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Crime Buster model issues

So, I was going to use player characters from Crime Buster as templates since I feel like my gameplay could use a bit more "oomph", so I ended up plopping a couple of things into a blank-ish mod with CRxTRDude's story system and Kratus' custom pause menu. The engine somehow thinks the enemies' regular "fall" animation is invalid for some reason, and sometimes it crashes without a "fatal error" message.

EDIT: Solved, link's gone now.
 
Last edited:
Solution
Check this:
If you are receiving an error "Invalid animation name line xxx" , you need to rise the value of the max animations you use for each type. For example, if you have MAXFOLLOWS 4 and try to use FOLLOW10, you will receive that error and you need to change the MAXFOLLOWS to 10. No need to change the others if you aren't using more animations than the max value.
Check this:
If you are receiving an error "Invalid animation name line xxx" , you need to rise the value of the max animations you use for each type. For example, if you have MAXFOLLOWS 4 and try to use FOLLOW10, you will receive that error and you need to change the MAXFOLLOWS to 10. No need to change the others if you aren't using more animations than the max value.
 
Solution
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