Anyone here have a Vita?

Plombo

OpenBOR Developer
Staff member
The PSP port of OpenBOR had a very long lifespan, so I was wondering: does anyone here (besides me) have a homebrew-capable (firmware 3.60) PlayStation Vita?  Someone contacted me through IRC today asking about a Vita port of OpenBOR. It seems doable from a technical standpoint, but is this something that people are interested in?
 
Plombo said:
The PSP port of OpenBOR had a very long lifespan, so I was wondering: does anyone here (besides me) have a homebrew-capable (firmware 3.60) PlayStation Vita?  Someone contacted me through IRC today asking about a Vita port of OpenBOR. It seems doable from a technical standpoint, but is this something that people are interested in?
I remember someone tested the old filmware works with eboot on Vita..
 
Isnt it just easier to run psp homebrew on it and then openbor ? I heard it plays psp titles so hombrew like openbor should work from get go ?
 
OpenBOR PSP can't run on Vita, for reasons which were explained to me but I can't remember offhand.
 
Hi I'm necroposting here because during the last year the PS Vita homebrew scene bloomed thanks to many new improvements to henkaku and correlated programs,also the huge problem of space caused by the absurd high price of the dedicated sony memory cards has been solved thanks to a very cheap adapter that let use micro sd.
So I wonder if there's still the interest in doing a open BOR port on this console.
At this moment many porting have already been done,games like Quake 1&2,Hexen,Doom and various emulators(especially MAME) can be played on PS Vita and PS TV,Open BOR would be the icing on the cake.
 
I kind of doubt it. Not because of the Vita in particular, but we're just too strapped for resources as it is. I'm not a porting guy, and the people who did PSP ports are long gone. If someone else wants to take up the challenge they're welcome to try, but no one in the current crew is interested ATM.

DC
 
There is a working Vita port available here: https://gbatemp.net/threads/release-openbor-vita-port-by-cpasjuste.527852/
I've tested few games and the port seems solid - no issue whatsoever, stable framerate.

Any chance for internalizing Vita code officially?

 
K4thos can you test my game on Vita please? I remember PSP won't support it thanks to the lack of memory, but since Vita has more memory, maybe it would run. Download the game here https://gamejolt.com/games/avengers-united-battle-force/14591

Any chance for internalizing Vita code officially?
The problem is: we are short on devs and to officialy include a port means to offer support to it. And we can't do it right now, sorry.
 
nsw25 said:
so if this 3rd party release of vita port is stable should it become a official port ?

There actually is an official port to Vita in the OpenBOR source tree. There are no released builds of it because of one critical bug that made me hesitant to actually release it. The 3rd party port is just the official port with a few patches applied on top of it (none of which fix the critical bug in question).
 
so if this 3rd party release of vita port is stable should it become a official port ?
I would say no. This would mean more work for the very few devs we have here. Plus, that version is not official and we offer no support for it.

We are more droping ports rather than making new ones. Honestly speaking, if I was in charge on this, I would just let windows, android and linux only ports.

To tell the truth, the only port which widths the trouble is the android one.

Vita is one of thr case of non official port that people het an old official but not released build, fix some things and release it, not giving the the right credits.

Plombo what is this bug?
 
O Ilusionista said:
Plombo what is this bug?

If you press the "home" button to suspend the game, then resume it again, the engine just...goes haywire. Crashes, audio cutting out, the engine deciding just deciding to shut down for no apparent reason...it's totally unpredictable. Everything works fine as long as you don't press the home button though.
 
O Ilusionista said:
so if this 3rd party release of vita port is stable should it become a official port ?
I would say no. This would mean more work for the very few devs we have here. Plus, that version is not official and we offer no support for it.

We are more droping ports rather than making new ones. Honestly speaking, if I was in charge on this, I would just let windows, android and linux only ports.

To tell the truth, the only port which widths the trouble is the android one.

Vita is one of thr case of non official port that people het an old official but not released build, fix some things and release it, not giving the the right credits.

Plombo what is this bug?

When it comes to credits I don't think there is ill intent on anyone's part. From what I understand cpasjuste (who has the Vita version forked on Github) didn't really release it. The recent Vita release is done by someone else who noticed the repository and decided to compile it (see the linked gbatemp topic).
 
That is not correct! cpasjuste did NOT take any vita code from Plombo´´'s port!
Both cpasjuste and plombo ported it independently!

End of September 2016 plombo asked if someone had a Vita and was interested in a port!
In December 2016 cpasjuste had a very simple proof of concept port of OpenBOR for VIta ready that he sent to me for testing.
The build wasnt very good and not much was working! He sent me another build in February 2017 which was abit better.
Then he abandoned the project for over a year!

In mid 2017 I contacted plombo and asked if he had done any work yet on a Vita port, which he didnt!
I told him about cpasjuste´´'s abandoned port and asked him if he was interested in finishing it.
Plombo declined and said he wanted to port it himself. And then nothing happend for a year!

Meanwhile cpasjuste had some time again and finally had a more or less final build ready in August 2018.
Too busy with Switch projects he forgot about it and it never released it eventho it was finished.

Fast forward to january 2019 - I poked rsn8887 and told him about the unreleased OpenBOR. rsn8887 had already worked on several other
projects that cpasjuste had ported and improved them with extra features. So all he did was making a releaseable build out of it and put it public!
No code of plombo´'s unreleased Vita build was taken!

-

Plombo
Regarding that Home button issue - that is unfixable and has to do with the way the Vita is hacked.
It was never meant to be possible to read or write data from the ux0: partition. So there is no way for the OS to handle it correctly and close files in use.
Due to this, the only way to fix this issue, is by disabling the home button in problematic homebrews and forcing the user to close the app via some quit button or similar. For example rsn8887´'s improved Vita port of the Amiga emu UAE4ALL2 does this to prevent ADF/HDF corruption.

Imo your Vita port should be part of the official OpenBOR builds so it stays always up to date!
All you need to do is block the home button and its good to go :)

P.S. cpasjuste also ported OpenBOR to the Switch: https://gbatemp.net/threads/openbor.499075/
 
ScHlAuChi said:
That is not correct! cpasjuste did NOT take any vita code from Plombo´´'s port!
Both cpasjuste and plombo ported it independently!

No, it is correct. The Vita port on his GitHub is absolutely based on my work. It's clear from the git history. Maybe he had a port of his own at some point, but the one that people are distributing is based on mine. Though as K4Thos pointed out, it's actually someone else distributing the port and attributing all of the credit to him, so I don't think he deliberately took credit for my work.

ScHlAuChi said:
Regarding that Home button issue - that is unfixable and has to do with the way the Vita is hacked.
It was never meant to be possible to read or write data from the ux0: partition. So there is no way for the OS to handle it correctly and close files in use.

Oh. Guess we might as well release it. I was already thinking about it...
 
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