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In Progress Contra Action(Tech Demo 2)

The project is currently under development.

DJGameFreakTheIguana

Active member
Not much can be said about this other then being a tech demo of an experiment I started about 2 years ago after having ideas about Sonic while watch videos on boss battles from Contra Hard Corps and Megaman 0. It started with me taking Bloodbane's Contra Locked and Loaded and using Sonic from NickyP's Satam Liberations, replaced with Knuckles, and gave him extra moves, all to see how a Sonic game would be in a more action like setting rather then platforming, and I gotta say I had a lot of fun with this. I didn't have any real plans for this at first, but I've been having more ideas as of late because I been wanting to play more action games like this for a while now while at work, but not having a decent game that plays well on a touch screen, though that was solved with a bluetooth gamepad. If I do anything else with this mod, it wont just be modding over Bloodbane's Contra, it's the perfect source for 2D action modding, but either way, here's a video. they'll be a demo release soon.
https://streamable.com/2ww3mo

And of course, shoutout to Bloodbane for making this mod, it came in handy after beating all of Contra Hard Corps endings in few sittings, and NickyP for Satam Liberations.

Download: http://www.mediafire.com/file/ygt4vgxhcph4rvw/ContraTDv2.rar/file

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This is something I didn’t know I wanted. I feel like Knuckles’s wave projectile should be recolored, though. Maybe give him a spin attack to hit enemies when he’s moving?
 
Ikr? It really shows how much of a good job Blood did with this mod. The wave attack I already palnned on recoloring, and the short jumps Knuckles does is his spin attack, I just added the fire shield because Sonic always had the insta shield in Liberations, that's what brought on the special attack I'm calling the ultra shield, which fills the whole screen.

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I could see this even being the new direction Chaotix Rage takes once you pick that game up again.
 
Nah, Chaotix Rage was a start of something I wanted to do way back when I first started. I'll get back to that game one day, but it's already the way I want it, aside from the improvements I made in Sega Brawlers and Sonic Revolution.

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Having trouble with something, trying to redo the menu.txt to show which buttons work for Knuckles specifically, while still showing how it works for the Contra cast, but now the first word of the next line shows up next to the last one of the current line. There's a shot below to show that. Here's the menu itself, and the lines of text I used was my attempt at moving that last word, but none of them worked.
Code:
renamekey   moveup    Up
renamekey   movedown  Down
renamekey   moveleft  Left
renamekey   moveright Right
renamekey   attack    Shoot_KTE_attack__________________________a
renamekey   attack2   Mode_KTE_attack2..........................a
renamekey   attack3   Weapon_KTE-Ultra--------------------------a
disablekey  special
disablekey  attack4

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Attachments

  • Contra - 0001.png
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Here's the demo for Knuckles in Contra. The original cast are still in the game, and for the moment, unless I changed my mind, I'll add a few other characters to this later on before turning this into a completely different game.

http://www.mediafire.com/file/rws9qde1kagohjp/file

EDIT: 2 side notes, I included a txt file called actions so yall know which keys do what with Knuckles the letters KTE.
Code:
Shoot - KTE_attack
Mode - KTE_attack2
Weapon - KTE-Ultra

Other side note, I had intended to upload this for SAGE, but apparently, the guidelines say the games had to be games, not just swapping characters. This is more of an add on but damn, that was more time I could've spent with the other mods.  ;D

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I played it, and I like how Knuckles has decent enough jump control, but maybe you should look into a platforming script to add. I feel like Knuckles's up+jump could go up higher. Maybe add his glide as an attack when pressing jump twice?
 
Maybe I can save gliding for when I move on for a whole new mod, but the whole reason for the double jump was to reach bosses and enemies that couldn't be reached with a normal jump, though this was long before I thought to add the ultra attack. Overall, Knuckles was made so he could get though the mod, the goal wasn't to be accurate to standard Sonic gameplay.

Edit: While I consider my self on break from doing any serious modding, I'll be doing some leg work from time to time just to move a few things along in the meantime.
Contra-0002.png
Contra-0016.png



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Thanks Illusion!

