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  1. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Wow, I'm glad to have a lot of feedbacks, thank you all :) I will check one by one to improve the next beta. Yeah, I agree with most reports about the unbalanced difficulty, mainly the ones related to the enemy/boss damage and aggression. To be honest it was expected because until the first...
  2. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Yeah, it can be done too. In case you are knocked out by some enemy, you can use the aerial recovery by pressing UP+JUMP, which gives you a small invincibility until landing and then you can cancel it in any jump attack or aerial special attack. Look at 0:33 where I cancel the aerial recovery...
  3. Kratus

    In Progress Streets of Rage X (Windows / Android)

    A counter attack in the air? Did you mean super attacks, pressing the energy button while running? It already works this way. They don't have any juggle cost (I defined it to zero as an advantage due to its energy star cost), if you can't hit the opponent it's due to other moves you already did...
  4. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Not exactly the same as the counter does, but you can block an attack, release the block button quickly and then perform a special before the opponent finishes his move. In addition, you have the parry option too, which is a faster version of the block but a bit harder to use as a counterpart...
  5. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Yes, there's an update in progress that will detect and configure all buttons automatically using native Xinput compatibility. Currently Xinput works fine through manual configuration and I think it is the best device to play on Windows, but this next update will make things better and easier...
  6. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @Arkwelder Friend, the SORX was tested with the most common devices, unfortunately it's not possible for me to test every controller or keyboard model. SORX works fine with a default Android phone/tablet using touchscreen and the PS4 controller using bluetooth. For Windows it has Xinput...
  7. Kratus

    Final Fight??

    @Arkwelder I don't know if it's the same version you are looking for, but there's one at the resources section. You can get the game here.
  8. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Thanks :) Now we need to discover what caused the first crash when you played SOR2 route with SOR3 Shiva. Please, in case it happens again, do not reopen the game and send me the log file again.
  9. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Thanks, I was able to locate where the problem possibly is. For now, try erasing the file SORX_MENU.cfg and see if it solves the problem. In case yes, please confirm it here.
  10. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @DCurrent Thanks man, even after many years playing SOR1 I never noticed it. Indeed it doesn't happen in my SOR1 playthroughs because I rarely do the kick against lifted enemies. And even now it was not easy to replicate because the SOR1 enemies are always moving and don't stay in line...
  11. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @Mr.Hunter Buddy, please next time it would be easier to read the feedback if you put some spaces on your text. If you are referring to the moveset, in general the enemies will only have their original moves with a few exceptions like rage or some supers (like SOR3 Shiva, which has a stronger...
  12. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @SechandJeans Sorry, there is too few information to understand what's happening. What system are you using (Windows or Android)? Does it happen at the first time you downloaded the game or after a first playthrough? Did you try to use the Android pak in another engine version?
  13. Kratus

    In Progress Streets of Rage X (Windows / Android)

    The randomization is not exactly the problem, it may work for some enemy death voices but not cool for other actions because this behaviour is not present in the classics. This was made using an application similar to the old molebox but more modern. Currently under several tests because I...
  14. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @DCurrent Wow, thanks buddy! One more question, how can I update exe/apk separately? I didn't know that the resources section supported multiple files.
  15. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Thank you, friend :) Yes, the game is in a beta state but it's playable. You can download it at the resources section.
  16. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Exactly, SORX will not work in any other engine except the one that came with the game. Thanks for the feedback, I'm working to improve the gameplay. I wrote some instructions in the changelog.txt related to it, indeed the game received a huge rebalance on all health/damages. Once it's in a...
  17. Kratus

    Palette Tutorial Feeback

    @Bruce In case the total number of different colors in all 50 sprites are higher than 256 (in which is the indexed palette limit), certainly you will lose quality during this conversion. I suggest using the StitchStudio to create a unique sprite sheet using all your sprites and then turn it...
  18. Kratus

    In Progress Streets of Rage X (Windows / Android)

    I liked the way you categorize them, it may be useful in SORX because I have 4 types of samples (SOR1/2/3/X). One more question, in what event this code must be used? Great :) I'm glad you liked the game! I still have a lot of work to do on the game's balance but I think the base structure is...
  19. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @DCurrent Thanks man! Interesting, you are storing/playing samples without using local/entity/global variables, I will try this way. I'm wondering about how to clear these kinds of variables, because in SORX I have a routine at the title screen that always runs the clearglobalvar/clearlocalvar...
  20. Kratus

    In Progress Streets of Rage X (Windows / Android)

    It will not happen because the missile's "candamage" property is defined to not hit players/cpu partners after Neo. X death, only level elements.
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