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Lost Critters

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Offline Bloodbane

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Re: Lost Critters
« Reply #30 on: December 16, 2016, 11:34:38 PM »
Nice, I liked it!
Just a little suggestion to give more movement.



 Thanks for the suggestion! I just got a simple idea based on this :)

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Offline Bloodbane

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Re: Lost Critters
« Reply #31 on: December 18, 2016, 02:32:49 AM »
 Okay, as promised, I've made video showing cracked blocks and zombies here:



 You can see zombies in action here and also how Zombo can walk back n forth ontop of platform without dropping off and back n forth against walls and platforms (BTW the box and short walls are platforms)
 Golem (rock like critter) can stomp on cracked blocks and can cause chain reaction ;)
 Last but not least, I decided to script new HP system with 3 red dots (4 for Golem) above each critter :)

 Now, off to continue making new levels :)

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Offline Bloodbane

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Re: Lost Critters
« Reply #32 on: December 22, 2016, 05:46:37 AM »
 Here's another enemy:
Bazom


 It's static enemy and it doesn't shoot. However it blocks pathway and requires Skull to kill this zombie ;)
 BTW another level has been completed and it has many zombies in it  ;D

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Offline nedflandeurse

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Re: Lost Critters
« Reply #33 on: December 22, 2016, 05:56:34 AM »
D*mn, I like this gameplay video, and the new features are great!
Cool new enemy!
And most of all, I like to see some original stuff! Very refreashing! ;)

BTW, what about these musics? I Like them as well. :)
(ON HOLD) my game system. W.A. Project. (ON HOLD)

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Offline Bloodbane

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Re: Lost Critters
« Reply #34 on: December 22, 2016, 08:30:15 AM »
 Thanks :D

 As for music, actually the music was for other mod but it was cancelled. In order not to have a silent video, I used the music in this mod

 While I'm here, here's a screenshot of that completed level:


 Three zombies are lurking here ;)

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Offline Bloodbane

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Re: Lost Critters
« Reply #35 on: December 30, 2016, 08:14:22 AM »
 Another dark level has been completed, here are shots from that level:
 
Going left or right?

 
Fall left or right?

 I also have updated background for level 1 & the shooting statue and now it looks like this:


 Speaking of outdoor level, here's a shot from another outdoor level in the work:

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Offline nedflandeurse

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Re: Lost Critters
« Reply #36 on: December 30, 2016, 09:01:54 AM »
Good atmosphere!
I want to ask how do you code your platforms in this particular project.
are they separated entities/obstacles?
Do you use a complete map then code falls/platforms on it of generate with some "tiles"?
Just curious about it.  :)
(ON HOLD) my game system. W.A. Project. (ON HOLD)

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Offline msmalik681

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Re: Lost Critters
« Reply #37 on: December 30, 2016, 08:04:28 PM »
Nice updates i like your art style its also consistent keep up the good work.

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Offline Bloodbane

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Re: Lost Critters
« Reply #38 on: December 30, 2016, 10:37:39 PM »
I want to ask how do you code your platforms in this particular project.
are they separated entities/obstacles?

 Yes, it's the easiest and simplest way. Since they are visible, I can see any misplaced platforms and move them

Quote
Do you use a complete map then code falls/platforms on it of generate with some "tiles"?

 I did that for Contra mod cause background already has platforms on it. It was tedious but possible work, however I won't do that anymore. I prefer using visible platforms :)

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Offline Bloodbane

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More zombies and more levels
« Reply #39 on: January 11, 2017, 11:18:40 AM »
 Alhamdulillah, after some busyness, finally I can post an update here
 First, more zombies :
Bocong:

 Jumpscare from Lost Critters :D. Seriously, this zombie jumps around and can bite
 Bocong is pun of Pocong, famous zombie from Indonesia

Bodag:


 This zombie is combination of Bazom and Zombre which works as path blocker and also shooter
 Yes, shooter, here's its shooting animation:
Shooting Bodag:


 This will make it harder to kill ;)

 Second, I've completed two more levels & made new features :D

 I'll record video to show the new features but you can see shots from one of completed level:



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Offline O Ilusionista

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Re: Lost Critters
« Reply #40 on: January 11, 2017, 11:28:14 AM »
heheheh pretty cool

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Offline nedflandeurse

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Re: Lost Critters
« Reply #41 on: January 11, 2017, 02:04:05 PM »
Thanks for your explanations about your platform coding. :)

The progress of your project seems great overall!
I like how the enemies seems to become more complex (as you progress in the game I suppose)

They will surely need to combine all characters skills  to be beaten.
Keep it up.
I'm waiting for the gameplay as well.

I can't remember if I asked how you got the ingame oldschool musics.
They are great as well.
(ON HOLD) my game system. W.A. Project. (ON HOLD)

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Offline Bloodbane

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« Reply #42 on: January 17, 2017, 03:07:13 AM »
 I'm still designing the level to record new features from so video will have to wait
 For now I can show something I've made:



 This is the second of tutorial levels for Lost Critters. It has window to show fixed crescent moon at background :)

 And yes, there's another thing in the shot but I'll reveal how that thing works in the next video ;)

Quote
I can't remember if I asked how you got the ingame oldschool musics.

 TBH I'm still looking for decent music for this mod. I want a upbeat yet dark themed music

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Offline Bloodbane

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New video : New zombies and keys
« Reply #43 on: January 19, 2017, 02:58:32 AM »


 New zombies I've introduced before can be seen in action in this video. Harder to kill but worth the challenge :)

 I've shown a key before, now in this video, keys and respective keyholes are shown. Since there's no inventory system like in Lost Vikings series, I simply show gained keys with key icons on upper left corner of the screen.
And just like in those series, once used, both key and keyhole disappear
 There are also flamers which can only be passed by Golem and moving platforms whose moving range can be controlled

 And just like before, another level has been completed :D
 I'm going to make some levels before drawing another background set

 Last but not least, at end of video you can see something interesting ;)

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Offline maxman

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Re: Lost Critters
« Reply #44 on: January 19, 2017, 03:42:44 AM »
I love what I saw in the video, even the shots you showed. Funny that I couldn't watch YouTube videos until YouTube came back yesterday and you just show a recent video today.
Projects in Progress:
Dragon Duo (on hold)
Captain Commando (CPS2/MVC style) (on hold)
Unelmia (on hold)
Secret project (on hold)
Double Dragon Remake (in progress)
Castlevania Rebirth (on hold)

Misc.:
Openbor Tutorials (to be resumed later on)

 

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