This is one of my older projects that I bounce around to now and again. I took a break from engine coding to play around with it, and I'm on the hair's edge of getting a release.
Anyway, here's a super, super, short clip showing Terry's Power Wave in action (no audio effects for it yet). I was testing it with a basemap. My goal is to make it stop and expire if it hits a wall, or reaches any sort of edge (i.e. if you throw it toward a pit or the top of a building, it should terminate at the edge without falling off). But I also wanted it to climb ramps.
Not a whole lot honestly, but keeping it stable in all possible terrain situations turned out to be a bunch of catch-22 logistical nightmares. Got it going though and I'm happy with the results. On to the next thing.
Anyway, here's a super, super, short clip showing Terry's Power Wave in action (no audio effects for it yet). I was testing it with a basemap. My goal is to make it stop and expire if it hits a wall, or reaches any sort of edge (i.e. if you throw it toward a pit or the top of a building, it should terminate at the edge without falling off). But I also wanted it to climb ramps.
Not a whole lot honestly, but keeping it stable in all possible terrain situations turned out to be a bunch of catch-22 logistical nightmares. Got it going though and I'm happy with the results. On to the next thing.
