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Marvel Infinity War

Complete Marvel Infinity War v100a

No permission to download
Project is completed.

ZVitor

Active member
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https://www.youtube.com/watch?v=u_nGQPH_s2Y

UPDATED - Version 2.05
85 playable characters

Download at:
www.zvitor.com

Enjoy :)
 
OH it's early thank you so much , Can't wait to play it downloading it now.
But it's very very very slow for some reason , Telling me I have to wait an Hour and half for a 333mb file lol.
 
Here's some oddities I noticed while playing:

* Dr. Doom has no running special at all. You could use his MFA2 shield-dash used in the flying levels for it.
* Avengers segment still uses KI2 Tusk theme after first stage. KI2 Spinal theme is also still present.
 
Hard as hell and too many enemies for one player on their own but still a pretty good game :) I liked the way the Story Mode worked and it was just the right length.

I don't understand why you changed the controls though. It feels awkward, like there's too many buttons now (for keyboard users at least) but I'm sure I'll get used to it eventually.

Some of the new characters are great fun to play. Rocket (my favourite Guardian) was surprisingly more fun than I expected. I love his jump attacks and the trap is really useful. Squirrel Girl is great. Her voice is adorable and her moves (especially that diving kick) feel nice and useful. Sister Grimm is just perfect, easily my favourite character in the game. She sets the standard of quality for how a character should be :) Great job! I'm still holding out hope that the other Runaways can join her so that we have another full playable team for 4 players.

Some characters were a little underwhelming too. Scarlet Witch felt surprisingly weak, almost as bad as Hawkeye used to feel in FA2. Hawkeye does feel a little better in this game though. Groot is difficult to play because of his speed which caused him to get surrounded easily, but Baby Groot's cameo almost makes dying worth it just to see that XD.

Damn, I need to re-watch Guardians of the Galaxy now.

The only bug I seemed to notice was that Jean Gray doesn't have a dash attack. It's a weird stubby kick instead.

Pretty cool overall, and having all the Remakes and First Alliance game modes makes for great replay value :)
 
I don't understand why you changed the controls though. It feels awkward, like there's too many buttons now (for keyboard users at least) but I'm sure I'll get used to it eventually.
He made it because many people simply IGNORES the Manual or the HOW TO PLAY, and makes videos with just basic attacks and blames the game itself. ZV even mocked up this in HOW TO PLAY, lol.
I agree with you, since I really don't like this - I think the game is slower now.

ZV, congrats for your hard work!
Here are some feedback for you. Some are based on personal taste and will be focusing in things I didn't liked, but some you could take a look:

+ Loved what you did with the colors, as usual. This makes different sprites to blend well together.
+ Cool select screen with the spaceship!
+ Superb amount of playable characters
+ Really cool songs
(I will write more once I get time)

Here are things I really don't liked (I played it on Android):

- Only 1 credit for the story mode? This could make players to not try it again. I don't think its a good idea, since its very easy to die on the game because...

- ...its very easy to get crowded in this game, with no chance of recover. The only reliable option is to use the hyper move, but if you don't have MP enough...you are dead.

- In Hellfire club, the first stage is kinda boring because there are TOO MANY enemies on the screen, and they are all the same. Since there is no color variation, you can't guess who will shot you or not. Try to give some different palettes to those enemies, and a random walk speed would be good too.

- In the same mode, if Xavier dies...you are back to the main screen? Also, Xavier got stucked on the left side of the screen pretty often, covered with enemies. Things gots even worse once that big sentinel appears...right at his side = dead.

- Shatterstar feels pretty incomplete. He doesn't even jump? And he has just one attack. It gets boring easily.

- In Android, since you can't change the controls, the Special button was mapped to A3 (close to the directional), while ITEM was mapped to A4 (close to the other buttons). Since you use SPECIAL way more than ITEM, you should exchange their positions - or you have to use your left hand to press it, while you leave the directional and its not a good idea.

- I know this means a lot of additional work but I think the combos should be more random. All the characters have the same combo and they use the same combo over and over and over...It really gets boring with few minutes of playing. You could add a different combo ender, just to spicy things up a bit.
 
After playing the story mode last night, The game feels a tad bit slower but it easily overcomes by using hard hitting characters like I did.

I agree with O and some of the others that hellfire club soldiers have no different color swaps so it makes a bit a tad annoying who's hitting you.
In protect Xavier stage I use Bishop since his attack range is good and does decent amount of damage and it can energy absorb those attacks so that wasn't a huge issue for me.

Superb amount of characters to choose from each hero and villain has different stats so choosing the right one might do the job.
I chose hard-hitting characters like Wolverine and Silver Surfer to dish out damage and range ones like Cyclops to keep them from a distance.
 
Very good game I have been playing it all day :)

Only things I dislike is that mostly all bosses come with too many Shooting thugs and the thugs themselves become more of a boss then the boss himself lol.

And for some reason I can't select characters in first alliance anymore unless I die , Id rather have the choice of who to pick again like from the last version. It keeps the level of progression fresh , given us the choice of who to pick for each level.

But other then that AMAZING.
 
I agree with all of Illu's points :) Pretty spot on description, especially with being surrounded and killed frequently. It's difficult to run away from the enemies without being knocked down, which gives them chance to surround you again. With Groot, I got stuck in his pain animation because they all ganged up on him and I couldn't move.

