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Obeditor V 1.5.9

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  • Thread starter Thread starter Crazybat
  • Start date Start date
C

Crazybat

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This is a little program I've used to tinker around with for a while. I find that it's not as complicated as OpenBOR stats, but also far more unstable. I don't know the creator's name, so if someone can tell me, it would be greatly appreciated and I can credit them. It has entity editing and stage editing functions.
 
Last edited by a moderator:
it removes or changes values without your permit, you save the stage and its ruined unless you do only some simple stages.It would be great if gringo would update it but he disappeared and he didnt wanted to share his @mail, its best stage editor cause you can move stuff around with mouse , but editor in openborstats is more updated and its quite ok besides not being able to move entities around with mouse and you have to refresh theview yourself aftter every change.
He was registered on lavalit but he isnt registed here so i think we wont be able to reach him unless DC or someone with old lavalit accounts data would be willing to message him about editor.
 
Personally I swear by obeditor.

I've never experienced a stage being "ruined" by it... though there is a bug where obeditor will add things in the stages in the reverse order you set them. As in, you'll have enemies spawned at 3000 in the top of the level text, and the things you spawn at 0 will be at the bottom. It's easy to work around though.

Obeditor has never deleted anything, though. At least, not in my experience. I've made walls and holes and spawn points and all sorts of not-simple stuff. And aside from the rearrange bug, it always worked fine to me.
 
I will give it a try again but i will build stage from scratch in it, im using scrollx instead of wait so i dont know how it would be handled by editor, i had serious issues with it when it changed order and removed some things in characters and in stages.I remember i tried it recentlyu with platformer and opened stage just to save it and it already created problem.
---
I just opened stage in it now and saved it, it introduced a problem, this is what i had:
Code:
spawn  pig
	coords  780  433  0
         map 1
        item co
	at  600



spawn  pris
	coords  -180  403  0
         map 1
        item co
	at  600



scrollx  400  1500
at  700



spawn  car
        map  1
	coords  800  420
          item co
	at  1000
This is what i got after saving:
Code:
spawn  pig



spawn  pris
	coords  -180  403  0
         map 1
        item co
	at  600



scrollx  400  1500
        map  1
	coords  800  420
          item co
at  700
	at  1000



spawn  car

Totally destroyed, now pig and car are without AT and scrollx received 2 AT's which is not something i would want to workaround.
I sent him message on sourceforge lets hope he will get it and will register here again.
 
That is so weird. I tried to do the same thing and it didn't happen.

Here's a stage I had before opening it in Obeditor:
Code:
# Test
music		data/music/forest.bor

settime 0
notime 1

panel 		data/bgs/stg/for/1.png
background 	data/bgs/stg/for/1.png
frontpanel	data/bgs/stg/f1.png

spawn1  134  14
spawn2  116  24
spawn3  146  26
spawn4  133  27

Wall  47  219  0  0  45  45  186  1000
Wall  238  208  0  0  40  40  185  1000

order	a

wait
at	0

Group  1  1
	at  0

spawn	fore1
coords	199 154
at	-2

Group  1  2
	at  0
spawn  fore1
	coords  216  85
	at  0
spawn  fore1
	coords  118  165
	at  0
spawn  fore1
	coords  118  76
	at  0
spawn  fore1
	coords  212  118
	at  0

wait
at	0

And this is after opening and saving it in Obeditor:
Code:
# Test
music		data/music/forest.bor

settime 0
notime 1

panel 		data/bgs/stg/for/1.png
background 	data/bgs/stg/for/1.png
frontpanel	data/bgs/stg/f1.png

spawn1  134  14
spawn2  116  24
spawn3  146  26
spawn4  133  27

Wall  47  219  0  0  45  45  186  1000
Wall  238  208  0  0  40  40  185  1000

order	a

wait
at	0

Group  1  1
	at  0

spawn	fore1
coords	199 154
at	-2

Group  1  2
	at  0
spawn  fore1
	coords  216  85
	at  0
spawn  fore1
	coords  118  165
	at  0
spawn  fore1
	coords  118  76
	at  0
spawn  fore1
	coords  212  118
	at  0

wait
at	0

It's the same thing.  :o

Do you perhaps use Obeditor to create the stage from scratch? Typically I put the initial settings myself; like music, panels, etc. Then I use Obeditor to spawn enemies and walls and such.

