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Here you go guys! Here is a run through of ''classic'' and ''arcade'' mode in my mod. I will have an official release for these two modes by the end of the summer. Just a few slight kinks to iron out lol. Thank you so much for all who contributed and helped out you guys are the best!!!!
I was also wondering if there is a way to change the icon in level with script. Like if Jake has 20 health in level 1 it spawns icon_20.gif and later in the game he has 60 health I can call his icon_60.gif in level. Is this possible if at all? ^_____^
Hey guys! Getting to custom mode on my Final Fight mod and was wondering is there a way to make a script that spawns a random enemy that can randomize their spawn animation also? Like if the script picks Dug then it can pick dug_sit, dug_stand, ect. I have multiple follow animations for their...
Here is the updated demo of my Final Fight PC mod. I'm converting it to GBA graphics because I was able to rip perfect sprites, sounds, music, ect. Plus I love the lifebar portraits. Everything from my SNES version will be in this version as well ^__^
Including everything all of you helped me...
Hey all! I was wondering how do you make the lifebar background a solid color?
I don't want to use 'bgicon' because I want it for enemies and want to change their health amounts in level for certain difficulty modes :)
So lets say in easy mode I want bred to have 10 health, and in hard mode...
Hi guys! Here are my updates for my mods!!!! The 16bit FFPC SNES conversion which classic mode is 86% complete and also the arcade version that is a playable demo. Let me know what you think!!!! Thank you so much for your support!!!!! ;)...
Hey guys! I'm touching up my Final Fight PC mod and was wondering is there any way to spawn solid color bar sprites when the enemies or bosses lose health like in the game? Like health 600= (Solid pink bar.gif) 500= (Solid purple bar.gif) ect.
Cycling down to 200 which is dark green i think in...
I've been messing with this still lately lol, but I can't get it to work in game... It just crashes when an enemy dies.
Here's what I have... What do I do to get it to work?
void spawn06(void vName, float fX, float fY, float fZ)
{
//Spawns entity based on left screen edge and z axis
//Auto...
The only thing left is to put in the flashing ''X'' at death for my Final Fight Remake. How would I do it without script? Or with script? Sorry to be so persistent with this, but I really need some help with it lol x3
Is there any way to incorporate it into the engine? That would be awesome! =D
Final Fight Total Conversion:
Final Fight Arcade+ :
It's hard to choose the one I like best, but FFARC+ was my first, and I think It's coming along the best. I do like my FFTC, but it's more work and a bit tougher to put together lol 8D