New script command:
dograb(ent attacker, ent target, int adjustcheck)
Puts entities into the engine's default grab state with all benefits and consequences. As normal, an AI entity will immediately take some random action based on its available grab animations, including just letting go.
attacker: Entity performing the grab.
target: Entity being grabbed.
adjustcheck: Optional, defaults true (1). Engine checks to see if it is possible to adjust the attacker and target position properly before performing the grab.
I haven't had the chance to test this feature in full, so give it a whirl and let me know what results you get.
DOWNLOAD
More to come!
DC
dograb(ent attacker, ent target, int adjustcheck)
Puts entities into the engine's default grab state with all benefits and consequences. As normal, an AI entity will immediately take some random action based on its available grab animations, including just letting go.
attacker: Entity performing the grab.
target: Entity being grabbed.
adjustcheck: Optional, defaults true (1). Engine checks to see if it is possible to adjust the attacker and target position properly before performing the grab.
I haven't had the chance to test this feature in full, so give it a whirl and let me know what results you get.
DOWNLOAD
More to come!
DC