BTW, wanted to show you guys what brought this on, meant to do it in the first post. I already noted that I watched bosses battles for Contra Hardcore and Megaman Zero but I never put up any videos.

There's a Sonic rom hack out there with all these really hard boss fights. The first fight is pretty standard, it's the 2nd fight when things get hard, though I'd start the video around 2:29 because of the boss music used from Batman and Robin Adventures.

I doubt I would attempt to make bosses like this, but considering how slow and methodical fights are in your average Sonic game, they should be more fast passed and frantic like the ones in the Contra video, but easier then what was shown in the rom hack. There is some middle ground out there, and these examples come to mind.

This video is is probably the best examples of what I would like to see more often with Sonic games.

So there's all that, but this was mainly about Sonic at first, but I've had other ideas, which is why Sparkster is being added, cause I don't think is just something to experiment with just Sonic.

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There's
 
DJGameFreak TheIguana said:
Made some more progress with Sparkster real quick.
Contra-0019.png
Contra-0020.png


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Thanks for it.
I always liked Sparkster! And always whish for a real remake/sequel.
By including him ingame, it make my whish half granted!
 
Two videos up for Sparkster, got some adjustments to make and he's almost done.
https://streamable.com/xuxgsp
https://streamable.com/sxxux7

nedflandeurse said:
Thanks for it.
I always liked Sparkster! And always whish for a real remake/sequel.
By including him ingame, it make my whish half granted!
You're welcome, and Sparkster is a cool game, I actually been playing bits of the SNES game lately and used chats to fight the final bosses.

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New character added, Pulseman. Got one more planned before I release another demo, then from there, I'll either mess around with this mod some more or start from a fresh folder.
Video - https://streamable.com/k58b4i
Contra-0024.png
Contra-0025.png


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I've watched 2nd video of Sparkster. Nice work there  :), Sparkster really need ability to attack or shoot behind him.
 
Thanks Blood. That's what's interesting about doing this with your mod, because it's faithful to Contra design, I have to take measures with how each character plays for them to work properly. Nicky P did have a variety of chars for Megaman Armada, and while it was cool, Megaman is still primarily a platforming game, while Contra is more geared toward action.

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Got new videos for the next and last 2 entries for this demo, Pulseman and Megaman X! X I edited from the X Command sprites I used in Multiverse with wings from his Falcon armor, because, until after I started the edits, I couldn't find a decent sprite of that vehicle he rides in the intro for X2. the shooting sprites for him was also a quick copy and paste job.

These are just the speed stages but their files for main stages are practically done, so I just got little things to do, it's just a matter of when I get to them.
https://streamable.com/wgtbru
https://streamable.com/bsg1hs

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Here's the newest demo. Calling it Contra Action since it's no longer just about adding Knuckles. Once I pick this back up again, this will be a whole new mod, totally separate from Contra.
http://www.mediafire.com/file/ygt4vgxhcph4rvw/ContraTDv2.rar/file

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Yo Chronocrash, long time no see. I've been working off and on wit several things as of late after a taking a break, or being in a slump, for the past 2 or 3 months.

As for Contra action, I'm struggling to come up with a real name, it could have Mega in it, IDK, but I've ran into an issue having copying some enemies and files from Bloodbane's Contra to a new folder, and after getting a boss and it's scripts ready, the game crashes and says one of the scripts isn't working, along with a script from an enemy that was previously working. Here are the files and scripts, and I gotta use mediafire since it seems we can't upload txt files anymore.
http://www.mediafire.com/file/09o2znqvhwb9jck/eScript.c/file
http://www.mediafire.com/file/ipg9xzm35t5ty84/flybot.txt/file
http://www.mediafire.com/file/ejcwpqs37qc5p7x/lescript.c/file
http://www.mediafire.com/file/cjjvq73napsj7cx/ScriptLog.txt/file

While I'm here, here's a look at some of my progress, but most of my recent time was spent on making 5 stages.





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