maxman
Well-known member
I have one model which is a weapon character as a none type entity originally from a player model, and the other, also a none type, but not a weapon, which can act as a weapon for attacks and follow the weapon model every time it acts as it's attached or bound. Both characters have the same axis set in offset cropless, same speed and the same animations set for being together accordingly but not scripted yet. For example, Vega fights with his bare hands but sans mask as a weapon character. The claw entity can act as an attachment for a weapon character or probably a follower every time a weapon character moves according to (every) animation.
I'm not gonna put both claw and original sprites together in one because it's gonna be too tedious to gather or work on them.
Edit: Both player type and weapon entities have all the same animations including mask and claw. Only certain stuff such as the claw need attachment.
I'm not gonna put both claw and original sprites together in one because it's gonna be too tedious to gather or work on them.
Edit: Both player type and weapon entities have all the same animations including mask and claw. Only certain stuff such as the claw need attachment.
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