• All, Gmail is currently rejecting messages from my host. I have a ticket in process, but it may take some time to resolve. Until further notice, do NOT use Gmail for your accounts. You will be unable to receive confirmations and two factor messages to login.
Fighter Factory Studio

Fighter Factory Studio released! 3.7.4.4

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Version 3.7.2 released!

Hello!

Today, version 3.7.2 is available for download.

The distribution changes mentioned in the last post will be applied in future updates, as I'm still preparing the Linux AppImage and Windows MSI installers.
For Windows, from now on there's a Portable version for both x86 and x64 builds.

Changes:​

  • Fixed the bug that prevents the program from opening on some machines;
  • Added Japanese translation by nomucoke;
  • Added documentation for triggers and state controllers by holding Ctrl and clicking over the word in any code editor.
Thanks to everyone supporting us and have fun!

3.7.2.1 small update!

Hello!

A new update is live right now.

Version 3.7.2.1 fix a serious bug in the undo limit setup. This affects sprites and sounds, completely disabling undo functionality which causes other issues as well like unable to save changes (as the program only allows saving in modified state, unless you use Save as).
Let me know if you found other bugs in the comments bellow.
Thanks everyone for reporting issues and for the continued support! You rock!

 
Preview of some new stuff on Fighter Factory plus some MUGENext showcase

Here we'll be showing some improvements the next version of MUGENext and Fighter Factory Studio has. FFS 3.7.3 fixes more bugs, solves some deployment issues and bring new features. A Qt4 based version (like FF3) will be available too. MUGENext is reaching my first goal of replacing M.U.G.E.N without changes and preserving the original engine's behavior.

 
From the developer Patreon post:

Version 3.7.3 Released!
Hello guys!

Finally, I'm releasing version 3.7.3 that brings a lot of bug fixes (all known issues were fixed) and improvements, alongside a new feature: audio editing in Sounds editor.

Global changes:

  • Updated Qt on all platforms (including Qt4 and Qt5 variants) and removed DirectX 11 dependency on Windows;
  • Updated Dark and Light styles to use HiDPI images;
  • Added two new iconsets (Flat-Dark and Flat-Light) and a new Colorset (Monokai by Jesuszilla);
  • Made changes to avoid multiple consecutive error dialogs while using the "Test in engine" function;
  • Fixed the program crashing after closing a tab (when multiple tabs are open);
  • Fixed the crash happening after Applying settings and closing Options window;
  • Fixed multiple random crashes happening while editing sprites and sounds;
  • Fixed a typo in the message displayed while trying to run two engine instances at same time;
  • Fixed a bug where after editing a sprite, navigating to another and choosing to discard the changes, the selection slider moves one more position;
  • Fixed the option 'Switch to the frame's sprite' resetting upon applying settings;
  • Fixed a crash when trying to cancel adding new sounds by closing the "Add" dialog;
  • Fixed icons not showing for Quick search functionality;
  • Fixed auto save progress notification not going away for text files;
  • Fixed file modification watcher not working after the file has been saved;
  • Fixed the file tab not updating correctly after saving the file;
  • Fixed a bug in the colors list in Options where using keyboard to change the selection doesn't update the color state;
  • Fixed a bug in quick search on non-text editors (jumping to the next element while opening or closing the search box);
  • Fixed a bug where replacing a sound/sprite from 'Import from another Project' doesn't count and the interface isn't updated;
  • Some toggle states are saved properly now (contact boxes, guides, ruler, axes);
  • Added support for opening files with any extension in Commands and States editors;
  • Added support for using the Numpad Enter key for quick search;
  • Added the ability to move the cursor position on Sound editor to start playing from that sample;
  • Implemented sample range selection on Sound editor;
  • Implemented some basic Sound editing functions (Remove selected, Fill silence, Fade in, Fade out, Cut, Copy and Paste);
  • Implemented some Audio editing tools (Move selected and resize samples);
  • Implemented the Pause function on Sound editor.
M.U.G.E.N. related changes:

  • Fixed a crash that may happen in rare conditions while editing sprites/sounds and auto save is running;
  • Fixed the crash happening sometimes when you type in an out of bounds var index;
  • Fixed a bug in the animation creation feature of the Throw Creator;
  • Fixed the crash that happens while switching from/to var list mode on States editor;
  • Fixed a crash while opening a project that contains both mugenversion tied to Win/DOS M.U.G.E.N and localcoord;
  • Fixed the Emulator crashing if some State has more than 128 trigger lines;
  • Fixed a bug preventing some old SFF v1 files from opening;
  • Added VictoryQuote to the SCtrls template list.
This is probably the most stable Fighter Factory build to date!

Sorry for the long delay (this should been released in February). But the wait worth the effort, as all crashes are fixed (big thanks to Jesuszilla for the great information provided about many issues).

Also, the new website is online too. MUGENext 0.1.0 Beta is the next release as soon as I finish some platform specific stuff.

I hope you guys enjoy. Thanks to everyone supporting us. Have fun!
 
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I get confused with this program but don't know it's history also. I am working with Open Bor sprites. Often I am seeking a palette PNG but it prompts for .act or .def pcf or act def files.....might have one name wrong. I have studio and classic version too. Could it be I have the wrong version installed or is it- I don't now what I am doing-could be both with my luck. I got it long before becoming a member because of a tip I got from the website Fighter's Generation. I thought it looked interesting but my aspirations where a MUGEN project then.
 
