I think number of players shouldn't be a reason to define the game difficulty unless you're adding specific enemies to spawn when other players are present.
While I respect your decisions on the project I think the game required more appropriate characters in the roster. Aside from the obvious presence of Chris, Jake and Hong Hua I think you should've added characters that would fit better into the game's universe, like the players from Capcom's Dungeons and Dragons for example
Some inclusions like Jasmin and Ash are nice and fit great but the rest seem just random pick ups and feel out of place
Greetings
@Chris Monvel , a great part of the decisions for NSX version 24 A have to do with a combination of things -
Ash was a las minute addition, kindly developed & donated by Mr Thatcher
Aska, Hong and Ortega belong to Life of End - they where integrated to version 24A as an thanks and respect to his work, rebalance and 24a started to drift apart when it came to the story - the story on variant 24A is potentially more elaborate and weird no problem including them, so in that reguard:
lots of concepts i have are beyond my scope.
any new character must be completely integrated, have their own adaptive cinemas, paths an ending, even music if possible- i dont like to just paste characters and call it a day
gameplay wise - i have not been able to develop an antiwall script that accounts for platforms or walls below, some levels i designed need it, other wise some old bugs come back.
on the same vein, blood splatters and other potential sprite effects need to account for platforms too -
lazyness - when i converted the game to 16 by 9, it was a total pain, some things simply would not work and i made some weird solutions, so i never accounted for 2p 3p or 4p spawns and decided to make the "X levels" for 4 players and that's it --- trying to implement those spawns with my current level of skill would most likely break something -
to make things even more complicated, i intend to overhaul the whole monster spawn system with script, to make the monsters absolutely random, down to their spawn position if possible...
lack of skill - finding and fixing the bugs is a headache - learning the scripting is torture- i hate for fun things to become a chore.. which takes us to
a feeling that games are not so fun anymore - it has been 2 years that i have not sat down and played something other than NSX24a or SORX2 for reseach , have not finshed any of the single player games that i have started (altered beast on NES in my head does not count- i used lots of save states)- i still like multiplayer session with friends and family , but those opportunities get rarer and rarer now....
lack of money - if i had it i would hire people, the "normie paths" for making money won't cut it and for reasons, those paths are unavailable to me anyway...
the darker moneymaking paths available in my coutry to get money fast are easy, but completely evil & to make matters worse clean anonymous money is getting too hard to make - believe me if i where making bussiness like i was in the 2010's the game would be much better