You came here because either you are interested in making your own unique environment stages to fill your marvelous game design concept idea, or maybe you are producing one and have some resources to spend on an artist.
The first thing I want to explain is that this is a technical workflow focused on the use of tools and assets, and there are no art skills required beyond your own set of eyes.
This technique shines on its own by taking 3D assets and setting cameras, materials, and outputting them properly to get any stage element you might think of.
I'm not going to teach any illustration, pixel art, modeling, or texturing techniques whatsoever. Instead, I will guide you through the process, encouraging you to think of furnishing an apartment; the apartment is your game, and the furnishing, just like in real life, is all around you in garage sales, in furniture stores. So, pick from here and there to create, just like an interior designer, your own game images based on existing 3D assets. Whether working with free libraries or paid assets and respecting licenses and credits, you are one step closer to creating such rich, uniquely staged content for your game.
The programs I use are paid software, and whether you grab a license for your own or if you handle another software of your preference with the same capabilities, this should be useful for you as well.
3D software: Cinema 4D
Pixel Art Software: Aseprite
Assets used in the sample project imagery: SYNTY POLYGON - Apocalypse Pack
A reliable library I recommend browsing for free/paid assets: Sketchfab
Remember to read licensing and crediting terms.
I'll dive into the process in the next update.
The first thing I want to explain is that this is a technical workflow focused on the use of tools and assets, and there are no art skills required beyond your own set of eyes.
This technique shines on its own by taking 3D assets and setting cameras, materials, and outputting them properly to get any stage element you might think of.
I'm not going to teach any illustration, pixel art, modeling, or texturing techniques whatsoever. Instead, I will guide you through the process, encouraging you to think of furnishing an apartment; the apartment is your game, and the furnishing, just like in real life, is all around you in garage sales, in furniture stores. So, pick from here and there to create, just like an interior designer, your own game images based on existing 3D assets. Whether working with free libraries or paid assets and respecting licenses and credits, you are one step closer to creating such rich, uniquely staged content for your game.
The programs I use are paid software, and whether you grab a license for your own or if you handle another software of your preference with the same capabilities, this should be useful for you as well.
3D software: Cinema 4D
Pixel Art Software: Aseprite
Assets used in the sample project imagery: SYNTY POLYGON - Apocalypse Pack
A reliable library I recommend browsing for free/paid assets: Sketchfab
Remember to read licensing and crediting terms.
I'll dive into the process in the next update.