Great work on updates i noticed you can choose to disable game o er and hall of fame screens how about the level complete screen
Tnx,msmalik681 said:Great work on updates i noticed you can choose to disable game o er and hall of fame screens how about the level complete screen
O Ilusionista said:As far as i know, spk files just works with the build they were intended to. They are bonded to it.
setspawnentry:
- added type (entity type like player, enemy, npc, etc..) useful to change the type at spawn
- added parent
O Ilusionista said:White Dragon, I have a question:
setspawnentry:
- added type (entity type like player, enemy, npc, etc..) useful to change the type at spawn
- added parent
Should this be added here?
setspawnentry(propname, values)
~Set a property of the spawn entry. These's a global spawn entry, you can change its properties so you can use it to spawn an entity.
~'propname' is the property's name. Check spawn command in level's .txt.
~'values' is new value.
~Property names: All supported in a spawn entry, except 2p/3p/4pspawn.
O Ilusionista said:Another question - are those descriptions right?
HITWALL (players,enemies)
*~Optional.
*~This animation is played when entity hits a wall while falling.
HITPLATFORM (players,enemies)
*~Optional.
*~This animation is played when entity hits a platform while jumping.
HITOBSTACLE (players,enemies)
*~Optional.
*~This animation is played when entity hits an obstacle while falling.
White Dragon said:simply in levels.txt write
completebg 0
Bloodbane said:White Dragon said:simply in levels.txt write
completebg 0
Mmm... stage complete screen is only active if we add Next command after the level. So does this mean completebg 0 will disable any Next command?
While I'm here, I'd like to ask about finishlevel() function again. What can it do aside of ending current level?
HITWALL (players,enemies)
*~Optional.
*~This animation is played when entity hits a wall while falling.
HITPLATFORM (players,enemies)
*~Optional.
*~This animation is played when entity hits a platform while falling.
HITOBSTACLE (players,enemies)
*~Optional.
*~This animation is played when entity hits an obstacle while falling.