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September 02, 2014, 02:47:49 PM

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Author Topic: Marvel First Alliance 2 - WIP  (Read 79637 times)

Offline zvitor

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Marvel First Alliance 2 - WIP
« on: August 09, 2013, 04:06:12 PM »
Hi guys, im updating this game, and old forum is gone, so if you have time, test it and give any feedback about how i can improve it.

(IT IS NOT A NEW VERSION, same old version)
http://www.zvitor.com.br/projeto/mfa.html
« Last Edit: October 28, 2013, 07:57:32 AM by zvitor »

Offline rafhot

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Re: Marvel First Alliance - Update
« Reply #1 on: August 09, 2013, 04:26:01 PM »
hi z!
the part that i think needs a first update is in the sound effects, to remove default bor  SoR sounds.

the sound effects ilusionista are using to punch and falls are great maybe you can share the same sounds

for gameplay changes i think a run animation ( or just a walk speed increase) when tap forward forward will be great to make gameplay more fast

some dropv on the last attack from the combo to send enemy flying away a little is cool to

for some characters you can add jumpmove  2  2  or any jumpmove config you like to make them be controlable while jumping, or gor forward, go up or go down while jumping in those things will be great too

for my personal taste i think all characters can become a little more overpower and game will still be a great challenge


for psylocke  i think she can have all the moves she have in the snes marvel war of the gems game, every time i play with she i miss those air kick that she jumps back when she hit ( i know everybody dies with she on war of the gems  because of this move but in mfa will be great to combo  doing that i think)
i will play agan mfa and post later more ideas
wips for the next 10 years:
marvel wargems 100% 1.1 is out!
fantastic four      23%
avengers            11%
xmen                 31%
secret wars           1%
spiderman             1%
marvel universe     1% (all my games merged into one)

Offline zvitor

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Re: Marvel First Alliance - Update
« Reply #2 on: August 09, 2013, 04:47:09 PM »
i remember i said in past, "i dont want so overpower", but after play several times with my kids i figured how easy you die in this game, so i will incress damages, ranges and knockbacks....

is possible do this psylocke move without script? im still learning about it....

im really wondering this time about add run, (with walk speed anim), and will try sprite a run only if this anim didnt look cool at somes chars.


default borsounds will be replaced also im looking for new musics....


also i added one more button, so will be more easy to use special to breakout just hitting one button then D, D, + A
« Last Edit: August 09, 2013, 04:49:54 PM by zvitor »

Offline rafhot

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Re: Marvel First Alliance - Update
« Reply #3 on: August 09, 2013, 06:59:22 PM »
for this psylocke move for example i think you will need  just
   followcond   1
   followanim   1
where when psylocke hit the enemy she perform the follow1 animation or any follow you set in followanim
you can create script to set his follow animation more fluid but i think is not necessary
wips for the next 10 years:
marvel wargems 100% 1.1 is out!
fantastic four      23%
avengers            11%
xmen                 31%
secret wars           1%
spiderman             1%
marvel universe     1% (all my games merged into one)

Offline darknior

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Re: Marvel First Alliance - Update
« Reply #4 on: August 09, 2013, 06:59:36 PM »
I love your game ... so impressive, and best MARVEL game ever :)

Offline zvitor

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Re: Marvel First Alliance - Update
« Reply #5 on: August 09, 2013, 07:47:10 PM »

Offline rafhot

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Re: Marvel First Alliance - Update
« Reply #6 on: August 09, 2013, 07:53:20 PM »
nice!
the thing is brute!
and i want that fantasticar! :P

wips for the next 10 years:
marvel wargems 100% 1.1 is out!
fantastic four      23%
avengers            11%
xmen                 31%
secret wars           1%
spiderman             1%
marvel universe     1% (all my games merged into one)

Offline rafhot

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Re: Marvel First Alliance - Update
« Reply #7 on: August 09, 2013, 08:02:26 PM »
im re playing the game right now and i remember another thing you should add

set this into all npcs helpers into ther header:

subject_to_screen 1

with this they never will be offscreen while fighting
wips for the next 10 years:
marvel wargems 100% 1.1 is out!
fantastic four      23%
avengers            11%
xmen                 31%
secret wars           1%
spiderman             1%
marvel universe     1% (all my games merged into one)

Offline zvitor

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Re: Marvel First Alliance - Update
« Reply #8 on: August 10, 2013, 01:13:37 AM »
im re playing the game right now and i remember another thing you should add

set this into all npcs helpers into ther header:

subject_to_screen 1

with this they never will be offscreen while fighting
oh man, thats great i didnt knew that command, i hate when they go offscreen ahd fight with enemys



...
added run (walk fast anim) to all chars, like i thought, dont look so cool, but like you said, it play better. so i ill keep it.
« Last Edit: August 10, 2013, 01:15:23 AM by zvitor »

Offline BeasTie

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Re: Marvel First Alliance - Update
« Reply #9 on: August 10, 2013, 03:20:47 AM »
offscreen_noatk_factor 1

can also be added to models.txt to stop enemies fighting offscreen.

Offline zvitor

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Re: Marvel First Alliance - Update
« Reply #10 on: August 10, 2013, 04:14:01 AM »
thank you, it will be useful too

Offline Bloodbane

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Re: Marvel First Alliance - Update
« Reply #11 on: August 10, 2013, 05:52:22 AM »
 Hi zvitor!

 I forgot if you have updated these or not but I'll repost in case you haven't:

1. Fix enemy spawn in some levels. IIRC in parking lot (Kingpin's building) there's a level where you can see go sign after clearing group of enemies but you can't advance further. IOW the level already ends there so you should not add wait anymore at that point

2. For flight mode, give everybody regular shoot attack for their default attack. Then give certain characters special attack as their alternate attack. For instance, Moon Knight should throw his boomerang straight forward as his default attack and give homing boomerang as his alternate attack.
 You have your own balance system so you should decide who has alternate attack or not :)

3. For enemy variation, you could add robots which explode on their DEATH. Unlike the explosion you already use, this explosion can hurt players and maybe other enemies as well ;)

Offline toviciao

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Re: Marvel First Alliance - Update
« Reply #12 on: August 10, 2013, 10:08:30 AM »
Top 10 Best Bor. The Best Bor of Marvel World together to War Of Gems (ralfhot)

One answer zvitor, Does the music was composed by you or extracted from any musical group?

Offline O Ilusionista

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Re: Marvel First Alliance - Update
« Reply #13 on: August 10, 2013, 11:25:16 AM »
Good to see you here, buddy.
As for Thing, his walk animation is too slow. He is slow, but the animation is way too slow.

And Z, about the music..long time ago, I said I could compose all the music for your game. If you still want it, drops me a line.

Online crimefighters3

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Re: Marvel First Alliance - Update
« Reply #14 on: August 10, 2013, 01:06:55 PM »
I'd like some new characters if possible, love the game, glad to see your updating it.
Best Obor games ever World Heroes Supreme Justice Extra, Rocket Viper 2, Streets of Rage Z, Bare Knuckle VI, Nightslashers X, Bare Knuckle Vacuum v3 and MK Outworld Assassins.

 

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