I tought the 21C link "
click to download NightSlashersXWideAsh_21C" was wrong and i just downloaded the 4 players difficult version
Bc if you compare the difficult level from 21c vs 21a or Rebalance 1.31, 21c its much bigger, not only the amount of life of the enemies, i mean the number of enemies is higher and how the ai woirks too, how the are all time dodging your attacks making the game boring till you can kill the am.
If you are talking about this ash run (first video in the topic) this is easy mode beacuse is 21A, and difficult its ok, its only in the 21c (Where Ortega its included) where you get much more zombies and with x 4 more life than 21A.+
What i mean its that, the guy must use cheats (infinite continues) or its impossible.
21c is meant for 2 players at least.
in truth it is better to play it with 4 people, but the bugs will most likely wont allow for a good uninterrupted run, so a "load game" or 2 will be needed to continue in case the game freezes of characters get stuck.
eventually only a 4 player playtrough shall be the only way to experience the whole game, if i get the scripting right.
I became a fan of cooperative games since those TMNT arcades, and this philosophy got more entrenched with perfect dark, mariokart 2 player grand prix mode, xbox 360 doom and its 4 split screen coop mode, and so on.
the AI also had the benefit of making the zombie crowds a bit more realistic, the new engine for some reason made the original programming of the enemies to line up in easy to beat up "orderly" lines, but with the new method the zombies feel more like a chaotic horde.
but
about the zombies that dodge, they are a problem that i will try to fix, because i only want them to dodge in a central area of the screen and not when they are on the edges, but i want enemies to be able be smart enought to avoid screen edges, one flaw on many beathemups is the fact that after a while , players have the tendency to keep enemies offscreen and just spam basic punches.
the dodging allows for enemies to avoid this, and force players to go back to the center, but when you get slow cowardly types it does become a bit of an issue.
i avoid this by using throws to keep enemies in the center and using combos to deal multiple damage and regain MP attacks to use often....
Ash has limited combos , but has powerful magic ...