AlexDC22
Well-known member
so i adapted the script below from LDD by Mr.Q ( great game BTW )
and it works fine in the player select screen, the first of two...and hence the issue am having...how do i use the same scrip for the second select screen which is half way through the game.
i have them both set almost identical but still no dice...i know is me not the script lol... i know it has to do with this bit of code "in_selectscreen"
as it is both animations show in the 1st select screen...nothing on the second one...thanks
this bit is how its called in the animation text file....
thats for the first one...second one is the same but in a different folder obviously lol
second select screen i have it like this in the levels text file and it shows up and works as intended...
and it works fine in the player select screen, the first of two...and hence the issue am having...how do i use the same scrip for the second select screen which is half way through the game.
i have them both set almost identical but still no dice...i know is me not the script lol... i know it has to do with this bit of code "in_selectscreen"
as it is both animations show in the 1st select screen...nothing on the second one...thanks
this bit is how its called in the animation text file....
thats for the first one...second one is the same but in a different folder obviously lol
Code:
anim idle
loop 1
offset 1 1
delay 6
@cmd changeentityproperty getlocalvar("self") "direction" 1
frame data/chars/misc/pnameanim/pn1.gif
@cmd changeentityproperty getlocalvar("self") "setlayer" -2000
frame data/chars/misc/empty.gif
second select screen i have it like this in the levels text file and it shows up and works as intended...
Code:
select data/bgs/select2.txt
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