Last edited by a moderator:
Fighter Factory Studio 3.7.4 is out!
Just now
Hello! Today I'm releasing version 3.7.4. This version introduces a brand new advanced auto completion system, and fixes more bugs.

Changes:

  • Fixed the code snippet editor;
  • Fixed the location of the contact box resizers;
  • Fixed incorrect syntax highlighting for fonts in system.def and fight.def;
  • Fixed a bug where unusual usage of linked palettes plus out of order data on SFF v2 leads to incorrect palette setup;
  • Fixed a bug where you can lose edits of sprite/sound if you switch out to another file/editor;
  • Fixed the "Cannot load configuration file!" error for corrupted config files;
  • The Project tab name now updates while editing the Project's name;
  • Removed the Stage panel on BGs editor (it will go back in a better format in version 3.8);
  • Removed the setting "Reduce interface flickering" (this was causing issues making some areas of the interface going hidden and never showing up again);
  • Updated the Ultimate preset to avoid the bitmap information being cut;
  • Highly improved list of Encodings (grouped by aliases and named by language/region);
  • Improved undo/redo for sprites and sounds by merging consecutive operations into one whenever possible;
  • Improved filename sorting for open dialogs (fixes the 1, 10, 11, 2, 3 ordering issue);
  • Implemented an advanced and smart auto completion system;
  • Added initial support for MUGENext.

Advanced auto completer:

Helps completing:
  • Block names ([Block]);
  • Block parameter names (only for those missing in this block, parameter = );
  • Double quoted string on block parameters of this type (parameter = "string");
  • Command names (command = "name");
  • Block types (type = BlockType);
  • Keyword block parameters (parameter = keyword / version / file names);
  • Trigger, trigger arguments and trigger redirection;
  • Victory quote list (you can paste multiple double quoted lines in [Quotes] and victoryN = gets added automatically).
In the next days I'll be uploading a new video showing the auto completion in action, among other brand new exciting features from version 3.8 alpha.

Download: Fighter Factory Studio 3.7.4

Thanks!
 
Fighter Factory Studio 3.7.4 is out!
Just now
Hello! Today I'm releasing version 3.7.4. This version introduces a brand new advanced auto completion system, and fixes more bugs.

Changes:

  • Fixed the code snippet editor;
  • Fixed the location of the contact box resizers;
  • Fixed incorrect syntax highlighting for fonts in system.def and fight.def;
  • Fixed a bug where unusual usage of linked palettes plus out of order data on SFF v2 leads to incorrect palette setup;
  • Fixed a bug where you can lose edits of sprite/sound if you switch out to another file/editor;
  • Fixed the "Cannot load configuration file!" error for corrupted config files;
  • The Project tab name now updates while editing the Project's name;
  • Removed the Stage panel on BGs editor (it will go back in a better format in version 3.8);
  • Removed the setting "Reduce interface flickering" (this was causing issues making some areas of the interface going hidden and never showing up again);
  • Updated the Ultimate preset to avoid the bitmap information being cut;
  • Highly improved list of Encodings (grouped by aliases and named by language/region);
  • Improved undo/redo for sprites and sounds by merging consecutive operations into one whenever possible;
  • Improved filename sorting for open dialogs (fixes the 1, 10, 11, 2, 3 ordering issue);
  • Implemented an advanced and smart auto completion system;
  • Added initial support for MUGENext.

Advanced auto completer:

Helps completing:
  • Block names ([Block]);
  • Block parameter names (only for those missing in this block, parameter = );
  • Double quoted string on block parameters of this type (parameter = "string");
  • Command names (command = "name");
  • Block types (type = BlockType);
  • Keyword block parameters (parameter = keyword / version / file names);
  • Trigger, trigger arguments and trigger redirection;
  • Victory quote list (you can paste multiple double quoted lines in [Quotes] and victoryN = gets added automatically).
In the next days I'll be uploading a new video showing the auto completion in action, among other brand new exciting features from version 3.8 alpha.

Download: Fighter Factory Studio 3.7.4

Thanks!
I downloaded 3.7.4 and 3.7.4.1 on their site. Under the Sprites feature, I added the sprites, but none of the sprites shown up. What's going on? Thanks
 

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  • Sprites not shown up.png
    Sprites not shown up.png
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your sprite is 1920x1080 and is set at axis 0,0. So its bigger than the window size and this is why you aren't seeing it.
Click on "show transparent color" and you will see the background.
I clicked on "show transparent color", same result. I've tried to open the 204 x 44 image, same result.
I never had this problem with the older versions. Is anyone else having the same issue?
Thank you
 
O Ilusionista updated Fighter Factory Studio with a new update entry:

Version 3.7.4.4 (Windows 64bit)

Changes:

  • Fixed the code snippet editor;
  • Fixed the location of the contact box resizers;
  • Fixed incorrect syntax highlighting for fonts in system.def and fight.def;
  • Fixed a bug where unusual usage of linked palettes plus out of order data on SFF v2 leads to incorrect palette setup;
  • Fixed a bug where you can lose edits of sprite/sound if you switch out to another file/editor;
  • Fixed the "Cannot load configuration file!" error for corrupted...

Read the rest of this update entry...
 
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