Enter Name + Hi-Scores + Stage Completed

Tutorial Enter Name + Hi-Scores + Stage Completed 1.60

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How to use it:

1) Insert in your models.txt: empty_weap.txt and endlevel_empty.txt
Insert all *.c files in data/scripts/ directory (if you have a update.c yet, update your file with the functions inside this one).
Insert enter_name_cur.gif in data/sprites/ directory.
Insert font.gif, font2.gif, font7.gif (or similars with the same special characters) in data/sprites/ directory.

2) Add empty weapon in your character:


Rich (BB code):
       load empty_weap
weapons empty_weap CHARACTER_NAME

3) Add in your level a stage_completed or enter_name or hi_scores like:


Rich (BB code):
       z 0 0
file        data/scenes/stage_completed.txt

4) In stage_completed (or others) write:
updatescript data/scripts/custom_hud_enter_name.c
or
updatescript data/scripts/custom_hud_hiscores.c
or
updatescript data/scripts/custom_hud_stage_completed.c

then set your own background (in custom_hud_hiscores.c #define too)

5) Don't put the NEXT command (after a level) in level.txt

6) to overlap the default hi-score screen put this code in updated.c


C:
       #import "data/scripts/lib.c"
#import "data/scripts/custom_hud_hiscores.c"

void main() {
    overlap_hiscore_scr();
}

NOTES:
- To change your parameters open *.c files and changes #DEFINE PARAMS.
- This Hi-Scores Screen will overlap the old Hall of Fame in-build Screen.
- All these features are implemented in latest version of TMNT Shell Shocked


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White Dragon
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