OpenBOR for Android [APK]

I'll try to pass the APK anyway.

Problem now is the fact that when I access file manager, OpenBOR is empty. Dunno why, maybe it's my privileges?

I'll put the Windows and Android version together in Mediafire, then if there's someone who has access to file system, please do so to pass it over on ChronoCrash, so that it would be there.

For the Linux and the Wii, I think Plombo can take care of it much better than I do.
 
nsw25 said:
tested on wii and seems to work well however still has the stupid issue with alpha transparancies making everything have green tinge to it

What is this issue? I've never heard of it.
 
Can't say how to fix it really, it's just that I don't have Android 5, so I can't really say much about that.

But actually, I'm trying to solve something for nsw too and I want to see if my suspicions are correct. Both of you try this version:

http://www.mediafire.com/download/z0hg3gscycthh24/OpenBOR-4107_with_older_SDL.zip

This uses the original SDL that was left over (SDL 2.0.0). Check if it works.

@SimonSmith, have you tried emulators in your phone if they work? (MAME for instance)
 
CRxTRDude said:
Okay, then try the above one.
I tried but no fortune... :(
BTW, where can I download the version of sdl2.0?
The last version I tried is 4.100.

Edit:
Android 5.0 runs only on ART mode...I think this is where the problem lies...
 
Old versions are in the first post of this topic (quick link in my sig or here)

The version that seemed to work for most people was 4099.

The newest version is 4017, which is in release notes (also available along with Windows and Wii), but I assume that you have tried it.
 
You tried to turn on Dev settings to change ART to Dalvik? And you haven't tried 4099.

I'll take the dev setting thing back:

It is worth noting, however, that you won't find an option to either use the Dalvik or experimental ART runtime. That's because (and, again, those of you in the back of the class should know this already) the new Android Runtime is the default in Android 5.0, and it's been built to run apps compiled for Dalvik as well. This is a good thing.

Source
 
I guess, the only way to say is to really downgrade. Apparently some tricks that might be used in Dalvik might not work in ART. But it's not uTunnels' port that has the problem, it might be SDL. I'm not sure.

For now I think the approach to solving it might be like this:

For the Android 2 and up, I'll stick to the SDL 2.0.2, which is the last that is still compatible with it.
But for Android 4 and up, I'll go ahead and compile SDL 2.0.3. I'll check and see if I can put another separate android build for newer versions instead of just one so that it would work.

Some apps did have separate versions for separate devices and it's best to keep all bases covered.

I'll tackle this soon enough. I'm working on other things and I got family matters here IRL, but I'll assure that I'm going to work on it.
 
CRxTRDude said:
I'll tackle this soon enough. I'm working on other things and I got family matters here IRL, but I'll assure that I'm going to work on it.
Thank you very much.
I'll be your 1st testor..... :D
 
Apparently ART is just an upgraded Dalvik. It has similarities to it, but it has major differences, primarily performance, garbage collection and debugging among others.

See this Wikipedia article for more.

It can support ARM too, which is cool when dealing with.

As seen in this article in developer.android, there is a check to see if it works on ART. I'm going to install a 5 virtual machine in my comp to supplement if OpenBOR is working too. I'm also investigating on what I said to compile two versions at the same time instead of one.

I'm updating my SDK right now too, so I'm starting it now. ;)
 
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