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Mighty Morphin Power Rangers: Rita's Rewind New Beat'em Up!!

Some stuff are cool, like the hypers. But some aren't - they made almost a carbon copy of the TMNT Shredders Revenge.Plus, there are too much effect on everything, like in the hitspark. Just imagine that with more than 2 players... its a mess.

and boy , the green rangers fan ARE ANNOYING hahahahah. They are crying on the comments section
 
Ouch, the hitflashes are too big. Maybe new player generation would like that but to me it's too much.
 
Ouch, the hitflashes are too big. Maybe new player generation would like that but to me it's too much.
I didn't see it before lol, yeah they really are too big. Plus there's too much quake effects, the screen is shaking all the time.
Honestly, there's some cool things in this game but IMO @O Ilusionista's Power Rangers game smashes this one in many aspects.
 
Ouch, the hitflashes are too big. Maybe new player generation would like that but to me it's too much.
yes, they are too big for me too. The cover a lot of the screen.
just imagine 6 players using those effects? It would be a nightmare.

Honestly, there's some cool things in this game but IMO @O Ilusionista's Power Rangers game smashes this one in many aspects.
oh really thanks buddy :)
 
just imagine 6 players using those effects? It would be a nightmare
Lol, this game is up to 6 players?? Totally agree, a complete nightmare 😅

oh really thanks buddy :)
No problem buddy, your game is amazing :)
You have a talent that I'm still learning, the ability to make a fan game not looking like a fan game, they always have an official/professional look.
 
It's soft censorship, those massive special effects and all that screen shake, you can't see the action, it's so weird how all games do it now, it's like our brains know what's going on but we don't get to really see it.

wow look at these cool hit effects and screen shake said no one ever.

 
It's soft censorship, those massive special effects and all that screen shake, you can't see the action, it's so weird how all games do it now, it's like our brains know what's going on but we don't get to really see it.

wow look at these cool hit effects and screen shake said no one ever.


Ehh, that's kinda lame. Needs more flash on the hits.

DC
 
Interesting how the story repeat again and again.
OUR* community create some "concept" of game based on a classic licence... SOR, DD, Night Slashers, Power Rangers (etc.)
(*or any fan indie game community)

Then an "official" game points with flashy "up to date" look, trying to get the scene.
The result : it will be hype for 2 weeks... 1 month, perhaps, SOR4 at least kept it for few months.
But after that, no modern kid would play it again, and the retro games will switch to something else, more classic...

The good thing is, the retro inspired beat em up's "hype" is still going.
But I would have imagined it in a different way...
 
Interesting how the story repeat again and again.
OUR* community create some "concept" of game based on a classic licence... SOR, DD, Night Slashers, Power Rangers (etc.)
(*or any fan indie game community)
Yes, this always happens - I've seen it happen with Mugen too, including with my own creation. But I understand this as "good faith" because we're using their IP and they're not complaining about it. So it seems like a win-win to me.

What bothers me is when a company sees a fan's work, realizes that it's better than what they're doing and takes down not only the game in question but the entire website, like Sega did with Zvitor.

I've always been a big fan of the company, but this event made me change my opinion about it.

We know we're taking a risk with our Power Rangers game - and I'm sure the company already knows about it. I'm hoping the new game is good and that players like it, because if it isn't and people are more interested in "our" game, especially since it's free, I'm sure they'll come after us.
 
Yes, this always happens - I've seen it happen with Mugen too, including with my own creation. But I understand this as "good faith" because we're using their IP and they're not complaining about it. So it seems like a win-win to me.

What bothers me is when a company sees a fan's work, realizes that it's better than what they're doing and takes down not only the game in question but the entire website, like Sega did with Zvitor.

I've always been a big fan of the company, but this event made me change my opinion about it.

We know we're taking a risk with our Power Rangers game - and I'm sure the company already knows about it. I'm hoping the new game is good and that players like it, because if it isn't and people are more interested in "our" game, especially since it's free, I'm sure they'll come after us.
Yes, basically seems like they always feel like this.

-Let's watch silently if this promising fan game popularity grows -> Then OK, there is a popularity, -> Ok let's do our (crappy/rushed) commercial version.
(optional : destroy the fan website...)

Also, Yes we all saw that in Mugen community.
Many of the cross overs are actually "evolutions" of Mugen's concept.

Also many things like that :
I cannot find it again, but I remember seeing a SNK Boxer (Balrog) sprite edit based on Heavy D. on mugen community.
Then SNK did their SVC Chaos, and the actual design of Balrog was very similar. Instead of ressembling source Balrog, or even Heavy D...
Many exemples like that. Game mechanics, concepts, original characters ideas etc...

EDIT : I correct my previous post :
But after that, no modern kid would play it again, and the retro gamers will switch to something else, more classic...
 
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@O Ilusionista and @dafamily

i was going to post about this game a while ago and decided against it, mainly because i did find it a bit funny that this game resembles Ilu's work, and because i figured that if i posted it, it would give the blasted thing thing more promotion....

anyway, the game does not seem bad, but the chibi-ish art style is getting tiresome-

that said , it does things that are nice attempts at bringing variety and that i might add have been seen before, but not all in one package, like
driving levels , (closest thing to it i know is batman sega cd)
fps shooting? ( alien arcade, alien storm)
rollercoaster action (batman animated series SNES)
fps fighting (some old sprite-based dragon ball game fps that for some reason i cant find)


@danno
not only soft censorchip, i guess that if they become large enough you don't even have to bother on making complex pain animations-

here is the thing, its 2024 , why in heck is there not a photo realistic-ish power rangers game generated using unreal engine assets?
i can understand the toon graphics back in the snes days, but pow rangers was a live action gooffest, and getting to play a game that gives you the illusion of controlling an actual episode (albait from a distance, like a fifa game) would be swell in my book...
 
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