• All, Gmail is currently rejecting messages from my host. I have a ticket in process, but it may take some time to resolve. Until further notice, do NOT use Gmail for your accounts. You will be unable to receive confirmations and two factor messages to login.
Night Slashers X Rebalanced

In Progress Night Slashers X variants - me Internets Archive channels is under attack edition 1.31

No permission to download
The project is currently under development.
Thanks for the update :)
Yes Aska  sliding strange on the ground ... but not so bad ... you miss some sprites for sure ...
 
Shinmrgrill said:
oldyz :  Hong Hua's Sprites

https://spritedatabase.net/file/18225

Thanks, i have been working with this sheet, it just.....

I stink completely @ character making - ( programming their movesets)
I cant duplicate a decent combo adaptation for her the way BonusJZ did the others.

Ash is another matter, i want to add animation for his left hand sprites, & just give him a couple of combos
, maybe allow him to pick up grenades & the other weapons.

Worst part, the next update NEEDS Hong Hua & 3 more playables.
There is 2 more bosses that are needed too
I already have the music for 3 extra levels

my worry is that one of the levels will take a lot of lines in the models.txt file to work the way i want it to.
just googled right now what are the limitations, it seems that the limit is the file system & storage.

I guess the mythical more than 5000 but less than 10,000 lines is no more
 
&&&&&&&

before i go....

Another thing that bugs me about Hong Hua is the weapons.

She is a mystic warrior, & has that sword, would she feel comfortable using a shotgun? chainsaw or grenade? The Ax yes, but i don't know how She would deal with the rest...

I was thinking Magic or "mystic" versions of the weapons, or just add a code that does not allow her to pick them up (Ash needs such code for some of them too)
 
If a player model doesn't have required weapon model, he/she simply can't pickup the weapon. No need for extra scripts
 
Bloodbane

Ash had this weird thing that would make him crash the game in some levels, I think the fix was to give him .txt files that match the weapon model variants of the other characters.

So that is why he can "store" weapons & barrels like magic, in his Necronomicon
 
dexameta,
sorry for the delay, if you don't mind I'll add the video & links to the first post as the "official" Android post.

hopefully i will finish doing the android package of your .PAK by tuesday

if you mind i'll take them off
 
Is there a way to turn on the cheats in the options menu oh, it says it's disabled by the module. Can you enable it? I'm using the Android version
 
First 3D experiment video:

https://www.youtube.com/watch?v=AxEXhcI1JGg&feature=youtu.be

thanks to danno  for the OG capture
 
Thanks Damon,
Nsw25,
i'm pretty sure that a concept can be made to have a red blue glasses module,
my guess is that Old-school "light-gun" shooters would be fun to make in this fashion unfortunately the only thing that i can think of right now in terms of one is to actually have every sprite & background pre-rendered  as red & blue transparencies, unless there is a way for the video plugin to be actually modified to "merge" top & bottom as anaglyph.

the other pending problem is that i still can't figure out how to solve the issue for the sprites...
 
O Ilusionista, well, the trick needs to have every entity sprite "doubled" you do this by adding 480 pixels upwards or downwards & pasting acopy of the sprite (upwards is best , since you don't have to change the offsets) with your graphics editing program.

but if you do that a high jump or body slam will make the sprite from one "eye" to invade the other,  this can be countered by
A: limiting all entities to the screen
Or
B: a layer entity that hides all sprites on the screen of your choice, like the thing that hides players when the van runs over the zombies. and on top of this you place another screen that shows the entities that are truly displayed somewhere else, or a modified "mirror" that only shows the entities, that would be the "easiest" way, other wise for every entity you would have to code a doppleganger & somehow place them over the "masking" layer.

 
All of this is really cool :)

But will continue to update the game ?
I ve try it yesterday and the new character can't take objects, Super move are not in same spirit of others.
Bosses HP bar are not centered in 16/9, in the level with the Carriage we can't never really see it fine like in the original game ... i think there are many things to fix for a real good 16/9 integration ....

Like i love this game i can found some free time to help you on a particular screen you have some photoshop ticks to add ?
Like the title screen ... tell me if you need. But i will can't help more.

Thanks
 
I am, bit by bit, lots of frustrating things have happened lately tho

one is the fact that i keep forgetting basic stuff, i have less income now & any alternatives to raise money are also stinkers.

I tried to set up a Patreon, to raise funds to create new characters & new levels & scripts , but there is a form we can't fill out, so the thing can't take pledges.
 
Hello, well to tell the truth i have been waiting for a nice 4 player video series, but after all this time, the only thing i have seen so far is this 2 player series:

this is part 2, part One has been posted in the first page....

https://www.youtube.com/watch?v=nzOK-Nv7zIA

i enjoy watching the videos, because they give me ideas on what changes are needed for the next update, also, i think youtube/twitch need more coop videos
 
Excellent. Thanks
Will you fix these points ?

- The new character can't take and use objects and weapons,
- The new character Super move are not are not designed like original characters with an effect and a big image.
- Bosses HP bar are not centered in 16/9.
 
Back
Top Bottom