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World Arena project

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Offline nedflandeurse

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World Arena project
« on: March 08, 2013, 12:26:09 PM »
I finally started a topic about my project, just like in Lavalit back in the days...

If you have suggestions for the system or anything else, feel free to give you advice.
I promise nothing, since I'm really really slow on coding. I'm more on the artistic (Sprite/sound) side. :P
First game project of my life I sprite faster than coding...



Initially, the project had to use Beat em up and wrestling mechanics, and mix it up in a succession of street stages and ring/arena stages.
But, I finally forget some features that would make me coding 24h/24h during 5 or 6 years... Sorry I can't. :-[

Basically this is how is working my system (*** = not yet implemented)
Block
Light attack (combo)
hard attack (combo)
various stand and air command moves (using light and hard)
Otg moves (one button for it)
dimensional attacks (Z axis)(up or down)
run attacks
run jump attacks
air combo system (up to 3 moves in air)
taunt button (variations) give power by the crowd
back attack (taunt button without direction)

Various special moves...

-grab moves from "grab start"
grab attack 1 and 2
grab back
grab forward
grab up (launcher)
back grab transition(like in sor series)***

-back grab (sor series)
alt grab attack 1 and 2(if not too complex)***
alt grab back(if not too complex)***
alt grab forward(if not too complex)***

-grabs on liedown opponent.
opponent facing***
opponent not facing***

-Super moves (use magic)
Super combo***
Super command throw***

The game will support 3/4 weapons (with very limited moveset)
rock***
knife***
plank/baseballbat***
chair (pro wrestling style)***

What will not be in the game:
Real interaction with ring ropes (too complicated)
Real referee interaction/count (too complicated)
Pin system (don't know how to do it)
« Last Edit: March 08, 2013, 02:01:11 PM by nedflandeurse »
(ON HOLD) my game system. W.A. Project. (ON HOLD)

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Offline White Dragon

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Re: World Arena project
« Reply #1 on: March 08, 2013, 01:11:52 PM »
I can't wait to try it  ;D
Teenage Mutant Ninja Turtles: Shell Shocked [The Arcade Game]


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Offline msmalik681

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Re: World Arena project
« Reply #2 on: March 08, 2013, 01:52:34 PM »
looking good

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Offline jiam

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Re: World Arena project
« Reply #3 on: March 08, 2013, 03:46:07 PM »
Longing to see it in motion! :)

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Offline bWWd

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Re: World Arena project
« Reply #4 on: March 08, 2013, 10:55:48 PM »
that looks solid, i like that you didnt used stock bor fonts and lifebars

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Grill247

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Re: World Arena project
« Reply #5 on: March 09, 2013, 03:54:01 PM »
Now this is a great mod your making!  Any news on when you will upload a video?

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Offline Bloodbane

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Re: World Arena project
« Reply #6 on: March 10, 2013, 12:40:41 AM »
 Looks great! I am tempted to perform chest crush (what's the name) by jumping from ring :D

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Offline nedflandeurse

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Re: World Arena project
« Reply #7 on: March 10, 2013, 11:37:02 AM »
Thanks to everybody
One thing is sure, I'll do my best to not cancel this project like some other concepts, private demo I've done in the past. If I progress in the system, there is no problem.

Looks great! I am tempted to perform chest crush (what's the name) by jumping from ring :D



There is a body drop move (it's only a command air move)
I don't have the skills to make it some automatic heading move from the turnbuckle only.

Now this is a great mod your making!  Any news on when you will upload a video?

I want to have at least my system working for my template player Rachel and enemy Mex.
Since I'm not a coder at all, I work really slow.

that looks solid, i like that you didnt used stock bor fonts and lifebars

Thanks, There is 2 things I can't stand in modding.
-Using regular lifebar/fonts
-Using regular sound effects.

Both are decent, but so overused. You don't have choice to use other ones if you want you mod to look a little bit more original. ::)

Also, there is very good mods using regular material too, so it depends on various things... :)


---------------------
Thanks to everybody who make this project possible by helping me so far.
One more time I don't have the skills to code scripts right by myself. I'm just a spriter sound editor.
(ON HOLD) my game system. W.A. Project. (ON HOLD)

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Offline Bloodbane

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Re: World Arena project
« Reply #8 on: March 12, 2013, 12:25:32 AM »
Quote
I don't have the skills to make it some automatic heading move from the turnbuckle only.

 I agree with you about this. Not only simpler but automatic moves can be annoying sometimes and drops flexibility.

 Good luck with the mod! no need to rush :)

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Offline maxman

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Re: World Arena project
« Reply #9 on: March 12, 2013, 06:11:28 AM »
That system looks unique! I know it's difficult you work on it, but it will be possible. I would love to see your project done. Take your time. No need to rush. :) Looking forward to this big baby (mod/system).
Projects in Progress:
Dragon Duo (on hold)
Captain Commando (CPS2/MVC style) (on hold)
Unelmia (on hold)
Secret project (on hold)
Double Dragon Remake (in progress)
Castlevania Rebirth (on hold)

Misc.:
Openbor Tutorials (to be resumed later on)

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Offline nedflandeurse

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Re: World Arena project
« Reply #10 on: March 12, 2013, 10:46:34 AM »
Thanks.
Sadly I'm not sure I'll finish it.
Next september I'll start re-working as an art teacher, and I will not have that much time. When I'm not at school, I will have to work 100% of my time for school contents and corrections for my pupils. :-[
I'll do my best with this project even if it means the final product to be a small demo of 1player and 1 enemy with basic features.
(ON HOLD) my game system. W.A. Project. (ON HOLD)

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Offline bWWd

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Re: World Arena project
« Reply #11 on: March 12, 2013, 03:03:28 PM »
you should concentrate on getting one full chracter done with all moves and one enemy with all moves and falls/pain animations so you have all fighting mechanics ready, then adding new characters its easier.

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Offline nedflandeurse

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Re: World Arena project
« Reply #12 on: March 12, 2013, 09:01:21 PM »
Yes! This is what I'm aiming.

-My enemy template have the maximum of features an enemy will have in this game. For the next enemies I chose to activate or desactivate some of the features. (close attack, far attack, throws, stomps...) This way, all the enemies will fight in a different way.

-The problem is more in my player template, Rachel.
Since I want her to have a variety of grapple moves this is a lot of work.
But once done, other players will be easier to add in the system.

I can't wait to really start adding characters, enemies and stages... ::)
(ON HOLD) my game system. W.A. Project. (ON HOLD)

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Offline nedflandeurse

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Re: World Arena project
« Reply #13 on: March 20, 2013, 08:54:15 PM »
I'm taking a break from this project.
I cannot progress on features I don't have the skills to make it.
(ON HOLD) my game system. W.A. Project. (ON HOLD)

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Offline Pierwolf

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Re: World Arena project
« Reply #14 on: March 21, 2013, 04:35:48 AM »
bad news indeed.
i told you've chosen an hard task to start with, but don't give up friend, your game seems very promising.
why don't you post a demo? maybe if we can look in the code, we can help you better to achieve your goals.
my complete mods:

- SUPER Final Fight GOLD Plus (in collaboration with Don Drago)
- Fighter's History Revenge
- Final Fight GOLD
- Final Fight GOLD: Champion Edition
- SUPER Final Fight GOLD
- Golden Axe Legend
- Knights & Dragons: The Endless Quest
- Double Dragon GOLD

 

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