Also, the final boss pretty much one-hit kills you because his punch knocks you all the way across the screen and straight off the platform, resulting in instant death. Without infinite credits, he seems impossible. After killing all his clones, it took forever to take him down and it seemed like he was regenerating health at times. I couldn't figure out what triggered it or why it was taking so long, and all the while he was one-hitting me off the platform so I just bled lives. Did I miss some kind of patterns or strategy with him?

Yeah I noticed a few differences in First Alliance route too. Some bosses were missing and seemed to be replaced with a wave of enemies instead, and not being able to change character of course as Illu mentioned.
 
thanks for feedback guys.

- change hero on first alliance route:
like i discovered, allow select have a character limit, thats reason why i cant add a select screen between stages to select 76 chars.

-about change buttons to play better on android, i can do it on future, but will be something really slow to do becuse i will need to change all commands and cancels with A3 on chars, right?

- about final boss, usually is hard when we fight him first time, after somes attempts is not that hard, we learn to identify real one, and stay away of edges.

- about credits on story mode, i split chars on team (because engine have a limit on allow select like i said before, so if i enable more credits, it may allow to have a x-men on avengers path, if you die, because all heroes are loaded at memory, .... so i can incress more lifes, but will not add credits.

- npcs on xavier are really unballanced, will take care of it, and change branch position to return to begin of xavier mission if die, not map select.

- that cerebro boring start need a change, maybe do it more quick and jump to next level without select char.

- about somes chars be better then others, will wait for more and more feedbacks to plan which changes i will do.

- about 6 buttons, well.... 90% of videos on youtube, and my kids, dont uses hadoukens, or down, down, attack.... after some time playing i can say i preffer it this way, even on keyboard..... and 99% ignore how to play, i belive only who saw it here, was ilusionist. :)
 
ZVitor said:
thanks for feedback guys.

- change hero on first alliance route:
like i discovered, allow select have a character limit, thats reason why i cant add a select screen between stages to select 76 chars.

-about change buttons to play better on android, i can do it on future, but will be something really slow to do becuse i will need to change all commands and cancels with A3 on chars, right?

- about final boss, usually is hard when we fight him first time, after somes attempts is not that hard, we learn to identify real one, and stay away of edges.

- about credits on story mode, i split chars on team (because engine have a limit on allow select like i said before, so if i enable more credits, it may allow to have a x-men on avengers path, if you die, because all heroes are loaded at memory, .... so i can incress more lifes, but will not add credits.

- npcs on xavier are really unballanced, will take care of it, and change branch position to return to begin of xavier mission if die, not map select.

- that cerebro boring start need a change, maybe do it more quick and jump to next level without select char.

- about somes chars be better then others, will wait for more and more feedbacks to plan which changes i will do.

- about 6 buttons, well.... 90% of videos on youtube, and my kids, dont uses hadoukens, or down, down, attack.... after some time playing i can say i preffer it this way, even on keyboard..... and 99% ignore how to play, i belive only who saw it here, was ilusionist. :)

What about the missing MFA bosses and inconsistent music? Overall, the Avenger section really does feel like a repurposed bonus chapter... (stupid Frost Giants...)

Btw, I liked the CPS-2 music used in the game.
 
Miru said:
What about the missing MFA bosses and inconsistent music? Overall, the Avenger section really does feel like a repurposed bonus chapter... (stupid Frost Giants...)

Btw, I liked the CPS-2 music used in the game.
i already said to you before, ... i like that songs, thats why i pick that songs to be there. sounds fine to me.
...
removed sub-bosses which became playable to not have clone fights,
didnt removed red skull and carnage because remove boss of stages is more hard and need someone to replace.
 
I'm getting used to the buttons now, so that's good, and most of the bosses that got removed from MFA Route were annoying anyway so I'm glad I don't have to fight them anymore, haha XD I'm sure I'll figure the boss of story mode out eventually, and with unlimited credits it takes some of the stress away anyway. It just becomes tedious fighting him for so long, lol.

My main game-breaking issue is the enemies ganging up on you. Once again whilst playing as Groot, I got trapped in a corner with like 8-10 enemies surrounding me and just hitting and juggling me constantly. I couldn't move away from them or use any of my attacks to break out of it because I was constantly in the pain animation from being hit back and forth from all angles. Someone might as well just come take the controller out of my hands since there's just nothing you can do. This might affect some characters (like Groot with bigger hit boxes) more than others but either way it makes the game completely unplayable and just not fun at all, even WITH unlimited credits. This problem was not as bad as this in First Alliance 2 but somehow the issue is also in the MFA Route (the one I was just playing Groot on) too as well as the main story and presumably will exist in the other modes too. I don't know if it's the number of enemies that is the problem or if their AI has changed, but either way if it isn't fixed then I'm just not going to play. It's one thing to have challenge, but not if the challenge is being trapped in a corner or in a circle of enemies and having zero control or way out of it other than to wait until your health runs out :( I don't mean to sound harsh, but my patience is just wearing really thin with this kind of thing now.
 
I don't mind the new controls since it works for me in favor doing the street fighter type moves you see in most mods. The  story mode is fine but it can be tweak to lessen the enemy count to like 4 or 5. Also the special moves using more MP is probably a better choice for characters use energy or ballistic attacks like Cyclops Surfer Doctor Strange since I see those as range damaging type where as hulk wolverine are brawler up and in your face type.

The Magus final boss was hard but I figure a pattern for to dish out damage and stay away from the edges by running in a zig zag pattern instead of direct contact.
 
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