Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

No permission to download
The project is currently under development.
Nice.

I couldn't finish the "rain subject" without mentioning this awesome piece of art by SNK:

Kof99park3bglite.gif


(just for inspiration)
 
I LOVE that stage.

This is what I got for now: its the stage 10, Spider-Man stage
JOJqwBP.png


The mirror effect is very cool, but there is a problem: I want the mirror effect to happen just on those windows, and not on the whole background.

I am making something wrong, but I can't see what:

background data/bgs/spider/tmirror.png 1 1 0 0 0 0 0 0 0 0  #(sprite with the windows, which isn't showing)
mirror 1

bglayer data/bgs/spider/tback.png 0.5 1 0 55 0 0 -1 1 1 0 0 0 0 0 0 #(the buildings)
panel         data/bgs/spider/tstreet.png  @(the walkable area)

 
***GUYS, WE NEED YOUR HELP HERE***

Some users always asked for 3 or 4 players on this project. We don't have enough space on the HUD to put 4 players (and I don't want to remake it either), but for 3 players...maybe I can do (I already made some tests).

But, the main problem is: If I do allow 3 players, the bios screen should be gone (lacks of space), with just the char and his stats.
c93z3lU.png


Its a hard decision, so we want to hear you guys.
 
I think like the HUD thing again, script for the bios entity would check if 3player and/or 4player exists, and remove/kill itself somehow if they do. 

Just edit the bio entity to have the text part as separate entity, so when player 3 or 4 press start it can be removed and they can be displayed in place of the text. 

So it would be like this for 2 players


PLAYER#1 - [TEXT]  - PLAYER#2 - [TEXT]

and 3/4 players like so.

PLAYER#1 - PLAYER#3 - PLAYER#2 - PLAYER#4


So all chars can still show their stats and char image, you could expand the script to add names too, just use drawstring to save editing images.  Also you might need to use custom select screen stage so you can use script.

Anyhow, just the basic idea I had, I'd give it a go, but you would script it better if you want to add it. 
 
That is a neat idea, Beastie! But I remember that some scripts doesn't works at the select screen.
For example, I call the entities using summonframe, because Bloodsbane and DC's scripts doesn't works on that screen.
 
Yeah it might have to get trickier and run all the script from the .txt of a custom select screen level, like insert the script directly into the level. 

Utunnels made an entire custom menu like this,  Whitedragon has done some stuff too.
 
Marvelous look, Cyrus. :O What game is that stage from?

Hmmm... Question: If you see that there's a 4-player option available regarding player option and text, would it be like this?

Player1-[text] - Player2-[text] - Player3-[text] - Player4-[text]

And will that [text] have a string input to it?
 
Working a bit more on Emma, giving her more attacks and sounds. Because is weird as hell to hear he fighting using Thor voices, lol

KDynfdw.png
 
@ens23 I had some new ideas.
I was looking at ther and she seams to be missing some moves, so I changed some moves.

Her Astral Projection works like a projectile. She does the pose and her projection appears and dashes, hitting the enemy. The summon and end animations use scale, and I edited some negative versions of the frames, so every frame has negative effect and is very smooth. This is the Psychic Mirage (I am mixing your and Eclipse's Emma voices)

3XcHQ4i.png


The second one uses the same startup animation, but is a tad different: while on the other the astral projection appears right from the start, on this move she "focus" a bit before to execute the move - Psychic Bolt.

This moves acts like Sub-Zero's ice blast: it freezes the enemy for 3 seconds, but does few damage. I've edited the position, so if you wanna review it, I can send to you:

Kgc1dT2.png

The move just hits enemies until a certain distance, its not a whole screen blast.

I hope you like it and you don't mind that I edited your stuff :)
 
what about the one where she has a blast around her and diamond form.. ?  Also her astral projection is supposed to attack every enmy on screen a projection should be on every enemy.  If you could please send so i can test?
 
what about the one where she has a blast around her and diamond form.. ?
That will be used as her Special (breakout), but won't stun the enemies, or the players will abuse this move. Or I can make it stun without causing any damage.

Her Diamond form is being made right now.

Also her astral projection is supposed to attack every enmy on screen a projection should be on every enemy

This could work for your game (platformer), but not for a beat em up. Because this would be VERY cheap move on our game.

The mind control move could be cool too, I just need to think how to make it no-cheap.

Aside from the Diamond form, I plan to give her a hyper move, where he will make the enemy twitst itself in pain (like Jean Gray had on a PSX game)

I can send her to you, but I need to pack all the scripts she uses or it will crash.

 
yes if you could make it projection mind control on one enemy it would be good.. How you can make it not cheap.. well it can only be one enemy she can control at a time it can also take more mp to use.
 
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