Im posting here cause i didnt want to hijack other topic and it deserves its own, if You decide to use that tool please share your results, im very curious.
I found very interesting software for interpolation ,its called intersprite, and i got really decent result with robo
Here is 20 frames, one extra interpolated frame inbetween
Great thing about it is that it can create even 10 interpolated frames, here i created 3 frames so its 40 frames of animation, original had 10
Original 10 frames animation next to 40 frames version:
So if i wer You guys i would use that instead of video interpolation.
Here is tutorial for that:
Its quite long but basically you have layers on side which tell what body part is behind what etc, you can rename them above tools, so you paint over body parts highlighting them, once you do all frames painted then you add bones , its that tool next to eraser. And when you finish applying bones then now you can interpolate, it wont interpolate without bones .
Id leave morphs disabled.Also when painting body part just paint entire bodypart shape like it really is when its obscured by something in front of it then dont stop paintng , this way you will get very usable animation.
In case of a problem i can upload this robo project fo you to see.
One more test i did with ermac, interpolated to 40 frames
IMO results are very promising , it takes time to separat and paint limbs tho, and i hope there will be some sort of stabilisation
I found very interesting software for interpolation ,its called intersprite, and i got really decent result with robo
Here is 20 frames, one extra interpolated frame inbetween
![33ric.gif](https://funkyimg.com/i/33ric.gif)
Great thing about it is that it can create even 10 interpolated frames, here i created 3 frames so its 40 frames of animation, original had 10
![33riv.gif](https://funkyimg.com/i/33riv.gif)
Original 10 frames animation next to 40 frames version:
![33ron.gif](https://funkyimg.com/i/33ron.gif)
![33rop.gif](https://funkyimg.com/i/33rop.gif)
So if i wer You guys i would use that instead of video interpolation.
Here is tutorial for that:
Its quite long but basically you have layers on side which tell what body part is behind what etc, you can rename them above tools, so you paint over body parts highlighting them, once you do all frames painted then you add bones , its that tool next to eraser. And when you finish applying bones then now you can interpolate, it wont interpolate without bones .
Id leave morphs disabled.Also when painting body part just paint entire bodypart shape like it really is when its obscured by something in front of it then dont stop paintng , this way you will get very usable animation.
In case of a problem i can upload this robo project fo you to see.
One more test i did with ermac, interpolated to 40 frames
![33ro2.gif](https://funkyimg.com/i/33ro2.gif)
![33ro9.gif](https://funkyimg.com/i/33ro9.gif)
IMO results are very promising , it takes time to separat and paint limbs tho, and i hope there will be some sort of stabilisation