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January 18, 2017, 11:04:29 AM

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Lost Critters

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Offline Bloodbane

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Re: Lost Critters
« Reply #30 on: December 16, 2016, 11:34:38 PM »
Nice, I liked it!
Just a little suggestion to give more movement.



 Thanks for the suggestion! I just got a simple idea based on this :)

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Offline Bloodbane

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Re: Lost Critters
« Reply #31 on: December 18, 2016, 02:32:49 AM »
 Okay, as promised, I've made video showing cracked blocks and zombies here:



 You can see zombies in action here and also how Zombo can walk back n forth ontop of platform without dropping off and back n forth against walls and platforms (BTW the box and short walls are platforms)
 Golem (rock like critter) can stomp on cracked blocks and can cause chain reaction ;)
 Last but not least, I decided to script new HP system with 3 red dots (4 for Golem) above each critter :)

 Now, off to continue making new levels :)

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Offline Bloodbane

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Re: Lost Critters
« Reply #32 on: December 22, 2016, 05:46:37 AM »
 Here's another enemy:
Bazom


 It's static enemy and it doesn't shoot. However it blocks pathway and requires Skull to kill this zombie ;)
 BTW another level has been completed and it has many zombies in it  ;D

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Offline nedflandeurse

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Re: Lost Critters
« Reply #33 on: December 22, 2016, 05:56:34 AM »
D*mn, I like this gameplay video, and the new features are great!
Cool new enemy!
And most of all, I like to see some original stuff! Very refreashing! ;)

BTW, what about these musics? I Like them as well. :)
Still working on my game system. W.A. Project.

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Offline Bloodbane

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Re: Lost Critters
« Reply #34 on: December 22, 2016, 08:30:15 AM »
 Thanks :D

 As for music, actually the music was for other mod but it was cancelled. In order not to have a silent video, I used the music in this mod

 While I'm here, here's a screenshot of that completed level:


 Three zombies are lurking here ;)

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Offline Bloodbane

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Re: Lost Critters
« Reply #35 on: December 30, 2016, 08:14:22 AM »
 Another dark level has been completed, here are shots from that level:
 
Going left or right?

 
Fall left or right?

 I also have updated background for level 1 & the shooting statue and now it looks like this:


 Speaking of outdoor level, here's a shot from another outdoor level in the work:

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Offline nedflandeurse

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Re: Lost Critters
« Reply #36 on: December 30, 2016, 09:01:54 AM »
Good atmosphere!
I want to ask how do you code your platforms in this particular project.
are they separated entities/obstacles?
Do you use a complete map then code falls/platforms on it of generate with some "tiles"?
Just curious about it.  :)
Still working on my game system. W.A. Project.

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Offline msmalik681

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Re: Lost Critters
« Reply #37 on: December 30, 2016, 08:04:28 PM »
Nice updates i like your art style its also consistent keep up the good work.

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Offline Bloodbane

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Re: Lost Critters
« Reply #38 on: December 30, 2016, 10:37:39 PM »
I want to ask how do you code your platforms in this particular project.
are they separated entities/obstacles?

 Yes, it's the easiest and simplest way. Since they are visible, I can see any misplaced platforms and move them

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Do you use a complete map then code falls/platforms on it of generate with some "tiles"?

 I did that for Contra mod cause background already has platforms on it. It was tedious but possible work, however I won't do that anymore. I prefer using visible platforms :)

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Offline Bloodbane

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More zombies and more levels
« Reply #39 on: January 11, 2017, 11:18:40 AM »
 Alhamdulillah, after some busyness, finally I can post an update here
 First, more zombies :
Bocong:

 Jumpscare from Lost Critters :D. Seriously, this zombie jumps around and can bite
 Bocong is pun of Pocong, famous zombie from Indonesia

Bodag:


 This zombie is combination of Bazom and Zombre which works as path blocker and also shooter
 Yes, shooter, here's its shooting animation:
Shooting Bodag:


 This will make it harder to kill ;)

 Second, I've completed two more levels & made new features :D

 I'll record video to show the new features but you can see shots from one of completed level:



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Offline O Ilusionista

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Re: Lost Critters
« Reply #40 on: January 11, 2017, 11:28:14 AM »
heheheh pretty cool

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Offline nedflandeurse

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Re: Lost Critters
« Reply #41 on: January 11, 2017, 02:04:05 PM »
Thanks for your explanations about your platform coding. :)

The progress of your project seems great overall!
I like how the enemies seems to become more complex (as you progress in the game I suppose)

They will surely need to combine all characters skills  to be beaten.
Keep it up.
I'm waiting for the gameplay as well.

I can't remember if I asked how you got the ingame oldschool musics.
They are great as well.
Still working on my game system. W.A. Project.

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Offline Bloodbane

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« Reply #42 on: January 17, 2017, 03:07:13 AM »
 I'm still designing the level to record new features from so video will have to wait
 For now I can show something I've made:



 This is the second of tutorial levels for Lost Critters. It has window to show fixed crescent moon at background :)

 And yes, there's another thing in the shot but I'll reveal how that thing works in the next video ;)

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I can't remember if I asked how you got the ingame oldschool musics.

 TBH I'm still looking for decent music for this mod. I want a upbeat yet dark themed music

 

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