Or maybe your Obeditor is outdated?
 
its probably because of scrollx besides you have everythin with AT 0 so its totally different case
 
bWWd said:
besides you have everythin with AT 0 so its totally different case

Without Obeditor:
Code:
music		data/music/elec.bor

settime 0
notime 1

loadingbg data/scenes/load/3.gif 1 400 0 320 0 0
spawn4  64  21
spawn3  63  44
spawn2  62  1

bglayer 	data/bgs/net/elec.png 0.5 0 0 0 0 0 -1 1 1 0 0 0 0 0 0
background	data/bgs/bgs/elec.png
panel		data/bgs/stages/elec.png

bgspeed 3

spawn1 99 21

order	aaaaaaaaaaaaaaaaaaaaaa

#Z 160 209

#---------------------

wait
at	320

group	1 4
at	320

spawn	enem6
coords	18 180
at	320

spawn	enem1
coords	218 160
at	320

spawn	enem1
coords	270 209
at	320

wait
at	320

wait
at	600

spawn	enem2
coords	30 173
at	600

spawn	enem1
coords	300 192
at	600

spawn	enem6
coords	310 209
at	600

spawn	enem5
coords	40 180
at	600

wait
at	600

Wait
	at  904
spawn  enem7
	coords  161  191
	at  904
spawn  enem2
	coords  20  171  0
	at  904
spawn  enem5
	coords  258  192
	at  904
spawn  enem6
	coords  55  170
	at  904
Wait
	at  904

Wait
	at  1245
Group  2  3
	at  1245
spawn  enem6
	coords  39  166
	at  1245
spawn  enem2
	coords  284  202
	at  1245
spawn  enem7
	coords  228  165
	at  1245
spawn  enem6
	coords  175  194
	at  1245
spawn  enem1
	coords  124  166
	at  1245
spawn  enem5
	coords  42  184
	at  1245
spawn  enem7
	coords  281  187
	at  1245
Wait
	at  1245
Wait
	at  1535
spawn  enem6
	coords  300  183
	at  1535
spawn  enem1
	coords  73  188
	at  1535
spawn  enem6
	coords  178  162
	at  1535
Wait
	at  1535
Wait
	at  1844
Group  2  5
	at  1844
spawn  enem2
	coords  302  190
	at  1844
spawn  enem6
	coords  38  191
	at  1844
spawn  enem5
	coords  206  163
	at  1844
spawn  enem7
	coords  243  185
	at  1844
spawn  enem1
	coords  125  165
	at  1844
spawn  enem6
	coords  180  192
	at  1844
spawn  enem2
	coords  275  165
	at  1844
spawn  enem4
	coords  70  189
	at  1844
Wait
	at  1844

With Obeditor (opened in and saved in):
Code:
music		data/music/elec.bor

settime 0
notime 1

loadingbg data/scenes/load/3.gif 1 400 0 320 0 0
spawn4  64  21
spawn3  63  44
spawn2  62  1

bglayer 	data/bgs/net/elec.png 0.5 0 0 0 0 0 -1 1 1 0 0 0 0 0 0
background	data/bgs/bgs/elec.png
panel		data/bgs/stages/elec.png

bgspeed 3

spawn1 99 21

order	aaaaaaaaaaaaaaaaaaaaaa

#Z 160 209

#---------------------

wait
at	320

group	1 4
at	320

spawn	enem6
coords	18 180
at	320

spawn	enem1
coords	218 160
at	320

spawn	enem1
coords	270 209
at	320

wait
at	320

wait
at	600

spawn	enem2
coords	30 173
at	600

spawn	enem1
coords	300 192
at	600

spawn	enem6
coords	310 209
at	600

spawn	enem5
coords	40 180
at	600

wait
at	600

Wait
	at  904
spawn  enem7
	coords  161  191
	at  904
spawn  enem2
	coords  20  171  0
	at  904
spawn  enem5
	coords  258  192
	at  904
spawn  enem6
	coords  55  170
	at  904
Wait
	at  904

