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  1. apescott

    Complete Final Fight PC 2018

    Here you go guys! Here is a run through of ''classic'' and ''arcade'' mode in my mod. I will have an official release for these two modes by the end of the summer. Just a few slight kinks to iron out lol. Thank you so much for all who contributed and helped out you guys are the best!!!!
  2. apescott

    Spawning different icons for enemies in level

    I was also wondering if there is a way to change the icon in level with script. Like if Jake has 20 health in level 1 it spawns icon_20.gif and later in the game he has 60 health I can call his icon_60.gif in level. Is this possible if at all? ^_____^
  3. apescott

    Random enemy with random spawn script =]

    Hey guys! Getting to custom mode on my Final Fight mod and was wondering is there a way to make a script that spawns a random enemy that can randomize  their spawn animation also? Like if the script picks Dug then it can pick dug_sit, dug_stand, ect. I have multiple follow animations for their...
  4. apescott

    Canceled New! Final Fight PC 2017

    Here is the updated demo of my Final Fight PC mod. I'm converting it to GBA graphics because I was able to rip perfect sprites, sounds, music, ect. Plus I love the lifebar portraits. Everything from my SNES version will be in this version as well ^__^ Including everything all of you helped me...
  5. apescott

    How do I make the lifebar background a solid red color?

    Hey all! I was wondering how do you make the lifebar background  a solid color? I don't want to use 'bgicon' because I want it for enemies and want to change their health amounts in level for certain difficulty modes :) So lets say in easy mode I want bred to have 10 health, and in hard mode...
  6. apescott

    Canceled Final Fight PC 2017 (SNES and Arcade)

    Hi guys! Here are my updates for my mods!!!! The 16bit FFPC SNES conversion which classic mode is 86% complete and also the arcade version that is a playable demo. Let me know what you think!!!! Thank you so much for your support!!!!!  ;)...
  7. apescott

    Final Fight (Solid color sprite bar for each drop in health)

    Hey guys! I'm touching up my Final Fight PC mod and was wondering is there any way to spawn solid color bar sprites when the enemies or bosses lose health like in the game? Like health 600= (Solid pink bar.gif) 500= (Solid purple bar.gif)  ect. Cycling down to 200 which is dark green i think in...
  8. apescott

    Help using spawn06 script (ty Bloodbane) to spawn my flashing X

    I've been messing with this still lately lol, but I can't get it to work in game... It just crashes when an enemy dies. Here's what I have... What do I do to get it to work? void spawn06(void vName, float fX, float fY, float fZ) { //Spawns entity based on left screen edge and z axis //Auto...
  9. apescott

    Animated GIF at death (Final Fight flashing ''X'')

    The only thing left is to put in the flashing ''X'' at death for my Final Fight Remake. How would I do it without script? Or with script? Sorry to be so persistent with this, but I really need some help with it lol x3 Is there any way to incorporate it into the engine? That would be awesome! =D 
  10. apescott

    Canceled Final Fight SNES (Demo Released!!!)

    Final Fight Remake 2013 This is by far my masterpiece so far. Much progress on this one =D
  11. apescott

    (Script) Call animated GIF in game

    I'd like to call an animated gif in game when an enemy dies. Would playgif work? anim fall jumpframe 0 2.6 -1.4 landframe 2 loop 0 offset 238 177 bbox 0 0 0 0 move 0 delay 1         @cmd    playgif data/chars/bred/dicon.gif 25 36 0 frame data/chars/bred/fall001.gif move 0 attack 212...
  12. apescott

    Canceled Apescott Final Fight MOD (Update 2013)

    Final Fight Total Conversion: Final Fight Arcade+ : It's hard to choose the one I like best, but FFARC+ was my first, and I think It's coming along the best. I do like my FFTC, but it's more work and a bit tougher to put together lol 8D
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