maxman
Well-known member
I checked with 3D movement for stages in Volcanic's Rocket Viper 2.
I plan to make a panel entity in parallax via camera for players and enemies to move. I know the 3D thingy exists in Rocket Viper 2 and I wanna make it more similar to SF2, but I don't want idle frames of stages with u3d scripts which rely on 2 or more frames. One example is the Square stage. I want it to act like water with rock 1 when players and enemies move back and forth. For example, if two stand on panel, the panel shouldn't be scrolled but stay normal. I want it to remain intact until they start moving anywhere, left, right, away, etc. (Need the scrolling to be subsequent to players, enemies, npcs, etc., like u3d script.)
I dunno what to do.
Do I need globalvars?
I wanna make something similar to this stage.
https://www.youtube.com/watch?v=-4tT4KInD5Y
[attachment deleted by admin]
I plan to make a panel entity in parallax via camera for players and enemies to move. I know the 3D thingy exists in Rocket Viper 2 and I wanna make it more similar to SF2, but I don't want idle frames of stages with u3d scripts which rely on 2 or more frames. One example is the Square stage. I want it to act like water with rock 1 when players and enemies move back and forth. For example, if two stand on panel, the panel shouldn't be scrolled but stay normal. I want it to remain intact until they start moving anywhere, left, right, away, etc. (Need the scrolling to be subsequent to players, enemies, npcs, etc., like u3d script.)
Code:
name panello
type panel
speed 5
anim idle
@script
changelevelproperty("water",1);
changelevelproperty("rock", 1);
@end_script
loop 1
offset 0 244
delay 9
frame data/bgs/stageb/panel.png
I dunno what to do.
Do I need globalvars?
I wanna make something similar to this stage.
https://www.youtube.com/watch?v=-4tT4KInD5Y
[attachment deleted by admin]