Wait
	at  1245
Group  2  3
	at  1245
spawn  enem6
	coords  39  166
	at  1245
spawn  enem2
	coords  284  202
	at  1245
spawn  enem7
	coords  228  165
	at  1245
spawn  enem6
	coords  175  194
	at  1245
spawn  enem1
	coords  124  166
	at  1245
spawn  enem5
	coords  42  184
	at  1245
spawn  enem7
	coords  281  187
	at  1245
Wait
	at  1245
Wait
	at  1535
spawn  enem6
	coords  300  183
	at  1535
spawn  enem1
	coords  73  188
	at  1535
spawn  enem6
	coords  178  162
	at  1535
Wait
	at  1535
Wait
	at  1844
Group  2  5
	at  1844
spawn  enem2
	coords  302  190
	at  1844
spawn  enem6
	coords  38  191
	at  1844
spawn  enem5
	coords  206  163
	at  1844
spawn  enem7
	coords  243  185
	at  1844
spawn  enem1
	coords  125  165
	at  1844
spawn  enem6
	coords  180  192
	at  1844
spawn  enem2
	coords  275  165
	at  1844
spawn  enem4
	coords  70  189
	at  1844
Wait
	at  1844

:( It may be because of scrollx.
 
does yor remaps show up in stage editor?I have obeditor 1.5 , the one on sourceforge is very old and doesnt even open stages
 
bWWd said:
does yor remaps show up in stage editor?I have obeditor 1.5 , the one on sourceforge is very old and doesnt even open stages

I have 1.5.9. Enemy remaps do show on stage editor.

O Ilusionista said:
And maybe Nick could host his version.



I'll also upload it to Chronocrash. It should be in the Tools part of Downloads once it's approved.
 
Last edited by a moderator:
wow thanks, il try it , where did you get that version ?
---
I gave it a try and wow, it really works great, it didnt changed anything after save, i mean it did swapped placement of entities like this:

Original
Code:
levelscript @script
void main() {
    clearglobalvar();
}
@end_script



light -400 40
at  0

shadowcolor 100_100_100
at  0
shadowalpha  3
at  0



spawn  spunky
	coords  -120  420  
	at  0


#spawn  mine
#	coords  320  460  
#	at  0







spawn  ban
	coords  250  420  
	at  0


spawn  kolo
        map  1
	coords  700  422  
	at  0

after save:
Code:
levelscript @script
void main() {
    clearglobalvar();
}
@end_script


#spawn  mine
#	coords  320  460  
#	at  0







spawn  ban
	coords  254  420  0
	at  0



light -400 40
at  0

shadowcolor 100_100_100
at  0
shadowalpha  3
at  0



spawn  spunky
	coords  -120  420
	at  0


spawn  kolo
        map  1
	coords  700  422
	at  0

but it doesnt affect anything in practice so i think its safe to assume that it works very well !
I was stalling making stages so so long because it isnt as easy without proper graphical representation but now making stages is actually fun, this should definitely be in downloads section and thanks very much for that upload, i wish i would have that version looooooong time ago, how old it is ?
 
O Ilusionista said:
btw, what scrollx does?

Do you notice that in Capcom beat'm ups there are couple waits which allow players to scroll back couple steps?
That's what scrollx is for, if you set scrollx 100 400, you can scroll back to scrollpos 100 and scroll forward to 400. Provided the level is direction both or leftright.
You won't need wait anymore with this ;).

Well, you won't see arrow which automatically shown after wait is cleared but with clever grouping and custom arrow trick, you can solve this :)
 
bWWd said:
wow thanks, il try it , where did you get that version ?

I was stalling making stages so so long because it isnt as easy without proper graphical representation but now making stages is actually fun, this should definitely be in downloads section and thanks very much for that upload, i wish i would have that version looooooong time ago, how old it is ?

No problem  ;D Obeditor's my favorite (no offense, Matman!), so I'm glad I could help.

Back on Lavalit, Gringo used to update the first post of his Obeditor thread with attachments of the latest version. That's where I got this one. I guess for some reason he didn't update his sourceforge. The thing is, the version I have might not even be the latest. I'm lazy when it comes to updating things, so I wouldn't be surprised if there's a better version out there somewhere.

Anyways, it's in the Downloads section now under Tools.  :)
 
yeah i edited my stages now with no problems, its great, if someone have newest version please share.I used both programs when making fightin spirit mod.
 
hum I added my project, but it says there is no valid stage
EnuqL8v.jpg
 
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