?

i deleted all things on save folder and had tested with my four joysticks/ and removed and using only one and not work, i started to have this issues on the webm test version and the version before webm test too (the new sdl version)
wips for the next 10 years:
marvel wargems 100% v1.3
fantastic four      23%
avengers            11%
xmen                 31%
streets of southown ??%

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Offline Plombo

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Re: OpenBOR v3.0 Build 4153 for Windows/Linux/Wii
« Reply #11 on: April 24, 2015, 11:40:13 PM »
It's probably not just you.  I'll take a look at it when I have time.
I now have a Twitter that you can follow if you like.

If my reply to you seems needlessly terse, I probably typed it from my phone. I'm not trying to be rude.

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Offline CRxTRDude

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Re: OpenBOR v3.0 Build 4153 for Windows/Linux/Wii
« Reply #12 on: April 25, 2015, 12:24:11 AM »
Could you put in the dev area on how you compiled libvpx for my reference? I should also tell you ahead as well, you need to compile the armv7a versionsof any library to be placed on openbor since that's what utunnels used in the original.

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Offline White Dragon

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Re: OpenBOR v3.0 Build 4153 for Windows/Linux/Wii
« Reply #13 on: April 25, 2015, 12:46:01 PM »
great guys! in this version you have fixed the quake bugs! Excellent!!
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Offline Plombo

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Re: OpenBOR v3.0 Build 4153 for Windows/Linux/Wii
« Reply #14 on: April 25, 2015, 12:53:21 PM »
great guys! in this version you have fixed the quake bugs! Excellent!!

Really?  I'm the only dev who made any changes since the last version, and I definitely didn't fix anything like that on purpose...
I now have a Twitter that you can follow if you like.

If my reply to you seems needlessly terse, I probably typed it from my phone. I'm not trying to be rude.

 

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