crimefighters3 said:
crimefighters3,
LNS is the main reason we lost Pierwolf, and "really good" is quite subjective. I respect your opinion, but vehemently disagree.
DC
crimefighters3 said:
Damon CaskeyDamon Caskey said:crimefighters3,
LNS is the main reason we lost Pierwolf, and "really good" is quite subjective. I respect your opinion, but vehemently disagree.
DC
Kratus said:At the first time they made small updates and I said that I have no problem with it, and I said that I'm always open to receive suggestions. So, they made a second update bigger than the previous and it changed a lot of things. They replaced most of my original ideas in game's mechanic, changed backgrounds, program icon, etc and asked me to give support to them in MY own webpage
As I can see, they stalk some projects slowly and take control over by force, step by step. I said to them that I disagree with most updates they are making, but I can't prohibit them because the SOR franchise is not my property.
Although they are high skilled modders, the way that they make things is too bad...
And it will be good if the entire OpenBOR community starts to give the appropriate feedback about the LNS team. Yesterday was Pierwolf's project, today was mine and tomorrow may be your project.
Damon Caskey said:crimefighters3,
LNS is the main reason we lost Pierwolf, and "really good" is quite subjective. I respect your opinion, but vehemently disagree.
DC
Kratus said:Damon CaskeyDamon Caskey said:crimefighters3,
LNS is the main reason we lost Pierwolf, and "really good" is quite subjective. I respect your opinion, but vehemently disagree.
DC
I totally agree with you buddy, I prefer the Pierwolf's version.
Well, recently I received a message from the LNS team. I would mention it later, but since we are talking about it, I will use the same post.
Recently they tried to make with SOR2X the same thing as they made with the Final Fight Gold. I've been talking to them for over a month, one of the members of the LNS said that they are banned from Chrono Crash and now I understand why.
They start to make tons of updates saying that their changes are "mucho, mucho mejor", constantly trying to force you to give up and let them take full control over the project including all future updates. So, I need to warn all members here in the forum that the LNS version of the SOR2X has NOT my approval.
At the first time they made small updates and I said that I have no problem with it, and I said that I'm always open to receive suggestions. So, they made a second update bigger than the previous and it changed a lot of things. They replaced most of my original ideas in game's mechanic, changed backgrounds, program icon, etc and asked me to give support to them in MY own webpage
As I can see, they stalk some projects slowly and take control over by force, step by step. I said to them that I disagree with most updates they are making, but I can't prohibit them because the SOR franchise is not my property.
But don't worry, I will not give up in this battle and will continue working in the SOR2X, but I need to warn all you about this situation. And it will be good if the entire OpenBOR community starts to give the appropriate feedback about the LNS team. Yesterday was Pierwolf's project, today was mine and tomorrow may be your project.
Although they are high skilled modders, the way that they make things is too bad...
hechelion said:Sorry.
But that seems like an accusation to me and I would like to know how it is possible that Pier wolf will retire because of a game.
We have never had bad words or bad intentions with Pier wolf.
For our part, we have tried to be the most correct and respectful, all LNS modules always keep credits to the original work of Pier Wolf.
We have not promoted, spoken or even answered questions from FFLNS in this forum, out of respect for you, and now blaming us that Pier wolf is retiring, it does not seem right to me.
The only time with speak with Peir Wolf, he says "don't have problems".The author itself said that he wasn't happy with this, and the team decided to ignore him. So get over it.
We listen to both sides and remain on Pierwolf's side, like anyone with common sense.I have no intention of creating a war of any kind, quite the contrary. But it is a story there are always 2 versions and the right thing to do is to listen to both. If anyone has been upset by the work of LNS, as I said before, I apologize, but we really are not the bad guys as many of these last posts say.
This just prove my point...we discover Pier Wolk don't like this, when I tolk with you, year later, If Pier wolf or any from chronocrash would have contacted us at the beginning of the project, to tell us this. FFLNS would not exist.
we have no bad intentions and many of these problems were due to a misunderstanding because Pier Wolf never told us about don't used his work.
Currently FFLNS is a completely new game...
hechelion said:
En el desarrollo de fases hemos querido mantener la esencia del primer Final Fight, de tal modo que la acción se desarrolla en Metro City. Por eso hemos recreado los escenarios más característicos de esta franquicia y los hemos mezclado con otros que a nuestro juicio, mantienen su esencia y aportan un aire fresco a estos.
In the development of phases we wanted to maintain the essence of the first Final Fight, so that the action takes place in Metro City. That is why we have recreated the most characteristic scenarios of this franchise and we have mixed them with others that in our opinion, maintain their essence and provide a fresh air to them.
Final Fight LNS es un beat'em up que mezcla conceptos y movimientos tanto de este género como del género de lucha. Cuenta con un revolucionario y novedoso sistema de combeo basado en el "cancelling", el cual nos permite enlazar movimientos especiales dentro de otros puediendo así realizar un número muy elevado de golpes.
Final Fight LNS is a beat'em up that mixes concepts and movements from both this genre and the fighting genre. It has a revolutionary and novel warping system based on "canceling", which allows us to link special movements within others, thus making a very high number of blows.
FFLNs is 1.9 GB mod, about 80 characters, 100 enemies, about 30 phases, etc.