
This game is in a very unfinished state, but is a showcase of unique design aspects.
- Inventory menu to summon units, including NPC allies.
- Currency system (used to purchase units in game, or spawn spare fighters if player is defeated).
- Give special orders to AI controlled allies such as guard an area, protect an item, or follow the player.
- Tag system. Live swap which unit you control, while the AI takes over yours.
- Radar HUD. Monitor positions of ally and enemy units off screen.
Little punks trying to gang up on you? No problem. Call in some allies to give you a hand and double the fun. Give them specific orders to strategize and outsmart your enemies.

