I finally finished pickup system with all variations.2nd finisher after dragon sleeper is ceiling hold (pictured here)I placed the sparks on enemy's neck and legs. What do you guys thinks of it?Enemy's position have been simplified to avoid creating complex damage sprites.So the move is not accurate to a "real" ceiling hold
I like you idea of damages affecting enemy's values.It seems a little hard for me, but I would gladly add such a system to my wrestling mode It could be something likeHead/neck damage = reduce MP by 5% or 10%Back damage = reduce defense by 2% or 5%Arm damage = reduce all attacks by 2% or 5%leg damage = reduce walk/run speed by 2% or 5%
Damn, the sleeper hold is such a slick, crunchy attack.
I tried to add some AI features based on enemy's life level.It was a total failure, so I'll give up on it.
So you did make Vortz's sprite larger without it being too obscene. I'm admiring your progress so far.Looking forward to playing as Vortz the most.
Nice, Ryoko.Actually, you could try to blend her with the Ryoko from World Heroes to have a very complete judo experience, I love both.
Man, I love all of this \QuoteI tried to add some AI features based on enemy's life level.It was a total failure, so I'll give up on it.Check my reply there