Gun shot walking anim?

Hello.
When i press attack button it stops moving to shot. Arcade Robocop 2 game is an example about it. Also Contra is another example to shooting while walking.
Thanks.
 
Well, by default all attack animations don't move the character. So if you want to move in certain animation, you'd need to add moving command or script.
That's what I did in my Contra fangame :cool:.

That's the basic, the next thing to consider is how the movement is synched with WALK animation. Do you want it to be synched or not?
 
Hmmm... about Synched one, do you want Megaman style or Contra style?
In both styles, pressing attack while walking will change animation to walk shoot animation. However holding attack button after initial press will give different result;
- Megaman Style : walk shoot animation isn't repeated.
- Contra Style : walk shoot animation is repeated.
 
I decided to make a demo to show walk shoot with Contra style but currently it's 2D only.
Here's the link: Walk Shoot demo.

[couple days later]

Alright, I've updated the demo with new stuffs. Now the demo features Walk shoot ability for 2D and 2.5D module, with Cuphead as star for the former and Hawk for the latter.
Cuphead shoot ability is performed with Attack button while Hawk's with Attack2 button.

Last but not least, although walk shoot is similar to Contra (press direction keys while shooting), there's one difference. In Contra, releasing Shoot button while walk shooting will change character's animation to WALK animation, in this demo, both Cuphead and Hawk will change to end of their shoot animation in which they end the animation.

[couple days later again]

I've updated the demo with Samus. Read included notes.txt for more info.
Short info on the update: both Samus dan Cuphead change into walk animation if Attack button is released while walk shooting.
 
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